Player Matchup

Bacchus
Bacchus
ActionJackson729
Bacchus
Level 82
God Stats
21W - 22L
1,499 SR
Queue Stats
235W - 274L
1,436 Elo+
Party 1
Da Ji
Da Ji
EDKfounder
Da Ji
Level 126
God Stats
0W - 2L
1,281 SR
Queue Stats
258W - 279L
1,512 Elo+
Party 2
Rama
Rama
GOD_KAIROS
Rama
Level 144
God Stats
6W - 4L
1,576 SR
Queue Stats
475W - 502L
1,475 Elo+
Party 2
Merlin
Merlin
PP_the_PartyPmp
Merlin
Level 146
God Stats
4W - 8L
1,407 SR
Queue Stats
318W - 351L
1,441 Elo+
Party 2
Danzaburou
Danzaburou
Riboflavin13
Danzaburou
Level 89
God Stats
51W - 53L
1,441 SR
Queue Stats
373W - 436L
1,354 Elo+
Party 1
Team Averages
Level 117
1,441 SR
1,444 Elo+

VS

Team Averages
Level 97
1,484 SR
1,430 Elo+
Sol
Sol
 
Sol
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
DrunkenIrishSon
Chaac
Level 156
God Stats
15W - 11L
1,512 SR
Queue Stats
325W - 387L
1,411 Elo+
Party 3
Baron Samedi
Baron Samedi
SgtDiabetus
Baron Samedi
Level 83
God Stats
15W - 12L
1,540 SR
Queue Stats
262W - 341L
1,402 Elo+
Party 3
Loki
Loki
TidusMaxima
Loki
Level 8
God Stats
10W - 3L
1,521 SR
Queue Stats
16W - 14L
1,417 Elo+
Party 3
Neith
Neith
TrollLord2954
Neith
Level 96
God Stats
15W - 38L
1,346 SR
Queue Stats
128W - 182L
1,421 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 3
6,874
458
5,580
11,390
10,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Da Ji
10
0 / 7 / 3
6,448
430
5,068
13,970
4,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
0 / 4 / 0
6,964
464
3,083
9,330
2,890
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
3 / 4 / 0
7,452
497
6,361
6,992
2,773
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
Riboflavin13
Danzaburou
10
1 / 3 / 2
6,817
454
5,542
8,358
2,883
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
3 / 0 / 6
8,460
564
8,109
8,794
2,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
7 / 0 / 2
9,554
637
8,789
10,890
9,963
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baron Samedi
SgtDiabetus
Baron Samedi
11
3 / 2 / 4
7,066
471
2,931
9,248
6,089
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
1 / 1 / 4
8,165
544
3,217
7,773
2,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

12
6 / 3 / 2
7,740
516
6,357
8,364
2,738
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
38
6
Kills
20
20
Deaths
6
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
6
6
L
2
2
3
1.75
W
7
0
2
8
L
Da Ji
0
7
3
0.21
L
0
4
0
0
L
3
4
0
0.75
L
Danzaburou
Riboflavin13
Danzaburou
1
3
2
0.67
W
Baron Samedi
SgtDiabetus
Baron Samedi
3
2
4
2.5
W
1
1
4
3
W
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,634
Damage
29,403
50,040
Taken
45,069
24,043
Mitigated
24,174
13,503
Healing
19,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,109
1,977
0
6,069
8,794
2,827
1,438
2,376
6,418
59,330
0
L
5,580
606
0
3,484
11,390
10,782
0
2,521
8,869
18,570
0
W
8,789
320
0
3,956
10,890
9,963
980
218
10,672
0
60,023
L
Da Ji
5,068
1,179
83
3,827
13,970
4,715
0
2,474
11,496
0
33,743
L
3,083
1,349
0
2,347
9,330
2,890
0
358
8,972
0
44,027
L
6,361
609
0
834
6,992
2,773
0
4,057
2,935
46,135
0
L
Danzaburou
Riboflavin13
Danzaburou
5,542
1,871
0
2,928
8,358
2,883
0
1,859
6,499
0
42,865
W
Baron Samedi
SgtDiabetus
Baron Samedi
2,931
579
247
1,930
9,248
6,089
62
5,177
4,071
21,344
0
W
3,217
426
0
4,384
7,773
2,557
0
1,302
6,471
0
56,565
W
6,357
1,431
0
3,374
8,364
2,738
459
2,868
5,496
0
36,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,555
Gold Earned
40,985
363
Minions Killed
447
0
Camps Cleared
0
1,283,932
Distance Traveled
1,463,949
24
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,460
564
102
7
0
296,305
3
L
Bacchus
6,874
458
22
1
0
272,688
5
W
Chaac
9,554
637
119
8
0
326,533
1
L
Da Ji
6,448
430
65
4
0
234,092
6
L
Rama
6,964
464
100
7
0
256,378
5
L
Merlin
7,452
497
97
6
0
253,675
6
L
Danzaburou
6,817
454
79
5
0
267,099
2
W
Baron Samedi
7,066
471
38
3
0
271,201
1
W
Loki
8,165
544
117
8
0
303,793
0
W
Neith
7,740
516
71
5
0
266,117
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role