Player Matchup

Baron Samedi
Baron Samedi
DanZoiD
Baron Samedi
Level 129
God Stats
3W - 2L
1,802 SR
Queue Stats
344W - 350L
1,476 Elo+
Party 1
Gilgamesh
Gilgamesh
Saphire Legend
Gilgamesh
Level 128
God Stats
5W - 6L
1,402 SR
Queue Stats
219W - 212L
1,508 Elo+
Party 1
Chang'e
Chang'e
SpeedingStag
Chang'e
Level 109
God Stats
5W - 9L
1,448 SR
Queue Stats
415W - 432L
1,509 Elo+
Solo
Terra
Terra
Tehrei
Terra
Level 160
God Stats
5W - 5L
1,592 SR
Queue Stats
213W - 186L
1,570 Elo+
Solo
Horus
Horus
j-1999p
Horus
Level 118
God Stats
6W - 2L
1,641 SR
Queue Stats
236W - 236L
1,527 Elo+
Solo
Team Averages
Level 129
1,577 SR
1,518 Elo+

VS

Team Averages
Level 117
1,568 SR
1,537 Elo+
Mulan
Mulan
MINCHIAJ0HNNY96
Mulan
Level 156
God Stats
3W - 2L
1,574 SR
Queue Stats
193W - 180L
1,493 Elo+
Solo
Danzaburou
Danzaburou
Quzahh
Danzaburou
Level 108
God Stats
65W - 63L
1,483 SR
Queue Stats
201W - 182L
1,460 Elo+
Solo
Khepri
Khepri
Terminatorx31x
Khepri
Level 150
God Stats
1W - 3L
1,711 SR
Queue Stats
195W - 110L
1,654 Elo+
Solo
Susano
Susano
davidskorepa8
Susano
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 113L
1,511 Elo+
Solo
Scylla
Scylla
prokiwidemon
Scylla
Level 102
God Stats
27W - 27L
1,570 SR
Queue Stats
112W - 113L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DanZoiD
Baron Samedi
19
8 / 1 / 1
11,397
570
13,780
14,804
9,186
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
Saphire Legend
Gilgamesh
16
1 / 2 / 2
9,409
470
7,692
13,992
7,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
SpeedingStag
Chang'e
14
2 / 1 / 4
8,075
404
10,341
11,935
8,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Terra
Tehrei
Terra
16
1 / 2 / 4
9,019
451
10,029
20,959
10,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
j-1999p
Horus
16
2 / 2 / 6
10,318
516
11,947
18,156
24,952
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 2
9,482
474
12,792
20,077
16,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Quzahh
Danzaburou
17
3 / 2 / 1
10,282
514
16,176
13,683
4,494
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 1 / 4
7,896
395
5,080
14,378
14,149
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
0 / 6 / 6
8,305
415
6,094
15,736
5,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
17
4 / 3 / 1
10,201
510
11,950
10,602
3,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
22
14
Kills
8
8
Deaths
14
17
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
DanZoiD
Baron Samedi
8
1
1
8.5
L
1
2
2
1
L
Danzaburou
Quzahh
Danzaburou
3
2
1
1.75
W
Gilgamesh
Saphire Legend
Gilgamesh
1
2
2
1
W
Chang'e
SpeedingStag
Chang'e
2
1
4
4
W
Terra
Tehrei
Terra
1
2
4
1.5
L
0
1
4
2
L
0
6
6
0.5
W
Horus
j-1999p
Horus
2
2
6
2.5
L
Scylla
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,789
Damage
52,092
79,846
Taken
74,476
60,342
Mitigated
43,733
39,662
Healing
20,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
DanZoiD
Baron Samedi
13,780
1,585
2,423
6,226
14,804
9,186
0
5,584
8,740
91,928
0
L
12,792
1,075
0
7,573
20,077
16,558
137
5,803
14,274
14,256
49,810
L
Danzaburou
Quzahh
Danzaburou
16,176
8,584
0
7,047
13,683
4,494
1,404
9,304
4,379
0
77,866
W
Gilgamesh
Saphire Legend
Gilgamesh
7,692
2,062
0
3,417
13,992
7,495
339
3,065
10,666
0
82,557
W
Chang'e
SpeedingStag
Chang'e
10,341
830
3,531
6,203
11,935
8,466
42
4,825
6,743
50,359
0
W
Terra
Tehrei
Terra
10,029
4,669
824
10,547
20,959
10,243
430
2,374
18,539
60,756
0
L
5,080
775
0
1,240
14,378
14,149
0
9,039
5,339
20,601
0
L
6,094
943
0
3,290
15,736
5,218
466
4,409
11,327
0
39,872
W
Horus
j-1999p
Horus
11,947
5,356
913
5,578
18,156
24,952
0
3,549
13,405
0
64,128
L
Scylla
11,950
790
0
1,589
10,602
3,314
114
5,595
5,007
68,115
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,218
Gold Earned
46,166
616
Minions Killed
501
0
Camps Cleared
0
1,816,966
Distance Traveled
1,890,559
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,397
570
166
8
0
364,305
4
L
Mulan
9,482
474
123
6
0
392,456
4
L
Danzaburou
10,282
514
139
7
0
359,694
0
W
Gilgamesh
9,409
470
132
7
0
398,960
2
W
Chang'e
8,075
404
76
4
0
354,221
5
W
Terra
9,019
451
111
6
0
330,772
1
L
Khepri
7,896
395
25
1
0
369,040
3
L
Susano
8,305
415
73
4
0
397,186
0
W
Horus
10,318
516
131
7
0
368,708
4
L
Scylla
10,201
510
141
7
0
372,183
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role