Player Matchup

He Bo
He Bo
BigBlackTicTac
He Bo
Level 129
God Stats
9W - 7L
1,529 SR
Queue Stats
94W - 108L
1,544 Elo+
Party 2
Zhong Kui
Zhong Kui
GravyTrain47
Zhong Kui
Level 91
God Stats
18W - 11L
1,696 SR
Queue Stats
91W - 93L
1,566 Elo+
Party 2
Kali
Kali
KevinPasty
Kali
Level 136
God Stats
23W - 15L
1,585 SR
Queue Stats
287W - 263L
1,557 Elo+
Party 2
Izanami
Izanami
TH3OD0RE
Izanami
Level 126
God Stats
48W - 47L
1,555 SR
Queue Stats
69W - 96L
1,475 Elo+
Party 2
Ymir
Ymir
squealypig
Ymir
Level 119
God Stats
11W - 16L
1,421 SR
Queue Stats
26W - 29L
1,433 Elo+
Party 2
Team Averages
Level 120
1,557 SR
1,515 Elo+

VS

Team Averages
Level 80
1,592 SR
1,516 Elo+
Bellona
Bellona
 
Bellona
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
HoboFromHell
Cerberus
Level 36
God Stats
1W - 3L
1,697 SR
Queue Stats
13W - 51L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Jxglu
Ne Zha
Level 67
God Stats
12W - 15L
1,659 SR
Queue Stats
119W - 167L
1,535 Elo+
Solo
Zeus
Zeus
Pezzadamezza
Zeus
Level 160
God Stats
13W - 8L
1,709 SR
Queue Stats
841W - 663L
1,615 Elo+
Solo
Artemis
Artemis
catinthehat1
Artemis
Level 64
God Stats
0W - 2L
1,393 SR
Queue Stats
31W - 63L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 4
7,258
605
3,183
4,798
1,895
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Zhong Kui
GravyTrain47
Zhong Kui
13
0 / 1 / 1
7,195
600
6,339
6,957
5,484
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
5 / 0 / 4
8,195
683
5,073
9,208
3,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
TH3OD0RE
Izanami
14
9 / 1 / 3
8,602
717
7,833
4,974
1,627
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

9
0 / 3 / 7
6,070
506
4,199
7,163
4,925
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
0 / 2 / 1
6,109
509
2,906
8,960
5,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
HoboFromHell
Cerberus
9
1 / 3 / 2
6,008
501
2,174
8,368
3,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ne Zha
Jxglu
Ne Zha
9
0 / 3 / 4
5,783
482
4,709
9,495
3,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 2 / 0
7,200
600
6,361
6,240
2,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
catinthehat1
Artemis
9
1 / 5 / 1
5,509
459
3,823
8,183
2,007
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
15
Kills
6
6
Deaths
15
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
2
1
0.25
W
1
1
4
3
W
Zhong Kui
GravyTrain47
Zhong Kui
0
1
1
0.5
L
Cerberus
HoboFromHell
Cerberus
1
3
2
0.67
L
Ne Zha
Jxglu
Ne Zha
0
3
4
0.67
W
5
0
4
7
L
4
2
0
2
W
Izanami
TH3OD0RE
Izanami
9
1
3
10.5
L
Artemis
catinthehat1
Artemis
1
5
1
0.3
W
0
3
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,627
Damage
19,973
33,100
Taken
41,246
17,390
Mitigated
16,858
13,470
Healing
13,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
2,906
1,097
0
3,637
8,960
5,382
0
5,266
3,694
0
28,993
W
3,183
137
51
2,754
4,798
1,895
273
1,684
3,114
39,391
0
W
Zhong Kui
GravyTrain47
Zhong Kui
6,339
481
0
4,349
6,957
5,484
724
1,857
5,100
42,949
0
L
Cerberus
HoboFromHell
Cerberus
2,174
182
204
2,168
8,368
3,865
0
2,299
6,069
12,276
0
L
Ne Zha
Jxglu
Ne Zha
4,709
1,427
0
2,920
9,495
3,522
0
1,826
7,669
0
36,468
W
5,073
2,471
0
4,286
9,208
3,459
0
2,291
6,917
0
54,368
L
6,361
1,954
0
2,776
6,240
2,082
0
2,991
3,249
45,029
0
W
Izanami
TH3OD0RE
Izanami
7,833
4,385
0
1,283
4,974
1,627
0
512
4,462
0
64,198
L
Artemis
catinthehat1
Artemis
3,823
1,611
0
1,749
8,183
2,007
0
1,788
6,395
0
25,742
W
4,199
384
45
702
7,163
4,925
168
2,253
4,910
17,169
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,320
Gold Earned
30,609
442
Minions Killed
322
0
Camps Cleared
0
1,238,517
Distance Traveled
1,162,791
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,109
509
83
7
0
235,966
1
W
He Bo
7,258
605
80
7
0
235,124
2
W
Zhong Kui
7,195
600
91
8
0
228,044
0
L
Cerberus
6,008
501
37
3
0
247,260
1
L
Ne Zha
5,783
482
60
5
0
252,410
4
W
Kali
8,195
683
117
10
0
290,051
2
L
Zeus
7,200
600
97
8
0
215,942
4
W
Izanami
8,602
717
124
10
0
244,821
4
L
Artemis
5,509
459
45
4
0
211,213
4
W
Ymir
6,070
506
30
3
0
240,477
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role