Player Matchup

Thanatos
Thanatos
Aristalk
Thanatos
Level 43
God Stats
0W - 3L
1,115 SR
Queue Stats
40W - 58L
1,336 Elo+
Party 1
Artemis
Artemis
Nazca11
Artemis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,292 Elo+
Solo
Zeus
Zeus
PrOrioNO1
Zeus
Level 29
God Stats
3W - 3L
1,471 SR
Queue Stats
23W - 21L
1,391 Elo+
Solo
Ymir
Ymir
allofthaubove
Ymir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 22L
1,333 Elo+
Party 1
Hun Batz
Hun Batz
mobuay
Hun Batz
Level 20
God Stats
8W - 6L
1,730 SR
Queue Stats
129W - 147L
1,323 Elo+
Solo
Team Averages
Level 24
1,463 SR
1,335 Elo+

VS

Team Averages
Level 19
1,530 SR
1,282 Elo+
Arachne
Arachne
BryanRompeqlos
Arachne
Level 29
God Stats
14W - 9L
1,697 SR
Queue Stats
118W - 122L
1,401 Elo+
Solo
Hel
Hel
FusionT9nk
Hel
Level 18
God Stats
1W - 1L
1,415 SR
Queue Stats
19W - 31L
1,255 Elo+
Party 2
Fenrir
Fenrir
GrK_Kevo_08
Fenrir
Level 18
God Stats
4W - 3L
1,395 SR
Queue Stats
20W - 32L
1,258 Elo+
Party 2
Danzaburou
Danzaburou
TEXXAS_GOON
Danzaburou
Level 28
God Stats
20W - 11L
1,646 SR
Queue Stats
129W - 134L
1,397 Elo+
Solo
Kukulkan
Kukulkan
daianamond
Kukulkan
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,098 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Aristalk
Thanatos
14
13 / 7 / 3
9,492
527
14,639
15,422
4,844
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artemis
Nazca11
Artemis
11
1 / 8 / 1
7,127
396
2,192
8,609
1,956
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Zeus
13
5 / 6 / 6
8,491
472
9,874
10,006
2,451
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 2 / 6
8,435
469
4,443
13,095
6,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
mobuay
Hun Batz
12
0 / 5 / 7
7,669
426
2,835
10,238
3,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
18 / 2 / 2
11,780
654
20,064
17,657
7,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
4 / 5 / 8
9,775
543
5,218
12,120
7,840
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
14
3 / 6 / 1
9,012
501
3,973
12,513
4,184
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
TEXXAS_GOON
Danzaburou
14
0 / 3 / 2
8,988
499
5,246
9,213
2,693
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
daianamond
Kukulkan
14
3 / 7 / 6
9,183
510
8,813
8,762
2,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
47
22
Kills
28
28
Deaths
23
23
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Aristalk
Thanatos
13
7
3
2.07
W
18
2
2
9.5
W
4
5
8
1.6
W
Fenrir
3
6
1
0.58
L
Artemis
Nazca11
Artemis
1
8
1
0.19
L
Zeus
5
6
6
1.33
W
Danzaburou
TEXXAS_GOON
Danzaburou
0
3
2
0.33
L
3
2
6
3
W
Kukulkan
daianamond
Kukulkan
3
7
6
0.86
L
Hun Batz
mobuay
Hun Batz
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,983
Damage
43,314
57,370
Taken
60,265
18,845
Mitigated
25,457
10,370
Healing
21,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Aristalk
Thanatos
14,639
2,790
0
7,658
15,422
4,844
0
2,492
12,930
0
39,947
W
20,064
13,132
0
10,165
17,657
7,940
66
3,866
13,791
0
73,410
W
5,218
492
1,635
4,793
12,120
7,840
1,252
4,195
7,925
43,165
0
W
Fenrir
3,973
1,198
0
1,753
12,513
4,184
2,363
2,228
10,285
0
51,180
L
Artemis
Nazca11
Artemis
2,192
985
0
0
8,609
1,956
1,404
1,764
6,845
0
24,401
L
Zeus
9,874
1,870
0
0
10,006
2,451
0
3,876
6,130
37,907
0
W
Danzaburou
TEXXAS_GOON
Danzaburou
5,246
2,888
0
3,351
9,213
2,693
3,165
1,779
7,434
0
57,978
L
4,443
394
0
575
13,095
6,139
261
4,048
9,047
22,648
0
W
Kukulkan
daianamond
Kukulkan
8,813
300
0
10
8,762
2,800
904
2,459
6,303
33,133
0
L
Hun Batz
mobuay
Hun Batz
2,835
880
0
2,137
10,238
3,455
0
1,851
8,387
0
33,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,214
Gold Earned
48,738
253
Minions Killed
425
0
Camps Cleared
0
1,578,447
Distance Traveled
1,697,688
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,492
527
59
3
0
350,728
0
W
Arachne
11,780
654
96
5
0
407,815
4
W
Hel
9,775
543
85
5
0
354,168
0
W
Fenrir
9,012
501
88
5
0
314,715
2
L
Artemis
7,127
396
43
2
0
241,877
2
L
Zeus
8,491
472
58
3
0
288,738
0
W
Danzaburou
8,988
499
89
5
0
326,479
0
L
Ymir
8,435
469
41
2
0
341,946
1
W
Kukulkan
9,183
510
67
4
0
294,511
1
L
Hun Batz
7,669
426
52
3
0
355,158
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role