Player Matchup

Xing Tian
Xing Tian
Dropdeadajay
Xing Tian
Level 39
God Stats
44W - 28L
1,754 SR
Queue Stats
503W - 405L
1,624 Elo+
Party 2
Zhong Kui
Zhong Kui
SlyGuy19
Zhong Kui
Level 104
God Stats
12W - 8L
1,705 SR
Queue Stats
646W - 566L
1,661 Elo+
Party 2
Izanami
Izanami
sockmeat
Izanami
Level 67
God Stats
94W - 55L
1,695 SR
Queue Stats
827W - 897L
1,591 Elo+
Solo
Team Averages
Level 70
1,718 SR
1,625 Elo+

VS

Team Averages
Level 88
1,496 SR
1,612 Elo+
Gilgamesh
Gilgamesh
Mattyg54
Gilgamesh
Level 33
God Stats
11W - 7L
1,667 SR
Queue Stats
29W - 21L
1,655 Elo+
Party 1
Tyr
Tyr
Plutronash1D
Tyr
Level 126
God Stats
0W - 2L
1,252 SR
Queue Stats
73W - 54L
1,591 Elo+
Party 1
Sol
Sol
Plutronash3D
Sol
Level 106
God Stats
18W - 8L
1,569 SR
Queue Stats
37W - 30L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Dropdeadajay
Xing Tian
15
3 / 2 / 15
12,003
750
7,157
21,821
31,019
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Zhong Kui
SlyGuy19
Zhong Kui
15
6 / 4 / 9
11,620
726
16,832
15,499
9,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
sockmeat
Izanami
16
9 / 6 / 9
12,572
786
20,557
14,151
6,048
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Mattyg54
Gilgamesh
13
2 / 8 / 7
11,049
691
9,886
19,474
16,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

15
4 / 7 / 8
11,587
724
10,727
20,724
18,909
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
6 / 3 / 4
11,742
734
23,029
15,212
6,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
31
18
Kills
12
12
Deaths
18
33
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Dropdeadajay
Xing Tian
3
2
15
5.25
L
Gilgamesh
Mattyg54
Gilgamesh
2
8
7
0.69
L
4
7
8
1.14
L
6
3
4
2.67
W
Zhong Kui
SlyGuy19
Zhong Kui
6
4
9
2.63
W
Izanami
sockmeat
Izanami
9
6
9
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,546
Damage
43,642
51,471
Taken
55,410
46,448
Mitigated
41,230
11,893
Healing
16,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Dropdeadajay
Xing Tian
7,157
719
0
5,241
21,821
31,019
177
10,199
11,622
15,882
0
L
Gilgamesh
Mattyg54
Gilgamesh
9,886
2,129
0
1,687
19,474
16,210
0
7,907
11,567
5,423
21,051
L
10,727
877
0
5,593
20,724
18,909
0
9,459
11,265
0
30,030
L
23,029
11,379
0
9,350
15,212
6,111
2,562
7,404
7,808
65,004
5,783
W
Zhong Kui
SlyGuy19
Zhong Kui
16,832
4,146
0
3,554
15,499
9,381
1,761
6,262
9,237
49,881
0
W
Izanami
sockmeat
Izanami
20,557
13,302
0
3,098
14,151
6,048
931
5,060
9,091
0
62,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,195
Gold Earned
34,378
176
Minions Killed
200
4
Camps Cleared
11
866,825
Distance Traveled
874,066
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
12,003
750
9
1
1
315,957
4
L
Gilgamesh
11,049
691
31
2
3
280,136
4
L
Tyr
11,587
724
42
3
5
311,496
2
L
Sol
11,742
734
127
8
3
282,434
1
W
Zhong Kui
11,620
726
60
4
3
279,547
3
W
Izanami
12,572
786
107
7
0
271,321
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role