Player Matchup

Sol
Sol
Gold IV
 
Sol
Gold IV
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver V
 
Sun Wukong
Silver V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold IV
Ragga_lonecup
Arachne
Gold IV
Level 149
God Stats
19W - 11L
1,706 SR
Queue Stats
826W - 817L
1,439 MMR
Solo
Izanami
Izanami
Gold IV
YouTubeChemoney
Izanami
Gold IV
Level 129
God Stats
7W - 2L
1,604 SR
Queue Stats
464W - 489L
1,380 MMR
Solo
Ymir
Ymir
Silver II
brio_net186
Ymir
Silver II
Level 63
God Stats
12W - 10L
1,420 SR
Queue Stats
74W - 82L
1,160 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 115
1,546 SR
1,396 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 94
1,496 SR
1,272 MMR
Sylvanus
Sylvanus
Silver I
 
Sylvanus
Silver I
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Silver III
El_Ivanovic712
Nu Wa
Silver III
Level 72
God Stats
1W - 1L
1,340 SR
Queue Stats
10W - 19L
1,244 MMR
Solo
Cupid
Cupid
Silver III
Gabcmxd
Cupid
Silver III
Level 78
God Stats
1W - 2L
1,629 SR
Queue Stats
17W - 30L
943 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
King_CrumpItUp
Gilgamesh
Gold IV
Level 140
God Stats
0W - 1L
1,645 SR
Queue Stats
123W - 118L
1,454 MMR
Solo
Fenrir
Fenrir
Silver III
MiliodasPS
Fenrir
Silver III
Level 83
God Stats
1W - 2L
1,368 SR
Queue Stats
65W - 74L
1,220 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
6 / 2 / 3
9,360
669
7,412
9,509
2,410
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
 
Sun Wukong
14
2 / 1 / 6
8,078
577
5,607
10,429
8,962
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
13
8 / 1 / 7
8,183
585
7,712
9,810
3,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
5 / 1 / 4
8,304
593
8,307
7,210
2,117
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
3 / 1 / 10
8,024
573
4,466
11,396
6,926
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
DanzaburouMorgan Le FayAthenaTiamatSet

VS

Bans
ThanatosOdinApolloArtemisBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
1 / 5 / 0
5,657
404
4,066
11,611
7,074
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

11
1 / 5 / 0
6,143
439
5,504
5,763
1,750
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cupid
Gabcmxd
Cupid
9
0 / 6 / 0
5,714
408
4,275
10,332
2,400
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
King_CrumpItUp
Gilgamesh
13
0 / 2 / 1
7,097
507
5,599
9,661
8,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
MiliodasPS
Fenrir
10
4 / 7 / 1
7,315
523
7,956
11,746
4,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
8
24
Kills
6
6
Deaths
25
30
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
2
3
3.75
W
Sun Wukong
 
Sun Wukong
2
1
6
5
L
Sylvanus
 
Sylvanus
1
5
0
0.2
L
1
5
0
0.2
L
Cupid
Gabcmxd
Cupid
0
6
0
0
L
Gilgamesh
King_CrumpItUp
Gilgamesh
0
2
1
0.25
L
Fenrir
MiliodasPS
Fenrir
4
7
1
0.64
W
Arachne
8
1
7
11.5
W
5
1
4
7
W
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,504
Damage
27,400
48,354
Taken
49,113
24,199
Mitigated
23,834
21,357
Healing
10,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,412
3,718
0
4,817
9,509
2,410
3,334
1,543
7,728
71,445
0
W
Sun Wukong
 
Sun Wukong
5,607
822
0
3,920
10,429
8,962
421
1,009
9,330
0
36,227
L
Sylvanus
 
Sylvanus
4,066
1,335
978
3,887
11,611
7,074
0
2,510
9,101
17,310
0
L
5,504
883
0
690
5,763
1,750
0
3,179
2,584
32,142
0
L
Cupid
Gabcmxd
Cupid
4,275
2,624
0
2,806
10,332
2,400
0
1,118
9,214
0
35,182
L
Gilgamesh
King_CrumpItUp
Gilgamesh
5,599
1,441
0
1,652
9,661
8,328
0
1,110
8,525
2,648
43,166
L
Fenrir
MiliodasPS
Fenrir
7,956
899
87
815
11,746
4,282
0
4,174
7,572
0
27,749
W
Arachne
7,712
5,532
0
5,583
9,810
3,784
27
1,135
8,574
0
39,972
W
8,307
5,917
0
1,772
7,210
2,117
2,644
1,946
5,174
0
54,341
W
4,466
860
0
5,265
11,396
6,926
425
3,369
7,807
17,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,949
Gold Earned
31,926
399
Minions Killed
268
0
Camps Cleared
0
1,369,356
Distance Traveled
1,160,683
22
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,360
669
133
10
0
241,154
6
W
Sun Wukong
8,078
577
73
5
0
290,296
2
L
Sylvanus
5,657
404
23
2
0
215,969
4
L
Nu Wa
6,143
439
55
4
0
213,258
3
L
Cupid
5,714
408
57
4
0
225,690
5
L
Gilgamesh
7,097
507
84
6
0
260,918
3
L
Fenrir
7,315
523
49
4
0
244,848
2
W
Arachne
8,183
585
62
4
0
339,204
5
W
Izanami
8,304
593
105
8
0
241,399
4
W
Ymir
8,024
573
26
2
0
257,303
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role