Player Matchup

Nemesis
Nemesis
Cuncio
Nemesis
Level 109
God Stats
1W - 2L
1,514 SR
Queue Stats
9W - 16L
1,520 Elo+
Party 3
Gilgamesh
Gilgamesh
Kaerh
Gilgamesh
Level 126
God Stats
2W - 1L
1,696 SR
Queue Stats
14W - 20L
1,511 Elo+
Party 3
Scylla
Scylla
SH_Holmes1
Scylla
Level 77
God Stats
1W - 1L
1,529 SR
Queue Stats
37W - 47L
1,408 Elo+
Solo
Bacchus
Bacchus
SteelyDanIII
Bacchus
Level 125
God Stats
1W - 3L
1,529 SR
Queue Stats
137W - 116L
1,449 Elo+
Party 3
Sol
Sol
TareEpoch
Sol
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,146 Elo+
Solo
Team Averages
Level 93
1,554 SR
1,407 Elo+

VS

Team Averages
Level 93
1,427 SR
1,356 Elo+
King Arthur
King Arthur
Cuy_Atomico_
King Arthur
Level 142
God Stats
1W - 1L
1,213 SR
Queue Stats
78W - 85L
1,407 Elo+
Party 1
Aphrodite
Aphrodite
Nova7097
Aphrodite
Level 101
God Stats
1W - 1L
1,305 SR
Queue Stats
151W - 169L
1,362 Elo+
Party 2
Set
Set
Qokedealer
Set
Level 54
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 32L
1,287 Elo+
Party 2
Neith
Neith
karlagabriela97
Neith
Level 67
God Stats
3W - 3L
1,469 SR
Queue Stats
78W - 93L
1,349 Elo+
Party 1
Cerberus
Cerberus
madchris97
Cerberus
Level 102
God Stats
6W - 2L
1,647 SR
Queue Stats
116W - 124L
1,377 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Cuncio
Nemesis
20
7 / 11 / 14
14,201
617
22,828
24,039
12,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gilgamesh
Kaerh
Gilgamesh
20
4 / 8 / 17
14,440
628
26,495
37,826
17,409
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Scylla
SH_Holmes1
Scylla
20
10 / 4 / 16
18,404
800
34,616
17,608
7,140
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
SteelyDanIII
Bacchus
20
10 / 5 / 16
16,327
710
27,519
23,420
31,987
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 4 / 6
10,375
451
2,336
7,388
2,064
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cuy_Atomico_
King Arthur
20
2 / 8 / 19
13,492
587
16,098
30,156
31,379
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Aphrodite
Nova7097
Aphrodite
20
4 / 4 / 20
15,304
665
15,475
19,603
17,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

20
9 / 11 / 13
15,394
669
23,362
32,277
19,344
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
10 / 2 / 18
16,597
722
19,446
18,314
8,804
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
madchris97
Cerberus
20
7 / 6 / 16
15,159
659
21,495
35,460
37,622
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
118
31
Kills
32
32
Deaths
31
69
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Cuncio
Nemesis
7
11
14
1.27
W
King Arthur
Cuy_Atomico_
King Arthur
2
8
19
1.44
L
Gilgamesh
Kaerh
Gilgamesh
4
8
17
1.56
W
Aphrodite
Nova7097
Aphrodite
4
4
20
3.5
W
9
11
13
1.41
L
Scylla
SH_Holmes1
Scylla
10
4
16
4.5
L
Bacchus
SteelyDanIII
Bacchus
10
5
16
3.6
L
0
4
6
0.75
W
10
2
18
9.5
W
Cerberus
madchris97
Cerberus
7
6
16
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

113,794
Damage
95,876
110,281
Taken
135,810
71,553
Mitigated
114,797
30,546
Healing
68,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Cuncio
Nemesis
22,828
12,919
1,161
4,796
24,039
12,953
0
7,455
16,584
0
32,810
W
King Arthur
Cuy_Atomico_
King Arthur
16,098
1,108
3,116
2,876
30,156
31,379
721
15,493
14,663
0
27,391
L
Gilgamesh
Kaerh
Gilgamesh
26,495
4,651
0
6,197
37,826
17,409
1,573
13,255
24,571
2,071
43,342
W
Aphrodite
Nova7097
Aphrodite
15,475
2,524
20,603
11,262
19,603
17,648
866
11,857
7,746
44,972
0
W
23,362
16,948
1,099
8,438
32,277
19,344
951
14,306
17,971
0
38,654
L
Scylla
SH_Holmes1
Scylla
34,616
4,485
930
5,221
17,608
7,140
254
6,506
11,102
92,462
0
L
Bacchus
SteelyDanIII
Bacchus
27,519
3,105
3,190
8,089
23,420
31,987
0
7,207
16,213
46,566
0
L
2,336
572
85
877
7,388
2,064
0
2,547
4,841
8,365
0
W
19,446
8,107
456
6,252
18,314
8,804
2,217
11,793
6,521
0
56,878
W
Cerberus
madchris97
Cerberus
21,495
864
2,948
11,109
35,460
37,622
667
12,241
23,219
48,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,747
Gold Earned
75,946
215
Minions Killed
252
0
Camps Cleared
0
1,736,732
Distance Traveled
1,976,694
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
14,201
617
18
1
0
353,581
1
W
King Arthur
13,492
587
27
1
0
375,262
1
L
Gilgamesh
14,440
628
30
1
0
374,743
0
W
Aphrodite
15,304
665
74
3
0
415,764
1
W
Set
15,394
669
30
1
0
343,467
0
L
Scylla
18,404
800
124
5
0
385,782
0
L
Bacchus
16,327
710
30
1
0
404,642
0
L
Sol
10,375
451
13
1
0
217,984
0
W
Neith
16,597
722
70
3
0
385,968
0
W
Cerberus
15,159
659
51
2
0
456,233
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role