Player Matchup

Bacchus
Bacchus
Bearcubs128
Bacchus
Level 109
God Stats
3W - 6L
1,498 SR
Queue Stats
176W - 186L
1,503 Elo+
Party 1
Charybdis
Charybdis
DangoKing714
Charybdis
Level 100
God Stats
35W - 38L
1,506 SR
Queue Stats
388W - 300L
1,547 Elo+
Solo
Sun Wukong
Sun Wukong
Fiquiji
Sun Wukong
Level 120
God Stats
7W - 7L
1,430 SR
Queue Stats
245W - 244L
1,512 Elo+
Party 1
Zeus
Zeus
SqueegeeMe
Zeus
Level 46
God Stats
26W - 7L
1,845 SR
Queue Stats
78W - 77L
1,573 Elo+
Party 2
Ganesha
Ganesha
TheBilkoEffect
Ganesha
Level 89
God Stats
16W - 14L
1,564 SR
Queue Stats
392W - 432L
1,561 Elo+
Party 2
Team Averages
Level 93
1,569 SR
1,539 Elo+

VS

Team Averages
Level 50
1,584 SR
1,527 Elo+
Hel
Hel
 
Hel
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Vulcan
Vulcan
EyeForAether
Vulcan
Level 69
God Stats
116W - 118L
1,519 SR
Queue Stats
230W - 222L
1,521 Elo+
Party 4
Rama
Rama
KdotDT
Rama
Level 55
God Stats
11W - 7L
1,584 SR
Queue Stats
244W - 245L
1,558 Elo+
Party 3
Hun Batz
Hun Batz
Keyyn
Hun Batz
Level 63
God Stats
1W - 1L
1,719 SR
Queue Stats
317W - 327L
1,554 Elo+
Party 3
Mulan
Mulan
Kitalle
Mulan
Level 29
God Stats
25W - 23L
1,598 SR
Queue Stats
167W - 159L
1,501 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bearcubs128
Bacchus
17
7 / 0 / 6
11,137
1,114
9,048
5,892
3,127
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
DangoKing714
Charybdis
17
2 / 2 / 8
10,713
1,071
10,434
13,084
6,879
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sun Wukong
Fiquiji
Sun Wukong
17
3 / 2 / 11
9,985
999
8,476
12,473
14,805
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
4 / 3 / 11
10,653
1,065
17,265
8,792
4,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
0 / 0 / 16
11,254
1,125
8,844
11,714
14,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Team 1 Tickets

243

VS

Team 2 Tickets

184

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
16
1 / 1 / 4
9,353
935
8,071
9,637
6,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Vulcan
16
1 / 1 / 4
9,559
956
12,454
6,004
2,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rama
KdotDT
Rama
16
1 / 4 / 6
9,658
966
11,443
11,152
4,925
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
Keyyn
Hun Batz
16
2 / 4 / 5
9,800
980
7,677
14,117
18,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mulan
Kitalle
Mulan
16
2 / 6 / 4
9,677
968
8,805
17,201
16,975
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
30
16
Kills
7
7
Deaths
16
52
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
1
4
3
W
Bacchus
Bearcubs128
Bacchus
7
0
6
10
W
Charybdis
DangoKing714
Charybdis
2
2
8
3
L
Vulcan
1
1
4
3
W
Sun Wukong
Fiquiji
Sun Wukong
3
2
11
4.25
L
Rama
KdotDT
Rama
1
4
6
1
L
Hun Batz
Keyyn
Hun Batz
2
4
5
1.13
L
Mulan
Kitalle
Mulan
2
6
4
0.67
W
4
3
11
3.17
W
0
0
16
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,067
Damage
48,450
51,955
Taken
58,111
43,542
Mitigated
49,696
2,326
Healing
15,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
8,071
783
8,188
4,519
9,637
6,152
0
6,661
2,799
24,904
0
W
Bacchus
Bearcubs128
Bacchus
9,048
324
0
250
5,892
3,127
0
3,155
2,537
22,955
0
W
Charybdis
DangoKing714
Charybdis
10,434
4,137
0
0
13,084
6,879
0
5,536
7,442
0
50,907
L
Vulcan
12,454
3,684
605
1,380
6,004
2,822
0
3,056
2,946
46,725
0
W
Sun Wukong
Fiquiji
Sun Wukong
8,476
1,326
0
520
12,473
14,805
0
4,898
7,421
0
24,079
L
Rama
KdotDT
Rama
11,443
9,479
0
368
11,152
4,925
0
6,962
4,050
0
28,240
L
Hun Batz
Keyyn
Hun Batz
7,677
1,278
0
39
14,117
18,822
0
8,170
5,627
0
17,685
L
Mulan
Kitalle
Mulan
8,805
762
65
630
17,201
16,975
0
9,402
7,532
120
22,370
W
17,265
493
0
0
8,792
4,389
0
2,373
6,411
36,702
0
W
8,844
401
0
1,556
11,714
14,342
0
3,999
7,499
19,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,742
Gold Earned
48,047
239
Minions Killed
213
11
Camps Cleared
7
1,026,984
Distance Traveled
1,005,807
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,353
935
42
4
1
205,637
0
W
Bacchus
11,137
1,114
38
4
0
240,289
1
W
Charybdis
10,713
1,071
96
10
9
180,481
1
L
Vulcan
9,559
956
86
9
0
225,037
1
W
Sun Wukong
9,985
999
32
3
0
222,293
0
L
Rama
9,658
966
49
5
2
179,564
0
L
Hun Batz
9,800
980
15
2
2
213,389
0
L
Mulan
9,677
968
21
2
2
182,180
0
W
Zeus
10,653
1,065
73
7
2
175,264
0
W
Ganesha
11,254
1,125
0
0
0
208,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role