Player Matchup

Ymir
Ymir
 
Ymir
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
AquaInSmite
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,193 Elo+
Party 1
Kukulkan
Kukulkan
KlinikalTrial
Kukulkan
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 28L
1,097 Elo+
Party 1
Discordia
Discordia
Yzhtar
Discordia
Level 7
God Stats
1W - 2L
1,717 SR
Queue Stats
71W - 96L
1,582 Elo+
Solo
Cthulhu
Cthulhu
rustickcan
Cthulhu
Level 7
God Stats
5W - 15L
1,061 SR
Queue Stats
6W - 17L
1,072 Elo+
Party 1
Team Averages
Level 6
1,456 SR
1,289 Elo+

VS

Team Averages
Level 22
1,422 SR
1,552 Elo+
Janus
Janus
Axoroth
Janus
Level 18
God Stats
1W - 0L
1,191 SR
Queue Stats
2W - 1L
1,496 Elo+
Party 2
Neith
Neith
Onize02
Neith
Level 27
God Stats
1W - 2L
1,213 SR
Queue Stats
23W - 15L
1,670 Elo+
Solo
Cthulhu
Cthulhu
Ooplagloo
Cthulhu
Level 31
God Stats
16W - 16L
1,470 SR
Queue Stats
31W - 33L
1,474 Elo+
Party 2
Fenrir
Fenrir
redxredx
Fenrir
Level 27
God Stats
2W - 0L
1,736 SR
Queue Stats
41W - 38L
1,556 Elo+
Solo
Achilles
Achilles
winterblind
Achilles
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 22L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
16
0 / 7 / 2
10,708
892
3,119
22,868
29,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
0 / 8 / 2
10,597
883
9,970
14,738
6,061
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
KlinikalTrial
Kukulkan
17
1 / 6 / 2
10,720
893
11,499
14,826
10,309
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Discordia
Yzhtar
Discordia
16
0 / 9 / 2
10,131
844
9,399
14,010
9,690
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
rustickcan
Cthulhu
17
3 / 9 / 0
11,523
960
14,239
25,094
19,787
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Team 1 Tickets

0

VS

Team 2 Tickets

223

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Axoroth
Janus
19
6 / 2 / 14
11,812
984
13,469
5,776
2,260
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
Onize02
Neith
20
2 / 0 / 25
11,731
978
16,187
8,713
3,312
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Ooplagloo
Cthulhu
20
5 / 0 / 23
12,230
1,019
17,581
16,729
24,140
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
redxredx
Fenrir
20
15 / 1 / 14
14,844
1,237
18,200
11,770
7,848
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Achilles
winterblind
Achilles
20
11 / 1 / 20
14,031
1,169
18,137
13,354
15,866
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
135
4
Kills
39
39
Deaths
4
8
Assists
96
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
7
2
0.14
L
0
8
2
0.13
W
Janus
Axoroth
Janus
6
2
14
6.5
L
Kukulkan
KlinikalTrial
Kukulkan
1
6
2
0.33
W
Neith
Onize02
Neith
2
0
25
14.5
W
Cthulhu
Ooplagloo
Cthulhu
5
0
23
16.5
L
Discordia
Yzhtar
Discordia
0
9
2
0.11
W
Fenrir
redxredx
Fenrir
15
1
14
22
L
Cthulhu
rustickcan
Cthulhu
3
9
0
0.33
W
Achilles
winterblind
Achilles
11
1
20
21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,226
Damage
83,574
91,536
Taken
56,342
74,892
Mitigated
53,426
8,527
Healing
8,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,119
203
0
858
22,868
29,045
0
6,852
14,697
6,008
0
L
9,970
1,023
851
316
14,738
6,061
0
4,921
9,817
33,276
0
W
Janus
Axoroth
Janus
13,469
279
172
110
5,776
2,260
0
5,370
406
31,844
0
L
Kukulkan
KlinikalTrial
Kukulkan
11,499
2,042
0
1,222
14,826
10,309
0
3,545
11,281
30,082
0
W
Neith
Onize02
Neith
16,187
5,858
0
2,379
8,713
3,312
0
8,014
699
0
48,010
W
Cthulhu
Ooplagloo
Cthulhu
17,581
1,632
1,055
1,599
16,729
24,140
0
14,288
2,441
38,068
0
L
Discordia
Yzhtar
Discordia
9,399
1,283
0
590
14,010
9,690
0
6,516
7,494
26,210
0
W
Fenrir
redxredx
Fenrir
18,200
8,910
0
2,042
11,770
7,848
0
7,939
3,831
0
42,925
L
Cthulhu
rustickcan
Cthulhu
14,239
461
1,614
3,076
25,094
19,787
0
9,216
15,878
36,278
0
W
Achilles
winterblind
Achilles
18,137
7,928
0
747
13,354
15,866
0
12,615
739
0
25,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,679
Gold Earned
64,648
227
Minions Killed
234
4
Camps Cleared
14
984,691
Distance Traveled
1,165,144
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,708
892
10
1
0
172,098
0
L
Ra
10,597
883
64
5
0
220,120
0
W
Janus
11,812
984
48
4
1
215,410
0
L
Kukulkan
10,720
893
60
5
2
191,724
0
W
Neith
11,731
978
74
6
0
200,814
0
W
Cthulhu
12,230
1,019
48
4
0
238,302
6
L
Discordia
10,131
844
31
3
1
179,145
0
W
Fenrir
14,844
1,237
39
3
11
260,115
0
L
Cthulhu
11,523
960
62
5
1
221,604
0
W
Achilles
14,031
1,169
25
2
2
250,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role