Player Matchup

Cthulhu
Cthulhu
Alejo250509
Cthulhu
Level 63
God Stats
7W - 2L
1,591 SR
Queue Stats
235W - 259L
1,372 Elo+
Party 1
Rama
Rama
Bugs_bunny_baby
Rama
Level 68
God Stats
6W - 3L
1,763 SR
Queue Stats
216W - 233L
1,338 Elo+
Party 1
Zhong Kui
Zhong Kui
JohnnyReaper02
Zhong Kui
Level 88
God Stats
9W - 10L
1,524 SR
Queue Stats
292W - 307L
1,374 Elo+
Solo
Susano
Susano
PinkPanther4535
Susano
Level 45
God Stats
4W - 6L
1,473 SR
Queue Stats
144W - 180L
1,371 Elo+
Solo
Sun Wukong
Sun Wukong
SmArtAsS5332
Sun Wukong
Level 96
God Stats
18W - 15L
1,548 SR
Queue Stats
437W - 410L
1,405 Elo+
Solo
Team Averages
Level 72
1,580 SR
1,372 Elo+

VS

Team Averages
Level 81
1,468 SR
1,384 Elo+
Charybdis
Charybdis
GUTTERRAGE
Charybdis
Level 104
God Stats
3W - 4L
1,820 SR
Queue Stats
438W - 448L
1,419 Elo+
Solo
Raijin
Raijin
MisterGreen7
Raijin
Level 47
God Stats
11W - 14L
1,298 SR
Queue Stats
472W - 488L
1,341 Elo+
Solo
Odin
Odin
SatiricCleric14
Odin
Level 66
God Stats
5W - 9L
1,386 SR
Queue Stats
68W - 80L
1,390 Elo+
Solo
Sobek
Sobek
The-GreatWhite32
Sobek
Level 120
God Stats
16W - 24L
1,427 SR
Queue Stats
660W - 678L
1,408 Elo+
Solo
Fenrir
Fenrir
nigthmare235
Fenrir
Level 66
God Stats
7W - 14L
1,407 SR
Queue Stats
95W - 113L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alejo250509
Cthulhu
14
3 / 1 / 13
8,394
494
12,124
14,238
11,325
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
5 / 3 / 9
9,269
545
10,585
10,133
3,209
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Zhong Kui
JohnnyReaper02
Zhong Kui
13
12 / 3 / 4
8,687
511
13,477
10,558
7,247
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 3 / 5
8,368
492
4,034
10,662
3,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
SmArtAsS5332
Sun Wukong
15
4 / 4 / 1
9,157
539
11,415
18,029
12,428
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
GUTTERRAGE
Charybdis
12
2 / 6 / 2
7,396
435
6,827
15,142
5,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Raijin
14
5 / 8 / 1
9,480
558
13,432
11,987
4,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
3 / 1 / 0
9,506
559
9,099
14,873
12,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
2 / 5 / 4
7,812
460
6,508
16,912
14,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Fenrir
13
2 / 8 / 3
8,087
476
6,957
14,064
5,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
24
28
Kills
14
14
Deaths
28
32
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Alejo250509
Cthulhu
3
1
13
9.5
W
5
3
9
3.17
L
Charybdis
GUTTERRAGE
Charybdis
2
6
2
0.5
W
Zhong Kui
JohnnyReaper02
Zhong Kui
12
3
4
4.67
L
Raijin
5
8
1
0.69
W
4
3
5
2.17
L
3
1
0
3
W
Sun Wukong
SmArtAsS5332
Sun Wukong
4
4
1
1.13
L
2
5
4
0.8
L
Fenrir
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,635
Damage
42,823
63,620
Taken
72,978
37,572
Mitigated
43,406
20,371
Healing
24,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Alejo250509
Cthulhu
12,124
1,386
774
3,598
14,238
11,325
324
6,121
7,898
41,327
0
W
10,585
6,566
437
2,350
10,133
3,209
793
2,902
7,045
0
49,138
L
Charybdis
GUTTERRAGE
Charybdis
6,827
3,716
0
3,219
15,142
5,719
0
7,660
7,482
0
38,489
W
Zhong Kui
JohnnyReaper02
Zhong Kui
13,477
718
0
4,112
10,558
7,247
748
6,236
3,821
37,982
0
L
Raijin
13,432
1,805
112
2,448
11,987
4,931
646
5,354
6,595
44,588
0
W
4,034
818
0
4,092
10,662
3,363
0
2,438
8,072
0
39,893
L
9,099
2,350
0
7,986
14,873
12,763
1,038
0
14,873
0
61,173
W
Sun Wukong
SmArtAsS5332
Sun Wukong
11,415
4,249
0
5,008
18,029
12,428
627
1,155
15,631
0
60,023
L
6,508
382
0
7,093
16,912
14,893
0
6,700
10,212
23,237
0
L
Fenrir
6,957
1,684
0
3,300
14,064
5,100
0
5,887
8,177
0
49,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,875
Gold Earned
42,281
368
Minions Killed
390
0
Camps Cleared
0
1,528,983
Distance Traveled
1,506,879
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,394
494
56
3
0
345,731
0
W
Rama
9,269
545
92
5
0
272,812
1
L
Charybdis
7,396
435
69
4
0
279,105
0
W
Zhong Kui
8,687
511
41
2
0
277,475
0
L
Raijin
9,480
558
76
4
0
266,832
5
W
Susano
8,368
492
67
4
0
334,086
0
L
Odin
9,506
559
128
8
0
310,006
0
W
Sun Wukong
9,157
539
112
7
0
298,879
3
L
Sobek
7,812
460
34
2
0
300,990
0
L
Fenrir
8,087
476
83
5
0
349,946
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role