Player Matchup

Hachiman
Hachiman
Platinum III
DeathChasingYou
Hachiman
Platinum III
Level 158
God Stats
1W - 3L
1,237 SR
Queue Stats
91W - 96L
1,835 MMR
Solo
Osiris
Osiris
Diamond V
DrHadBad
Osiris
Diamond V
Level 105
God Stats
4W - 12L
1,506 SR
Queue Stats
624W - 649L
1,980 MMR
Solo
Geb
Geb
Platinum I
GranMagno
Geb
Platinum I
Level 158
God Stats
6W - 4L
1,696 SR
Queue Stats
62W - 70L
1,953 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum V
PandaImposter
Morgan Le Fay
Platinum V
Level 160
God Stats
2W - 5L
1,731 SR
Queue Stats
70W - 58L
1,973 MMR
Solo
Cerberus
Cerberus
Platinum II
coverllyncho
Cerberus
Platinum II
Level 159
God Stats
8W - 7L
1,728 SR
Queue Stats
37W - 35L
1,947 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 148
1,580 SR
1,937 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 142
1,596 SR
1,929 MMR
Fafnir
Fafnir
Platinum IV
Dustyuma
Fafnir
Platinum IV
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 24L
1,817 MMR
Party 1
Fenrir
Fenrir
Masters
KillerLord01
Fenrir
Masters
Level 144
God Stats
14W - 19L
1,575 SR
Queue Stats
396W - 388L
1,985 MMR
Solo
Artio
Artio
Diamond V
Plowskii
Artio
Diamond V
Level 145
God Stats
51W - 27L
1,807 SR
Queue Stats
2,035W - 2,022L
2,010 MMR
Solo
Tiamat
Tiamat
Diamond V
Vicksnick
Tiamat
Diamond V
Level 158
God Stats
6W - 5L
1,427 SR
Queue Stats
152W - 150L
2,018 MMR
Solo
Apollo
Apollo
Platinum V
imcomet
Apollo
Platinum V
Level 115
God Stats
2W - 1L
1,669 SR
Queue Stats
9W - 9L
1,814 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
20
0 / 3 / 0
12,339
494
6,999
16,090
5,548
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
DrHadBad
Osiris
18
4 / 11 / 3
11,232
449
13,276
22,395
16,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
0 / 7 / 6
9,644
386
6,948
19,874
18,991
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Morgan Le Fay
PandaImposter
Morgan Le Fay
18
5 / 4 / 4
12,081
483
22,798
12,387
5,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
coverllyncho
Cerberus
19
0 / 4 / 1
11,718
469
12,936
26,356
28,606
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
ArtemisGilgameshYemojaOdinPersephone

VS

Bans
AthenaDanzaburouAnhurIzanamiSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Dustyuma
Fafnir
18
3 / 1 / 20
14,410
576
7,633
20,006
30,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
20
13 / 4 / 10
15,725
629
17,628
22,683
13,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Artio
Plowskii
Artio
20
2 / 0 / 12
14,584
583
15,775
25,616
31,251
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
Vicksnick
Tiamat
20
2 / 3 / 15
14,849
594
12,203
24,172
16,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apollo
imcomet
Apollo
20
9 / 1 / 4
15,930
637
22,677
14,654
5,736
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
90
9
Kills
29
29
Deaths
9
14
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Hachiman
0
3
0
0
L
Osiris
DrHadBad
Osiris
4
11
3
0.5
W
Fafnir
Dustyuma
Fafnir
3
1
20
13
L
0
7
6
0.43
W
Fenrir
13
4
10
4.5
L
Morgan Le Fay
PandaImposter
Morgan Le Fay
5
4
4
1.75
W
Artio
Plowskii
Artio
2
0
12
8
W
Tiamat
Vicksnick
Tiamat
2
3
15
3.17
L
Cerberus
coverllyncho
Cerberus
0
4
1
0.13
W
Apollo
imcomet
Apollo
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,957
Damage
75,916
97,102
Taken
107,131
75,867
Mitigated
97,580
23,127
Healing
53,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
6,999
3,657
0
6,253
16,090
5,548
4,665
1,785
14,305
0
111,654
L
Osiris
DrHadBad
Osiris
13,276
6,445
0
3,315
22,395
16,806
245
9,497
12,601
0
86,928
W
Fafnir
Dustyuma
Fafnir
7,633
2,446
0
7,996
20,006
30,678
1,549
9,061
10,945
38,288
0
L
6,948
582
0
750
19,874
18,991
0
8,129
11,452
20,419
0
W
Fenrir
17,628
4,136
0
9,947
22,683
13,265
5,483
7,278
15,405
119
96,113
L
Morgan Le Fay
PandaImposter
Morgan Le Fay
22,798
1,834
0
3,957
12,387
5,916
126
3,687
8,526
98,033
0
W
Artio
Plowskii
Artio
15,775
2,162
1,873
16,105
25,616
31,251
344
10,373
15,243
95,391
0
W
Tiamat
Vicksnick
Tiamat
12,203
749
572
10,542
24,172
16,650
953
13,296
10,876
104,867
0
L
Cerberus
coverllyncho
Cerberus
12,936
1,067
0
8,852
26,356
28,606
0
11,816
14,472
88,007
0
W
Apollo
imcomet
Apollo
22,677
14,250
0
6,827
14,654
5,736
7,916
4,870
9,784
0
163,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,014
Gold Earned
75,498
697
Minions Killed
732
0
Camps Cleared
0
2,352,318
Distance Traveled
2,545,675
38
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
12,339
494
201
8
0
468,038
9
L
Osiris
11,232
449
115
5
0
480,184
5
W
Fafnir
14,410
576
30
1
0
480,847
6
L
Geb
9,644
386
27
1
0
471,732
13
W
Fenrir
15,725
629
120
5
0
528,151
10
L
Morgan Le Fay
12,081
483
179
7
0
472,037
5
W
Artio
14,584
583
181
7
0
521,982
8
W
Tiamat
14,849
594
194
8
0
501,922
6
L
Cerberus
11,718
469
175
7
0
460,327
6
W
Apollo
15,930
637
207
8
0
512,773
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role