Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sobek
Sobek
 
Sobek
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
Crazyninjaface1
Apollo
Level 146
God Stats
2W - 3L
1,625 SR
Queue Stats
216W - 220L
1,433 Elo+
Solo
Medusa
Medusa
Hunterdragon21
Medusa
Level 96
God Stats
4W - 1L
1,817 SR
Queue Stats
18W - 19L
1,405 Elo+
Party 3
Vamana
Vamana
Trollreaper0
Vamana
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 46L
1,527 Elo+
Party 3
Team Averages
Level 98
1,588 SR
1,473 Elo+

VS

Team Averages
Level 112
1,498 SR
1,469 Elo+
Eset
Eset
Mushima
Eset
Level 101
God Stats
12W - 2L
1,804 SR
Queue Stats
227W - 216L
1,520 Elo+
Party 1
Zeus
Zeus
Neoconker123
Zeus
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 106L
1,502 Elo+
Party 1
Set
Set
TVTandingo
Set
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
264W - 280L
1,410 Elo+
Party 2
Olorun
Olorun
X ReD3MPTiiOnZ
Olorun
Level 127
God Stats
1W - 2L
1,273 SR
Queue Stats
180W - 181L
1,489 Elo+
Party 2
Xbalanque
Xbalanque
cVEGAS38
Xbalanque
Level 105
God Stats
2W - 2L
1,414 SR
Queue Stats
185W - 194L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
15
3 / 3 / 6
9,094
758
7,087
14,682
14,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sobek
 
Sobek
14
1 / 5 / 10
8,554
713
6,243
13,798
14,754
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
0 / 4 / 7
8,065
672
5,257
9,046
3,617
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

15
4 / 5 / 6
9,377
781
13,541
9,474
3,803
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vamana
16
4 / 3 / 7
9,461
788
11,602
13,991
11,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Mushima
Eset
16
4 / 3 / 8
9,487
791
8,126
10,992
4,650
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
6 / 1 / 9
9,900
825
16,314
8,462
4,974
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 3 / 13
9,243
770
6,306
10,829
14,925
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

16
3 / 2 / 14
9,403
784
8,599
11,629
5,791
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Xbalanque
cVEGAS38
Xbalanque
17
5 / 3 / 14
10,098
842
15,092
10,591
4,705
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
78
12
Kills
20
20
Deaths
12
36
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
3
3
6
2
L
Sobek
 
Sobek
1
5
10
1.2
L
0
4
7
0.88
L
4
5
6
1.4
W
Eset
Mushima
Eset
4
3
8
2.67
W
6
1
9
10.5
W
2
3
13
2.83
L
Vamana
4
3
7
2.5
W
3
2
14
5
W
Xbalanque
cVEGAS38
Xbalanque
5
3
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,730
Damage
54,437
60,991
Taken
52,503
48,400
Mitigated
35,045
25,133
Healing
23,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
7,087
883
1,363
6,543
14,682
14,335
434
7,809
6,641
24,431
0
L
Sobek
 
Sobek
6,243
66
4,154
3,897
13,798
14,754
0
7,225
6,287
10,295
0
L
5,257
2,003
757
1,482
9,046
3,617
1,091
5,330
3,676
0
14,770
L
13,541
5,272
1,790
1,365
9,474
3,803
335
5,597
3,638
0
26,769
W
Eset
Mushima
Eset
8,126
557
2,304
2,056
10,992
4,650
314
2,361
8,269
24,073
0
W
16,314
944
693
1,801
8,462
4,974
1,162
1,888
6,428
32,944
0
W
6,306
1,843
1,293
1,377
10,829
14,925
868
2,308
8,253
0
16,329
L
Vamana
11,602
2,619
0
3,782
13,991
11,891
74
5,901
7,710
0
18,165
W
8,599
4,922
5,466
6,399
11,629
5,791
2,106
3,226
8,216
19,727
0
W
Xbalanque
cVEGAS38
Xbalanque
15,092
3,549
907
894
10,591
4,705
556
3,547
6,860
0
26,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,551
Gold Earned
48,131
120
Minions Killed
131
0
Camps Cleared
0
1,192,763
Distance Traveled
1,162,494
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
9,094
758
50
4
0
216,892
2
L
Sobek
8,554
713
9
1
0
253,306
2
L
Apollo
8,065
672
24
2
0
239,205
2
L
Medusa
9,377
781
25
2
0
241,076
0
W
Eset
9,487
791
33
3
0
236,393
4
W
Zeus
9,900
825
27
2
0
255,901
0
W
Set
9,243
770
15
1
0
223,983
0
L
Vamana
9,461
788
12
1
0
242,284
1
W
Olorun
9,403
784
23
2
0
214,466
5
W
Xbalanque
10,098
842
33
3
0
231,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role