Player Matchup

Bacchus
Bacchus
KingTerno
Bacchus
Level 117
God Stats
11W - 6L
1,648 SR
Queue Stats
785W - 611L
1,566 Elo+
Party 2
Charybdis
Charybdis
MiniMaeda
Charybdis
Level 103
God Stats
2W - 1L
1,478 SR
Queue Stats
98W - 60L
1,620 Elo+
Party 2
Zhong Kui
Zhong Kui
NestRed
Zhong Kui
Level 128
God Stats
10W - 7L
1,592 SR
Queue Stats
815W - 580L
1,646 Elo+
Party 2
Team Averages
Level 116
1,572 SR
1,611 Elo+

VS

Team Averages
Level 89
1,572 SR
1,596 Elo+
Hel
Hel
IJustBreathe-_-
Hel
Level 83
God Stats
31W - 16L
1,652 SR
Queue Stats
288W - 258L
1,621 Elo+
Party 1
Guan Yu
Guan Yu
SmokinLuvPony
Guan Yu
Level 136
God Stats
3W - 2L
1,563 SR
Queue Stats
301W - 285L
1,589 Elo+
Party 1
Olorun
Olorun
SoftHardUnicorn
Olorun
Level 48
God Stats
3W - 1L
1,500 SR
Queue Stats
140W - 135L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
KingTerno
Bacchus
11
4 / 1 / 6
7,763
863
4,583
7,587
8,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
MiniMaeda
Charybdis
9
2 / 1 / 4
6,354
706
4,090
4,529
1,300
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
NestRed
Zhong Kui
11
4 / 0 / 5
7,023
780
8,428
5,518
4,483
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 1
5,228
581
1,427
3,265
1,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
9
1 / 1 / 1
5,799
644
4,528
9,237
6,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

9
1 / 6 / 0
5,748
639
3,669
7,356
2,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
10
Kills
2
2
Deaths
10
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Bacchus
KingTerno
Bacchus
4
1
6
7
W
Charybdis
MiniMaeda
Charybdis
2
1
4
4
W
Zhong Kui
NestRed
Zhong Kui
4
0
5
6.5
L
Guan Yu
1
1
1
1.5
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,101
Damage
9,624
17,634
Taken
19,858
14,616
Mitigated
10,625
6,632
Healing
5,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,427
0
779
735
3,265
1,307
0
3,102
163
5,903
0
W
Bacchus
KingTerno
Bacchus
4,583
603
0
1,372
7,587
8,833
0
1,915
5,479
11,431
0
W
Charybdis
MiniMaeda
Charybdis
4,090
1,996
0
1,072
4,529
1,300
719
1,575
2,640
0
15,605
W
Zhong Kui
NestRed
Zhong Kui
8,428
1,523
0
4,188
5,518
4,483
1,049
1,598
3,632
24,664
0
L
Guan Yu
4,528
476
116
2,495
9,237
6,540
0
4,899
4,338
0
10,539
L
3,669
1,024
62
1,162
7,356
2,778
0
5,474
1,882
19,012
1,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,140
Gold Earned
16,775
90
Minions Killed
67
4
Camps Cleared
2
477,257
Distance Traveled
420,478
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,228
581
13
1
1
99,616
2
W
Bacchus
7,763
863
14
2
1
184,633
2
W
Charybdis
6,354
706
37
4
3
147,739
1
W
Zhong Kui
7,023
780
39
4
0
144,885
0
L
Guan Yu
5,799
644
19
2
0
185,072
1
L
Olorun
5,748
639
35
4
1
135,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role