Player Matchup

Hel
Hel
Gold III
BeefyMcNeckBeard
Hel
Gold III
Level 88
God Stats
6W - 4L
1,599 SR
Queue Stats
203W - 202L
1,499 MMR
Party 1
Chronos
Chronos
Gold II
HomelessHunter
Chronos
Gold II
Level 99
God Stats
14W - 9L
1,711 SR
Queue Stats
359W - 347L
1,641 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
SIimeball
Kuzenbo
Gold III
Level 102
God Stats
5W - 3L
1,536 SR
Queue Stats
78W - 73L
1,595 MMR
Solo
Set
Set
Gold II
cynderxsoul
Set
Gold II
Level 123
God Stats
37W - 17L
1,605 SR
Queue Stats
313W - 305L
1,718 MMR
Party 1
Izanami
Izanami
Platinum V
vaultdweller9000
Izanami
Platinum V
Level 154
God Stats
2W - 4L
1,633 SR
Queue Stats
140W - 130L
1,625 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 113
1,617 SR
1,615 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 116
1,625 SR
1,616 MMR
Tsukuyomi
Tsukuyomi
Platinum I
HatedKurama
Tsukuyomi
Platinum I
Level 157
God Stats
1W - 4L
1,456 SR
Queue Stats
161W - 145L
1,765 MMR
Party 2
Thoth
Thoth
Platinum V
IamFernandos
Thoth
Platinum V
Level 129
God Stats
44W - 50L
1,580 SR
Queue Stats
527W - 499L
1,630 MMR
Solo
Sobek
Sobek
Gold II
Isaaclml
Sobek
Gold II
Level 144
God Stats
45W - 35L
1,672 SR
Queue Stats
240W - 239L
1,600 MMR
Solo
Thanatos
Thanatos
Gold II
Xcylla
Thanatos
Gold II
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 33L
1,569 MMR
Solo
Mercury
Mercury
Gold I
lovedpapii
Mercury
Gold I
Level 67
God Stats
0W - 1L
1,915 SR
Queue Stats
127W - 130L
1,515 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 3 / 7
12,519
569
9,713
15,867
7,316
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
8 / 0 / 5
16,118
733
10,466
12,169
5,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
SIimeball
Kuzenbo
19
5 / 3 / 12
13,353
607
8,761
24,849
35,678
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
7 / 2 / 10
14,523
660
14,474
17,806
11,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
6 / 6 / 7
14,168
644
15,890
17,083
6,054
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
AthenaMorgan Le FayArtemisTiamatGilgamesh

VS

Bans
PersephoneOsirisOdinBellonaRama
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
HatedKurama
Tsukuyomi
20
1 / 4 / 4
11,849
539
10,134
15,100
12,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

19
1 / 2 / 5
11,702
532
17,250
11,144
4,884
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sobek
Isaaclml
Sobek
14
1 / 6 / 4
8,834
402
5,353
18,532
19,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
Xcylla
Thanatos
16
5 / 9 / 2
10,718
487
6,555
18,249
7,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mercury
lovedpapii
Mercury
19
6 / 7 / 3
11,604
527
11,845
17,758
7,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
32
28
Kills
14
14
Deaths
28
41
Assists
18
Player
Kills
Deaths
Assists
KDA
W
2
3
7
1.83
L
Tsukuyomi
HatedKurama
Tsukuyomi
1
4
4
0.75
W
8
0
5
10.5
L
1
2
5
1.75
L
Sobek
Isaaclml
Sobek
1
6
4
0.5
W
Kuzenbo
SIimeball
Kuzenbo
5
3
12
3.67
L
Thanatos
Xcylla
Thanatos
5
9
2
0.67
W
7
2
10
6
L
Mercury
lovedpapii
Mercury
6
7
3
1.07
W
6
6
7
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,304
Damage
51,137
87,774
Taken
80,783
66,107
Mitigated
52,009
41,551
Healing
23,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,713
336
9,085
9,467
15,867
7,316
434
7,393
8,422
87,799
0
L
Tsukuyomi
HatedKurama
Tsukuyomi
10,134
1,837
0
3,151
15,100
12,514
0
5,609
9,491
0
94,665
W
10,466
5,901
0
6,455
12,169
5,447
8,185
3,701
7,922
119,735
10,217
L
17,250
275
0
3,168
11,144
4,884
0
5,078
5,771
107,729
0
L
Sobek
Isaaclml
Sobek
5,353
772
0
4,059
18,532
19,716
0
9,349
9,056
25,795
0
W
Kuzenbo
SIimeball
Kuzenbo
8,761
1,935
0
2,567
24,849
35,678
599
7,256
17,363
45,062
0
L
Thanatos
Xcylla
Thanatos
6,555
1,459
0
7,937
18,249
7,281
0
5,693
12,554
0
53,976
W
14,474
6,377
0
8,125
17,806
11,612
1,343
2,945
14,615
0
96,480
L
Mercury
lovedpapii
Mercury
11,845
5,111
0
5,203
17,758
7,614
0
1,904
15,854
0
85,016
W
15,890
10,498
0
5,852
17,083
6,054
4,368
3,161
13,922
0
122,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,681
Gold Earned
54,707
769
Minions Killed
633
0
Camps Cleared
0
2,232,053
Distance Traveled
2,209,234
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
12,519
569
152
7
0
438,753
5
L
Tsukuyomi
11,849
539
176
8
0
429,192
1
W
Chronos
16,118
733
226
10
0
468,650
4
L
Thoth
11,702
532
202
9
0
462,153
4
L
Sobek
8,834
402
34
2
0
429,030
9
W
Kuzenbo
13,353
607
58
3
0
441,696
1
L
Thanatos
10,718
487
85
4
0
406,475
2
W
Set
14,523
660
154
7
0
476,658
5
L
Mercury
11,604
527
136
6
0
482,384
2
W
Izanami
14,168
644
179
8
0
406,296
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role