Player Matchup

Sylvanus
Sylvanus
OutcastFalcon
Sylvanus
Level 28
God Stats
6W - 2L
1,500 SR
Queue Stats
33W - 28L
1,174 Elo+
Solo
Hun Batz
Hun Batz
Venegaz__21
Hun Batz
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 70L
1,180 Elo+
Solo
Agni
Agni
eXe_Ca2525
Agni
Level 25
God Stats
2W - 0L
1,412 SR
Queue Stats
36W - 34L
1,362 Elo+
Solo
Neith
Neith
gameruliz86
Neith
Level 28
God Stats
16W - 33L
1,363 SR
Queue Stats
21W - 50L
1,295 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
trondatruth
Ah Muzen Cab
Level 18
God Stats
1W - 1L
1,528 SR
Queue Stats
1W - 1L
1,063 Elo+
Solo
Team Averages
Level 25
1,461 SR
1,215 Elo+

VS

Team Averages
Level 19
1,502 SR
1,277 Elo+
Susano
Susano
Arctic Fox5317
Susano
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,681 Elo+
Solo
Tiamat
Tiamat
Sausage_Party14
Tiamat
Level 20
God Stats
18W - 16L
1,510 SR
Queue Stats
166W - 145L
1,221 Elo+
Solo
Gilgamesh
Gilgamesh
TME-I
Gilgamesh
Level 21
God Stats
14W - 23L
1,500 SR
Queue Stats
150W - 218L
1,244 Elo+
Solo
Kukulkan
Kukulkan
Virgil-Hawkins-
Kukulkan
Level 42
God Stats
3W - 2L
1,500 SR
Queue Stats
35W - 53L
1,120 Elo+
Party 1
Tsukuyomi
Tsukuyomi
hunter_enc
Tsukuyomi
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
34W - 60L
1,120 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
OutcastFalcon
Sylvanus
20
11 / 3 / 11
16,915
529
16,547
30,477
56,335
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hun Batz
Venegaz__21
Hun Batz
20
9 / 9 / 3
15,951
498
15,266
27,695
10,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
18 / 4 / 5
17,605
550
34,061
30,108
12,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
3 / 8 / 4
15,809
494
10,482
22,904
8,967
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ah Muzen Cab
trondatruth
Ah Muzen Cab
19
6 / 7 / 8
14,531
454
5,422
21,299
14,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 23 / 0
11,438
357
4,306
27,530
9,004
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

20
10 / 6 / 9
15,556
486
21,799
23,984
11,572
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
TME-I
Gilgamesh
20
3 / 7 / 2
13,778
431
6,344
20,361
8,908
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Kukulkan
20
5 / 2 / 5
15,204
475
23,705
14,828
5,215
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
hunter_enc
Tsukuyomi
20
11 / 14 / 5
16,128
504
30,492
42,819
19,699
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
50
47
Kills
29
31
Deaths
52
31
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
23
0
0
W
Sylvanus
OutcastFalcon
Sylvanus
11
3
11
5.5
L
10
6
9
2.42
L
Gilgamesh
TME-I
Gilgamesh
3
7
2
0.57
W
Hun Batz
Venegaz__21
Hun Batz
9
9
3
1.17
L
Kukulkan
5
2
5
3.75
W
18
4
5
5.13
W
3
8
4
0.63
L
Tsukuyomi
hunter_enc
Tsukuyomi
11
14
5
0.96
W
Ah Muzen Cab
trondatruth
Ah Muzen Cab
6
7
8
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,778
Damage
86,646
132,483
Taken
129,522
102,774
Mitigated
54,398
35,548
Healing
36,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,306
969
0
60
27,530
9,004
663
11,492
16,038
0
41,326
W
Sylvanus
OutcastFalcon
Sylvanus
16,547
6,185
608
8,354
30,477
56,335
1,587
10,368
20,109
77,399
0
L
21,799
3,047
136
8,500
23,984
11,572
2,330
11,417
12,567
86,047
0
L
Gilgamesh
TME-I
Gilgamesh
6,344
1,297
0
2,717
20,361
8,908
0
7,007
13,354
0
85,804
W
Hun Batz
Venegaz__21
Hun Batz
15,266
6,626
0
4,098
27,695
10,935
1,067
7,816
19,879
0
83,417
L
Kukulkan
23,705
2,599
0
2,942
14,828
5,215
456
8,107
6,721
106,224
0
W
34,061
2,085
564
10,528
30,108
12,277
536
9,816
20,292
118,944
0
W
10,482
5,358
0
6,297
22,904
8,967
5,323
10,267
12,637
0
114,398
L
Tsukuyomi
hunter_enc
Tsukuyomi
30,492
19,478
0
22,327
42,819
19,699
2,564
12,585
30,234
0
95,186
W
Ah Muzen Cab
trondatruth
Ah Muzen Cab
5,422
3,070
0
5,099
21,299
14,260
406
7,677
13,622
0
47,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,811
Gold Earned
72,104
617
Minions Killed
611
0
Camps Cleared
0
2,401,466
Distance Traveled
2,651,021
23
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
11,438
357
67
2
0
437,904
5
W
Sylvanus
16,915
529
89
3
0
402,316
18
L
Tiamat
15,556
486
110
3
0
564,308
1
L
Gilgamesh
13,778
431
134
4
0
546,952
4
W
Hun Batz
15,951
498
137
4
0
504,280
0
L
Kukulkan
15,204
475
149
5
0
587,902
4
W
Agni
17,605
550
136
4
0
548,082
2
W
Neith
15,809
494
193
6
0
492,956
2
L
Tsukuyomi
16,128
504
151
5
0
513,955
0
W
Ah Muzen Cab
14,531
454
62
2
0
453,832
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role