Player Matchup

Izanami
Izanami
 
Izanami
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Bejiman
Anhur
Level 14
God Stats
7W - 3L
1,500 SR
Queue Stats
90W - 68L
1,207 Elo+
Solo
Ao Kuang
Ao Kuang
Gezewe
Ao Kuang
Level 13
God Stats
1W - 1L
1,758 SR
Queue Stats
13W - 12L
1,533 Elo+
Solo
Cthulhu
Cthulhu
Jewkut
Cthulhu
Level 12
God Stats
2W - 1L
1,556 SR
Queue Stats
2W - 1L
1,672 Elo+
Solo
Loki
Loki
iKobain
Loki
Level 8
God Stats
5W - 3L
1,493 SR
Queue Stats
8W - 5L
1,704 Elo+
Solo
Team Averages
Level 14
1,561 SR
1,523 Elo+

VS

Team Averages
Level 15
1,565 SR
1,461 Elo+
Persephone
Persephone
Rockobel
Persephone
Level 8
God Stats
1W - 4L
1,324 SR
Queue Stats
7W - 7L
1,600 Elo+
Party 2
Loki
Loki
al3xpav120
Loki
Level 14
God Stats
6W - 8L
1,614 SR
Queue Stats
12W - 27L
1,208 Elo+
Party 1
Cabrakan
Cabrakan
amanitore
Cabrakan
Level 21
God Stats
55W - 39L
1,684 SR
Queue Stats
77W - 58L
1,643 Elo+
Solo
Tsukuyomi
Tsukuyomi
klukvashlebom
Tsukuyomi
Level 11
God Stats
3W - 1L
1,725 SR
Queue Stats
8W - 7L
1,608 Elo+
Party 2
Sol
Sol
maxa154gr
Sol
Level 23
God Stats
5W - 8L
1,479 SR
Queue Stats
33W - 63L
1,247 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
2 / 7 / 4
8,672
578
8,255
10,467
3,730
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Anhur
Bejiman
Anhur
11
1 / 3 / 4
6,675
445
3,359
7,321
1,745
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ao Kuang
Gezewe
Ao Kuang
12
5 / 6 / 5
7,488
499
7,530
10,984
3,621
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Jewkut
Cthulhu
12
1 / 1 / 7
6,645
443
2,773
5,539
3,170
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Loki
iKobain
Loki
15
12 / 3 / 3
9,977
665
8,728
9,330
2,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Rockobel
Persephone
11
0 / 1 / 6
6,733
449
4,566
5,854
1,743
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
1 / 7 / 5
6,640
443
2,082
9,160
2,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cabrakan
amanitore
Cabrakan
16
10 / 2 / 1
10,069
671
11,546
14,121
11,192
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tsukuyomi
klukvashlebom
Tsukuyomi
12
6 / 4 / 1
8,087
539
6,865
9,078
2,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
3 / 6 / 3
6,671
445
4,483
9,448
3,300
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
36
21
Kills
20
20
Deaths
20
23
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
7
4
0.57
W
Anhur
Bejiman
Anhur
1
3
4
1
W
Ao Kuang
Gezewe
Ao Kuang
5
6
5
1.25
W
Cthulhu
Jewkut
Cthulhu
1
1
7
4.5
L
Persephone
Rockobel
Persephone
0
1
6
3
L
1
7
5
0.5
L
Cabrakan
amanitore
Cabrakan
10
2
1
5.25
W
Loki
iKobain
Loki
12
3
3
4.5
L
Tsukuyomi
klukvashlebom
Tsukuyomi
6
4
1
1.63
L
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,645
Damage
29,542
43,641
Taken
47,661
15,142
Mitigated
21,411
10,316
Healing
13,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
8,255
6,046
0
1,328
10,467
3,730
2,297
7,935
2,532
0
55,517
W
Anhur
Bejiman
Anhur
3,359
829
0
1,668
7,321
1,745
834
2,551
4,770
0
39,104
W
Ao Kuang
Gezewe
Ao Kuang
7,530
2,401
0
3,318
10,984
3,621
345
6,001
4,983
27,285
0
W
Cthulhu
Jewkut
Cthulhu
2,773
264
270
305
5,539
3,170
630
2,759
2,780
10,872
0
L
Persephone
Rockobel
Persephone
4,566
676
0
821
5,854
1,743
105
1,404
4,449
23,086
0
L
2,082
193
0
746
9,160
2,561
0
2,562
6,598
0
20,037
L
Cabrakan
amanitore
Cabrakan
11,546
2,004
0
8,069
14,121
11,192
0
1,163
12,958
64,542
0
W
Loki
iKobain
Loki
8,728
3,159
0
3,427
9,330
2,876
0
1,707
7,623
0
57,222
L
Tsukuyomi
klukvashlebom
Tsukuyomi
6,865
1,768
0
3,451
9,078
2,615
326
622
8,456
0
38,231
L
4,483
1,235
0
729
9,448
3,300
788
4,552
4,896
24,497
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,457
Gold Earned
38,200
351
Minions Killed
357
0
Camps Cleared
0
1,346,526
Distance Traveled
1,335,342
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,672
578
120
8
0
218,683
1
W
Anhur
6,675
445
76
5
0
248,252
5
W
Ao Kuang
7,488
499
36
2
0
275,460
0
W
Cthulhu
6,645
443
14
1
0
301,465
0
L
Persephone
6,733
449
47
3
0
261,369
5
L
Loki
6,640
443
40
3
0
270,752
0
L
Cabrakan
10,069
671
141
9
0
256,298
3
W
Loki
9,977
665
105
7
0
302,666
2
L
Tsukuyomi
8,087
539
75
5
0
294,845
4
L
Sol
6,671
445
54
4
0
252,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role