Player Matchup

Anubis
Anubis
Angmar347
Anubis
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 35L
1,291 Elo+
Solo
Neith
Neith
BinkyBarnes111
Neith
Level 119
God Stats
58W - 65L
1,562 SR
Queue Stats
340W - 387L
1,376 Elo+
Solo
Kuzenbo
Kuzenbo
James Vol
Kuzenbo
Level 107
God Stats
35W - 17L
1,692 SR
Queue Stats
154W - 120L
1,531 Elo+
Solo
Vulcan
Vulcan
PiggyFountain66
Vulcan
Level 66
God Stats
5W - 6L
1,379 SR
Queue Stats
96W - 114L
1,338 Elo+
Solo
Gilgamesh
Gilgamesh
Raebridar
Gilgamesh
Level 127
God Stats
116W - 147L
1,461 SR
Queue Stats
925W - 1,174L
1,340 Elo+
Solo
Team Averages
Level 105
1,519 SR
1,375 Elo+

VS

Team Averages
Level 58
1,449 SR
1,281 Elo+
Merlin
Merlin
Arnination
Merlin
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,193 Elo+
Solo
Charybdis
Charybdis
GhostKing666632
Charybdis
Level 94
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 20L
1,403 Elo+
Solo
Cthulhu
Cthulhu
XrayFlamingo
Cthulhu
Level 13
God Stats
6W - 17L
1,404 SR
Queue Stats
6W - 22L
1,232 Elo+
Party 1
Aphrodite
Aphrodite
koubideux
Aphrodite
Level 69
God Stats
10W - 7L
1,384 SR
Queue Stats
102W - 158L
1,259 Elo+
Solo
Arachne
Arachne
mersonarysblade
Arachne
Level 65
God Stats
36W - 57L
1,456 SR
Queue Stats
68W - 114L
1,317 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Angmar347
Anubis
15
3 / 6 / 4
10,565
440
10,270
13,041
6,265
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

19
9 / 2 / 6
13,003
542
26,580
21,465
10,261
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kuzenbo
James Vol
Kuzenbo
17
1 / 2 / 15
11,857
494
11,580
26,196
35,223
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

18
15 / 5 / 3
12,940
539
25,629
15,995
9,282
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
Raebridar
Gilgamesh
17
3 / 4 / 4
11,010
459
5,731
17,266
12,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Arnination
Merlin
12
1 / 11 / 0
8,068
336
1,866
11,411
4,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
GhostKing666632
Charybdis
15
1 / 9 / 4
9,380
391
12,623
21,855
7,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
XrayFlamingo
Cthulhu
14
3 / 3 / 5
9,801
408
11,329
19,289
16,774
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Aphrodite
koubideux
Aphrodite
18
7 / 2 / 2
11,616
484
17,123
24,194
20,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
7 / 6 / 9
11,901
496
21,590
28,059
11,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
39
31
Kills
19
19
Deaths
31
32
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Anubis
Angmar347
Anubis
3
6
4
0.83
L
Merlin
Arnination
Merlin
1
11
0
0.09
W
9
2
6
6
L
Charybdis
GhostKing666632
Charybdis
1
9
4
0.33
W
Kuzenbo
James Vol
Kuzenbo
1
2
15
4.25
W
15
5
3
3.3
W
Gilgamesh
Raebridar
Gilgamesh
3
4
4
1.25
L
Cthulhu
XrayFlamingo
Cthulhu
3
3
5
1.83
L
Aphrodite
koubideux
Aphrodite
7
2
2
4
L
7
6
9
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,790
Damage
64,531
93,963
Taken
104,808
73,580
Mitigated
60,237
33,647
Healing
32,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Angmar347
Anubis
10,270
1,117
807
4,976
13,041
6,265
1,449
3,890
9,151
40,327
0
L
Merlin
Arnination
Merlin
1,866
678
0
319
11,411
4,015
50
6,394
5,017
22,755
0
W
26,580
10,600
1,070
10,823
21,465
10,261
4,684
5,103
16,362
0
116,796
L
Charybdis
GhostKing666632
Charybdis
12,623
6,802
101
5,359
21,855
7,424
244
9,051
12,804
0
65,780
W
Kuzenbo
James Vol
Kuzenbo
11,580
5,015
564
7,178
26,196
35,223
836
8,264
17,932
37,105
0
W
25,629
9,447
480
3,508
15,995
9,282
2,079
3,936
12,059
84,230
0
W
Gilgamesh
Raebridar
Gilgamesh
5,731
1,277
0
4,241
17,266
12,549
2,196
8,491
8,775
0
45,815
L
Cthulhu
XrayFlamingo
Cthulhu
11,329
721
0
0
19,289
16,774
0
9,261
10,028
34,402
0
L
Aphrodite
koubideux
Aphrodite
17,123
2,875
2,153
12,732
24,194
20,704
1,075
11,365
12,829
74,558
6,181
L
21,590
14,817
262
11,233
28,059
11,320
0
11,625
16,434
0
84,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,375
Gold Earned
50,766
478
Minions Killed
427
0
Camps Cleared
0
2,111,935
Distance Traveled
1,911,552
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,565
440
75
3
0
387,904
0
L
Merlin
8,068
336
41
2
0
326,841
0
W
Neith
13,003
542
153
6
0
394,997
3
L
Charybdis
9,380
391
96
4
0
357,541
0
W
Kuzenbo
11,857
494
43
2
0
435,750
7
W
Vulcan
12,940
539
134
6
0
419,831
4
W
Gilgamesh
11,010
459
73
3
0
473,453
0
L
Cthulhu
9,801
408
32
1
0
412,022
0
L
Aphrodite
11,616
484
137
6
0
374,445
3
L
Arachne
11,901
496
121
5
0
440,703
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role