Player Matchup

Chang'e
Chang'e
AnitaLupin89
Chang'e
Level 151
God Stats
38W - 35L
1,532 SR
Queue Stats
251W - 342L
1,410 Elo+
Party 2
Cthulhu
Cthulhu
FaintestAtol8
Cthulhu
Level 149
God Stats
13W - 6L
1,548 SR
Queue Stats
232W - 263L
1,355 Elo+
Party 2
Charybdis
Charybdis
xLast1x
Charybdis
Level 148
God Stats
9W - 11L
1,479 SR
Queue Stats
209W - 264L
1,446 Elo+
Party 2
Team Averages
Level 149
1,520 SR
1,404 Elo+

VS

Team Averages
Level 32
1,432 SR
1,331 Elo+
Ne Zha
Ne Zha
MrWolfMan97
Ne Zha
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,167 Elo+
Party 1
Cthulhu
Cthulhu
NotMcAustin
Cthulhu
Level 16
God Stats
2W - 3L
1,420 SR
Queue Stats
7W - 9L
1,401 Elo+
Party 1
Jormungandr
Jormungandr
Shadow_Wolf__13
Jormungandr
Level 67
God Stats
15W - 19L
1,375 SR
Queue Stats
46W - 60L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AnitaLupin89
Chang'e
12
2 / 0 / 8
7,659
696
5,856
5,271
1,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
11
5 / 1 / 6
8,269
752
7,379
11,701
12,636
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
xLast1x
Charybdis
12
4 / 1 / 7
7,977
725
8,929
6,573
2,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
9
0 / 8 / 1
6,291
572
4,221
8,873
3,523
Mace

Mace

+10
Physical Power

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cthulhu
NotMcAustin
Cthulhu
9
1 / 3 / 1
6,910
628
5,557
8,878
6,078
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
Shadow_Wolf__13
Jormungandr
11
1 / 0 / 1
7,402
673
7,201
9,641
8,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
11
Kills
2
2
Deaths
11
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chang'e
AnitaLupin89
Chang'e
2
0
8
6
W
Cthulhu
5
1
6
8
L
Ne Zha
0
8
1
0.06
L
Cthulhu
NotMcAustin
Cthulhu
1
3
1
0.5
L
Jormungandr
Shadow_Wolf__13
Jormungandr
1
0
1
1.5
W
Charybdis
xLast1x
Charybdis
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,164
Damage
16,979
23,545
Taken
27,392
16,965
Mitigated
18,434
11,874
Healing
2,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
AnitaLupin89
Chang'e
5,856
816
4,872
3,855
5,271
1,801
659
3,278
1,993
18,058
0
W
Cthulhu
7,379
781
560
1,607
11,701
12,636
58
5,944
5,757
20,306
0
L
Ne Zha
4,221
1,425
0
284
8,873
3,523
0
4,861
3,894
0
7,810
L
Cthulhu
NotMcAustin
Cthulhu
5,557
379
0
252
8,878
6,078
0
4,080
4,689
17,688
0
L
Jormungandr
Shadow_Wolf__13
Jormungandr
7,201
1,218
0
1,829
9,641
8,833
0
4,640
4,696
33,559
0
W
Charybdis
xLast1x
Charybdis
8,929
4,172
0
980
6,573
2,528
990
4,074
2,499
0
31,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,905
Gold Earned
20,603
122
Minions Killed
108
6
Camps Cleared
3
563,591
Distance Traveled
582,913
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,659
696
40
4
1
184,479
0
W
Cthulhu
8,269
752
30
3
1
201,125
2
L
Ne Zha
6,291
572
20
2
0
183,006
6
L
Cthulhu
6,910
628
32
3
1
187,943
3
L
Jormungandr
7,402
673
56
5
2
211,964
4
W
Charybdis
7,977
725
52
5
4
177,987
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role