Player Matchup

Nemesis
Nemesis
BulmSmite
Nemesis
Level 23
God Stats
12W - 10L
1,551 SR
Queue Stats
94W - 99L
1,452 Elo+
Solo
Chang'e
Chang'e
ButterMyMuffin
Chang'e
Level 26
God Stats
1W - 2L
1,238 SR
Queue Stats
109W - 147L
1,271 Elo+
Solo
Heimdallr
Heimdallr
MarcoCZE20
Heimdallr
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 14L
1,417 Elo+
Solo
Neith
Neith
Rägnäröck
Neith
Level 25
God Stats
72W - 56L
1,605 SR
Queue Stats
132W - 141L
1,523 Elo+
Solo
Ymir
Ymir
ThePotatoPug
Ymir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 20
1,479 SR
1,432 Elo+

VS

Team Averages
Level 18
1,550 SR
1,424 Elo+
Cthulhu
Cthulhu
Jewkut
Cthulhu
Level 12
God Stats
2W - 1L
1,690 SR
Queue Stats
2W - 1L
1,758 Elo+
Solo
Tiamat
Tiamat
KopikaHU123
Tiamat
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,284 Elo+
Solo
Loki
Loki
al3xpav120
Loki
Level 15
God Stats
6W - 8L
1,541 SR
Queue Stats
12W - 27L
1,202 Elo+
Party 1
Arachne
Arachne
amanitore
Arachne
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 58L
1,632 Elo+
Solo
Ymir
Ymir
maxa154gr
Ymir
Level 24
God Stats
15W - 13L
1,518 SR
Queue Stats
33W - 63L
1,242 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BulmSmite
Nemesis
11
7 / 1 / 2
6,548
655
5,266
6,792
2,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

9
4 / 3 / 3
5,893
589
4,393
5,489
1,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
MarcoCZE20
Heimdallr
8
1 / 1 / 2
5,043
504
1,493
3,561
1,045
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

10
2 / 0 / 2
6,109
611
3,676
2,448
791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
3 / 0 / 4
5,342
534
2,442
6,104
2,700
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jewkut
Cthulhu
8
0 / 3 / 2
4,665
467
2,279
5,842
3,778
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
8
0 / 2 / 0
4,573
457
2,486
2,960
1,503
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

6
0 / 5 / 1
4,312
431
1,686
5,889
1,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arachne
amanitore
Arachne
10
4 / 2 / 0
5,820
582
2,730
7,853
3,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ymir
7
0 / 5 / 0
4,365
437
1,943
6,852
2,463
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
17
Kills
4
5
Deaths
17
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nemesis
BulmSmite
Nemesis
7
1
2
8
W
4
3
3
1.83
L
Cthulhu
Jewkut
Cthulhu
0
3
2
0.33
L
Tiamat
0
2
0
0
W
Heimdallr
MarcoCZE20
Heimdallr
1
1
2
2
W
2
0
2
3
W
3
0
4
5
L
0
5
1
0.1
L
Arachne
amanitore
Arachne
4
2
0
2
L
Ymir
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,270
Damage
11,124
24,394
Taken
29,396
9,013
Mitigated
12,574
7,068
Healing
3,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
BulmSmite
Nemesis
5,266
2,533
0
2,191
6,792
2,807
315
784
6,008
0
32,908
W
4,393
1,683
424
1,155
5,489
1,670
219
1,809
3,680
21,107
0
L
Cthulhu
Jewkut
Cthulhu
2,279
150
0
462
5,842
3,778
0
0
5,842
13,295
0
L
Tiamat
2,486
287
0
692
2,960
1,503
175
568
2,392
19,213
0
W
Heimdallr
MarcoCZE20
Heimdallr
1,493
801
0
854
3,561
1,045
530
990
2,571
0
18,433
W
3,676
1,794
0
1,700
2,448
791
965
1,450
998
0
27,885
W
2,442
1,261
0
744
6,104
2,700
260
1,675
4,429
12,233
0
L
1,686
326
0
180
5,889
1,544
0
1,826
4,063
0
14,934
L
Arachne
amanitore
Arachne
2,730
1,349
0
2,370
7,853
3,286
0
1,061
6,792
0
30,977
L
Ymir
1,943
548
0
0
6,852
2,463
160
3,380
3,472
12,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,935
Gold Earned
23,735
219
Minions Killed
188
0
Camps Cleared
0
895,773
Distance Traveled
907,890
17
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,548
655
60
6
0
217,481
3
W
Chang'e
5,893
589
37
4
0
162,363
2
L
Cthulhu
4,665
467
31
3
0
184,570
0
L
Tiamat
4,573
457
33
3
0
171,633
0
W
Heimdallr
5,043
504
44
4
0
189,581
1
W
Neith
6,109
611
61
6
0
157,726
7
W
Ymir
5,342
534
17
2
0
168,622
4
L
Loki
4,312
431
30
3
0
176,772
0
L
Arachne
5,820
582
67
7
0
197,728
0
L
Ymir
4,365
437
27
3
0
177,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role