Player Matchup

Nemesis
Nemesis
Dragontry
Nemesis
Level 17
God Stats
4W - 12L
1,213 SR
Queue Stats
21W - 28L
1,249 Elo+
Solo
Hachiman
Hachiman
Galancer
Hachiman
Level 28
God Stats
16W - 20L
1,431 SR
Queue Stats
79W - 80L
1,378 Elo+
Solo
Ymir
Ymir
RawdogRico
Ymir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,590 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
andreiasdani
Morgan Le Fay
Level 16
God Stats
2W - 1L
1,537 SR
Queue Stats
4W - 4L
1,395 Elo+
Solo
Set
Set
fallenmanhr
Set
Level 9
God Stats
3W - 1L
1,500 SR
Queue Stats
38W - 33L
1,464 Elo+
Solo
Team Averages
Level 15
1,436 SR
1,415 Elo+

VS

Team Averages
Level 14
1,510 SR
1,467 Elo+
Bellona
Bellona
 
Bellona
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
GayLord13
Danzaburou
Level 18
God Stats
31W - 34L
1,453 SR
Queue Stats
118W - 120L
1,421 Elo+
Solo
Kukulkan
Kukulkan
LongLiveAlliance
Kukulkan
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,415 Elo+
Solo
Fenrir
Fenrir
Master9876
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 31L
1,408 Elo+
Solo
Xing Tian
Xing Tian
WiryZephyr
Xing Tian
Level 21
God Stats
3W - 3L
1,595 SR
Queue Stats
45W - 43L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dragontry
Nemesis
7
1 / 0 / 2
4,735
526
1,343
3,204
786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
Galancer
Hachiman
8
3 / 2 / 2
5,202
578
3,838
6,600
1,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 0 / 1
4,543
505
656
2,686
2,108
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
andreiasdani
Morgan Le Fay
9
2 / 0 / 2
5,255
584
4,380
3,270
1,452
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
1 / 1 / 4
4,588
510
3,512
5,111
3,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
6
0 / 2 / 0
3,888
432
1,488
4,239
1,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
GayLord13
Danzaburou
7
3 / 3 / 0
4,997
555
6,765
6,388
1,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

1
0 / 0 / 0
3,150
350
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
Master9876
Fenrir
6
0 / 2 / 0
4,199
467
535
4,440
1,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Xing Tian
WiryZephyr
Xing Tian
7
0 / 0 / 1
4,460
496
1,708
6,832
3,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
7
Kills
3
3
Deaths
7
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
2
0
0
W
Nemesis
Dragontry
Nemesis
1
0
2
2
W
Hachiman
Galancer
Hachiman
3
2
2
2
L
Danzaburou
GayLord13
Danzaburou
3
3
0
1
L
0
0
0
0
L
Fenrir
Master9876
Fenrir
0
2
0
0
W
0
0
1
0.5
L
Xing Tian
WiryZephyr
Xing Tian
0
0
1
0.5
W
Morgan Le Fay
andreiasdani
Morgan Le Fay
2
0
2
3
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,729
Damage
10,496
20,871
Taken
21,899
9,118
Mitigated
8,417
7,237
Healing
6,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
1,488
403
0
1,596
4,239
1,941
65
1,376
2,644
0
9,928
W
Nemesis
Dragontry
Nemesis
1,343
224
0
549
3,204
786
0
155
3,049
0
15,343
W
Hachiman
Galancer
Hachiman
3,838
1,556
0
2,400
6,600
1,558
647
319
6,281
0
18,892
L
Danzaburou
GayLord13
Danzaburou
6,765
3,321
0
1,944
6,388
1,679
0
473
5,639
0
22,234
L
0
0
0
0
0
0
0
0
0
0
0
L
Fenrir
Master9876
Fenrir
535
149
0
542
4,440
1,448
0
834
3,564
0
17,291
W
656
170
0
0
2,686
2,108
0
0
2,686
9,701
0
L
Xing Tian
WiryZephyr
Xing Tian
1,708
311
0
2,006
6,832
3,349
0
2,850
3,898
10,196
0
W
Morgan Le Fay
andreiasdani
Morgan Le Fay
4,380
914
0
1,754
3,270
1,452
405
776
2,494
28,389
0
W
3,512
1,159
258
2,276
5,111
3,214
271
458
4,653
1,501
11,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,323
Gold Earned
20,694
171
Minions Killed
109
0
Camps Cleared
0
837,692
Distance Traveled
603,303
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
3,888
432
18
2
0
139,376
0
W
Nemesis
4,735
526
32
4
0
194,362
0
W
Hachiman
5,202
578
37
4
0
149,113
3
L
Danzaburou
4,997
555
34
4
0
155,067
0
L
Kukulkan
3,150
350
0
0
0
0
0
L
Fenrir
4,199
467
37
4
0
127,008
0
W
Ymir
4,543
505
20
2
0
173,983
1
L
Xing Tian
4,460
496
20
2
0
181,852
3
W
Morgan Le Fay
5,255
584
55
6
0
150,547
1
W
Set
4,588
510
27
3
0
169,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role