Player Matchup

Neith
Neith
Klinhu
Neith
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,357 Elo+
Solo
Fafnir
Fafnir
OneShot480
Fafnir
Level 18
God Stats
4W - 9L
1,343 SR
Queue Stats
59W - 82L
1,358 Elo+
Solo
Loki
Loki
Smoki_Ace_89
Loki
Level 143
God Stats
119W - 134L
1,449 SR
Queue Stats
504W - 502L
1,482 Elo+
Solo
Team Averages
Level 56
1,431 SR
1,399 Elo+

VS

Team Averages
Level 71
1,381 SR
1,253 Elo+
Fenrir
Fenrir
Poker_Filip_PS_4
Fenrir
Level 65
God Stats
0W - 1L
1,528 SR
Queue Stats
0W - 2L
1,168 Elo+
Party 1
Cthulhu
Cthulhu
TuKKnomsis
Cthulhu
Level 142
God Stats
40W - 49L
1,412 SR
Queue Stats
435W - 530L
1,424 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
moden_orlov
Morgan Le Fay
Level 7
God Stats
0W - 1L
1,203 SR
Queue Stats
0W - 2L
1,168 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Klinhu
Neith
15
5 / 2 / 8
10,495
700
12,772
11,000
4,039
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
OneShot480
Fafnir
12
0 / 2 / 11
10,248
683
4,657
14,434
13,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
10 / 2 / 5
11,141
743
12,850
10,814
4,292
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 3
9,808
654
4,954
11,501
4,347
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
TuKKnomsis
Cthulhu
11
1 / 4 / 2
8,692
579
10,027
12,427
11,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

Morgan Le Fay
moden_orlov
Morgan Le Fay
11
1 / 8 / 2
8,558
571
5,295
10,743
3,430
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
12
15
Kills
5
6
Deaths
15
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Neith
Klinhu
Neith
5
2
8
4.5
W
Fafnir
OneShot480
Fafnir
0
2
11
2.75
L
3
3
3
1.5
W
10
2
5
6.25
L
Cthulhu
TuKKnomsis
Cthulhu
1
4
2
0.5
L
Morgan Le Fay
moden_orlov
Morgan Le Fay
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,279
Damage
20,276
36,248
Taken
34,671
22,254
Mitigated
18,831
11,417
Healing
1,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Klinhu
Neith
12,772
5,415
0
3,385
11,000
4,039
1,700
7,241
3,759
0
42,848
W
Fafnir
OneShot480
Fafnir
4,657
2,278
465
5,347
14,434
13,923
262
5,922
7,812
15,523
0
L
4,954
1,557
0
655
11,501
4,347
0
2,279
9,222
0
9,682
W
12,850
2,190
0
2,220
10,814
4,292
680
3,506
7,308
0
64,228
L
Cthulhu
TuKKnomsis
Cthulhu
10,027
525
438
500
12,427
11,054
0
1,830
10,597
39,756
0
L
Morgan Le Fay
moden_orlov
Morgan Le Fay
5,295
1,142
0
188
10,743
3,430
0
548
10,195
16,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,884
Gold Earned
27,058
183
Minions Killed
121
11
Camps Cleared
1
802,686
Distance Traveled
783,886
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,495
700
78
5
0
259,325
0
W
Fafnir
10,248
683
26
2
1
243,062
0
L
Fenrir
9,808
654
19
1
0
295,707
2
W
Loki
11,141
743
79
5
10
300,299
1
L
Cthulhu
8,692
579
66
4
1
276,201
6
L
Morgan Le Fay
8,558
571
36
2
0
211,978
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role