Player Matchup

Jormungandr
Jormungandr
AurTeoGNJ2
Jormungandr
Level 144
God Stats
24W - 11L
1,517 SR
Queue Stats
106W - 105L
1,467 Elo+
Solo
Ymir
Ymir
Bigd-_-25
Ymir
Level 60
God Stats
9W - 10L
1,533 SR
Queue Stats
44W - 54L
1,421 Elo+
Party 3
Neith
Neith
SMYRJB
Neith
Level 88
God Stats
4W - 1L
1,798 SR
Queue Stats
125W - 98L
1,528 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
k1ng0fu
Morgan Le Fay
Level 154
God Stats
52W - 40L
1,519 SR
Queue Stats
308W - 300L
1,416 Elo+
Solo
Pele
Pele
reaperthe2nd
Pele
Level 109
God Stats
2W - 2L
1,508 SR
Queue Stats
158W - 142L
1,558 Elo+
Party 3
Team Averages
Level 111
1,575 SR
1,478 Elo+

VS

Team Averages
Level 77
1,473 SR
1,399 Elo+
Ullr
Ullr
GITM Reezay
Ullr
Level 87
God Stats
1W - 2L
1,365 SR
Queue Stats
114W - 118L
1,529 Elo+
Party 2
Ares
Ares
Namonkey97
Ares
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,242 Elo+
Party 2
Ne Zha
Ne Zha
REDRHINO2046
Ne Zha
Level 68
God Stats
2W - 6L
1,547 SR
Queue Stats
150W - 148L
1,458 Elo+
Party 1
Fenrir
Fenrir
ReFuse Clutch
Fenrir
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,242 Elo+
Party 2
Janus
Janus
Steel46
Janus
Level 95
God Stats
10W - 12L
1,453 SR
Queue Stats
430W - 407L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AurTeoGNJ2
Jormungandr
18
4 / 1 / 9
11,306
565
9,851
15,086
14,656
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
15
2 / 4 / 8
10,240
512
6,469
18,268
18,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
SMYRJB
Neith
18
10 / 2 / 5
11,648
582
19,631
11,997
5,110
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
k1ng0fu
Morgan Le Fay
18
3 / 2 / 2
11,076
554
10,587
11,388
10,004
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
13 / 1 / 3
12,469
623
14,836
14,766
5,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 1
8,143
407
9,329
13,749
5,205
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 11 / 3
7,713
386
5,870
20,341
12,955
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
14
0 / 4 / 1
8,416
421
3,693
16,854
16,719
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
3 / 5 / 3
9,144
457
8,229
16,274
6,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Janus
Steel46
Janus
16
5 / 6 / 2
10,534
527
8,793
15,353
4,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
20
32
Kills
10
10
Deaths
32
27
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
AurTeoGNJ2
Jormungandr
4
1
9
8.5
W
Ymir
2
4
8
1.5
L
1
6
1
0.25
L
1
11
3
0.23
L
Ne Zha
0
4
1
0.13
L
3
5
3
0.9
W
Neith
SMYRJB
Neith
10
2
5
6.25
L
Janus
Steel46
Janus
5
6
2
1
W
Morgan Le Fay
k1ng0fu
Morgan Le Fay
3
2
2
2
W
13
1
3
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,374
Damage
35,914
71,505
Taken
82,571
53,498
Mitigated
45,944
25,710
Healing
11,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
AurTeoGNJ2
Jormungandr
9,851
2,642
0
3,480
15,086
14,656
2,538
3,095
11,731
60,331
0
W
Ymir
6,469
1,285
0
4,661
18,268
18,057
421
4,529
13,683
38,289
0
L
9,329
5,258
0
1,373
13,749
5,205
124
2,276
11,473
0
57,681
L
5,870
395
0
860
20,341
12,955
0
4,168
16,173
17,620
0
L
Ne Zha
3,693
1,110
0
4,706
16,854
16,719
0
8,482
8,372
0
44,767
L
8,229
1,483
0
1,258
16,274
6,311
0
3,228
13,046
0
44,573
W
Neith
SMYRJB
Neith
19,631
11,141
0
7,604
11,997
5,110
2,292
2,086
9,871
0
92,362
L
Janus
Steel46
Janus
8,793
897
0
3,079
15,353
4,754
0
8,753
6,600
56,648
0
W
Morgan Le Fay
k1ng0fu
Morgan Le Fay
10,587
469
0
3,332
11,388
10,004
1,624
2,364
8,902
68,093
0
W
14,836
4,769
0
6,633
14,766
5,671
353
2,152
12,444
0
111,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,739
Gold Earned
43,950
560
Minions Killed
394
0
Camps Cleared
0
1,831,017
Distance Traveled
1,693,223
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,306
565
96
5
0
383,634
4
W
Ymir
10,240
512
45
2
0
354,871
5
L
Ullr
8,143
407
91
5
0
299,889
6
L
Ares
7,713
386
24
1
0
326,850
0
L
Ne Zha
8,416
421
87
4
0
339,917
5
L
Fenrir
9,144
457
68
3
0
377,083
1
W
Neith
11,648
582
157
8
0
343,688
3
L
Janus
10,534
527
124
6
0
349,484
1
W
Morgan Le Fay
11,076
554
123
6
0
340,822
2
W
Pele
12,469
623
139
7
0
408,002
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role