Player Matchup

Sun Wukong
Sun Wukong
Hells Gentleman
Sun Wukong
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,779 Elo+
Party 1
Ah Puch
Ah Puch
LaceGame
Ah Puch
Level 28
God Stats
13W - 9L
1,446 SR
Queue Stats
39W - 45L
1,500 Elo+
Solo
Horus
Horus
Rippick
Horus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,588 Elo+
Party 1
Thor
Thor
Supreme BILLY
Thor
Level 27
God Stats
34W - 28L
1,382 SR
Queue Stats
83W - 59L
1,361 Elo+
Solo
Olorun
Olorun
proud-scale1
Olorun
Level 26
God Stats
10W - 6L
1,510 SR
Queue Stats
26W - 21L
1,397 Elo+
Solo
Team Averages
Level 25
1,468 SR
1,525 Elo+

VS

Team Averages
Level 21
1,345 SR
1,346 Elo+
Nu Wa
Nu Wa
GenesisRequiem
Nu Wa
Level 17
God Stats
3W - 9L
1,419 SR
Queue Stats
51W - 44L
1,458 Elo+
Solo
Cthulhu
Cthulhu
JODAMEX
Cthulhu
Level 29
God Stats
0W - 2L
1,270 SR
Queue Stats
11W - 10L
1,244 Elo+
Solo
Sol
Sol
Kelesus
Sol
Level 18
God Stats
3W - 2L
1,420 SR
Queue Stats
11W - 11L
1,393 Elo+
Solo
Charybdis
Charybdis
Snowflakevan
Charybdis
Level 27
God Stats
2W - 3L
1,323 SR
Queue Stats
14W - 17L
1,392 Elo+
Solo
Xing Tian
Xing Tian
ceehhsarr
Xing Tian
Level 14
God Stats
0W - 1L
1,292 SR
Queue Stats
248W - 309L
1,240 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Hells Gentleman
Sun Wukong
19
4 / 3 / 14
12,509
962
18,890
19,469
9,637
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ah Puch
LaceGame
Ah Puch
20
7 / 0 / 18
14,662
1,128
38,908
11,668
3,979
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Horus
Rippick
Horus
19
0 / 3 / 13
11,242
865
6,472
14,357
8,860
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
13 / 3 / 9
14,261
1,097
19,259
16,873
5,715
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
20
6 / 4 / 13
13,409
1,031
9,734
17,425
6,171
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

128

VS

Team 2 Tickets

69

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 5 / 9
12,266
944
19,062
11,384
5,561
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
JODAMEX
Cthulhu
19
5 / 1 / 7
13,223
1,017
18,193
17,864
21,938
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sol
18
4 / 7 / 8
12,614
970
16,746
23,575
6,631
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Snowflakevan
Charybdis
18
1 / 6 / 8
11,827
910
16,822
20,998
7,023
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Xing Tian
ceehhsarr
Xing Tian
18
0 / 11 / 8
10,943
842
3,937
25,554
11,390

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
53
30
Kills
13
13
Deaths
30
67
Assists
40
Player
Kills
Deaths
Assists
KDA
L
3
5
9
1.5
W
Sun Wukong
Hells Gentleman
Sun Wukong
4
3
14
3.67
L
Cthulhu
JODAMEX
Cthulhu
5
1
7
8.5
L
Sol
4
7
8
1.14
W
Ah Puch
LaceGame
Ah Puch
7
0
18
16
W
Horus
Rippick
Horus
0
3
13
2.17
L
Charybdis
Snowflakevan
Charybdis
1
6
8
0.83
W
13
3
9
5.83
L
Xing Tian
ceehhsarr
Xing Tian
0
11
8
0.36
W
Olorun
6
4
13
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,263
Damage
74,760
79,792
Taken
99,375
34,362
Mitigated
52,543
19,142
Healing
5,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,062
7,605
0
14
11,384
5,561
0
5,990
5,394
37,474
0
W
Sun Wukong
Hells Gentleman
Sun Wukong
18,890
3,352
207
1,344
19,469
9,637
0
13,430
6,039
643
33,606
L
Cthulhu
JODAMEX
Cthulhu
18,193
1,739
0
0
17,864
21,938
0
8,319
9,545
48,396
0
L
Sol
16,746
4,204
112
3,521
23,575
6,631
0
9,432
14,143
42,728
0
W
Ah Puch
LaceGame
Ah Puch
38,908
1,296
0
3,737
11,668
3,979
0
7,957
3,711
90,614
0
W
Horus
Rippick
Horus
6,472
3,797
3,330
3,942
14,357
8,860
0
10,138
4,219
0
15,194
L
Charybdis
Snowflakevan
Charybdis
16,822
8,999
0
1,549
20,998
7,023
0
12,201
8,797
104
58,403
W
19,259
6,564
0
503
16,873
5,715
0
13,188
3,685
0
33,514
L
Xing Tian
ceehhsarr
Xing Tian
3,937
714
0
0
25,554
11,390
0
13,231
12,323
10,166
0
W
Olorun
9,734
3,059
1,056
5,023
17,425
6,171
0
13,329
4,096
50,146
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,083
Gold Earned
60,873
271
Minions Killed
295
5
Camps Cleared
6
1,197,806
Distance Traveled
1,230,505
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
12,266
944
36
3
3
237,688
0
W
Sun Wukong
12,509
962
35
3
1
229,161
0
L
Cthulhu
13,223
1,017
71
5
1
288,993
0
L
Sol
12,614
970
72
6
2
243,492
0
W
Ah Puch
14,662
1,128
113
9
2
241,641
0
W
Horus
11,242
865
14
1
1
249,869
0
L
Charybdis
11,827
910
101
8
0
221,237
1
W
Thor
14,261
1,097
22
2
1
240,625
0
L
Xing Tian
10,943
842
15
1
0
239,095
0
W
Olorun
13,409
1,031
87
7
0
236,510
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role