Player Matchup

Kuzenbo
Kuzenbo
Cozmiccalibur
Kuzenbo
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,723 Elo+
Party 1
Merlin
Merlin
WickedCrown
Merlin
Level 49
God Stats
0W - 1L
1,742 SR
Queue Stats
1W - 2L
1,723 Elo+
Party 1
Raijin
Raijin
buffalojerker
Raijin
Level 44
God Stats
9W - 6L
1,666 SR
Queue Stats
171W - 139L
1,560 Elo+
Solo
Bellona
Bellona
goatzonaboat
Bellona
Level 5
God Stats
0W - 1L
1,744 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Neith
Neith
kawaiishoestring
Neith
Level 46
God Stats
0W - 1L
1,847 SR
Queue Stats
1W - 2L
1,723 Elo+
Party 1
Team Averages
Level 46
1,700 SR
1,646 Elo+

VS

Team Averages
Level 54
1,761 SR
1,681 Elo+
Ymir
Ymir
BeetleTerror666
Ymir
Level 23
God Stats
53W - 9L
1,886 SR
Queue Stats
60W - 12L
1,896 Elo+
Party 2
Kali
Kali
EchoStormwind
Kali
Level 32
God Stats
15W - 19L
1,526 SR
Queue Stats
105W - 105L
1,508 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Shamer32
Ah Muzen Cab
Level 141
God Stats
3W - 0L
1,777 SR
Queue Stats
60W - 31L
1,745 Elo+
Party 2
Raijin
Raijin
SlammingBillys
Raijin
Level 27
God Stats
14W - 8L
1,851 SR
Queue Stats
201W - 165L
1,652 Elo+
Party 2
Horus
Horus
lulzhard
Horus
Level 46
God Stats
18W - 11L
1,766 SR
Queue Stats
150W - 152L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
16
0 / 3 / 3
10,615
965
7,442
16,481
23,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
16
1 / 6 / 1
10,048
913
10,077
10,450
3,685
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
1 / 2 / 2
10,365
942
11,032
8,230
3,215
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
goatzonaboat
Bellona
16
1 / 8 / 2
9,792
890
6,128
19,786
12,142
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
0 / 6 / 1
9,527
866
9,623
17,121
6,018
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

123

VS

Team 2 Tickets

262

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 1 / 20
11,789
1,072
5,928
12,442
16,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
4 / 1 / 13
12,051
1,096
6,686
8,874
4,946
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ah Muzen Cab
Shamer32
Ah Muzen Cab
18
7 / 0 / 15
12,195
1,109
25,585
8,961
4,119
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
2 / 0 / 20
11,427
1,039
17,215
8,962
4,267
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Horus
lulzhard
Horus
18
10 / 1 / 15
12,385
1,126
13,402
11,180
10,946
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
108
3
Kills
25
25
Deaths
3
9
Assists
83
Player
Kills
Deaths
Assists
KDA
W
2
1
20
12
L
Kuzenbo
0
3
3
0.5
W
4
1
13
10.5
W
Ah Muzen Cab
Shamer32
Ah Muzen Cab
7
0
15
14.5
W
2
0
20
12
L
Merlin
1
6
1
0.25
L
1
2
2
1
L
Bellona
goatzonaboat
Bellona
1
8
2
0.25
L
0
6
1
0.08
W
Horus
lulzhard
Horus
10
1
15
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,302
Damage
68,816
72,068
Taken
50,419
48,884
Mitigated
40,831
4,477
Healing
14,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,928
468
665
2,435
12,442
16,553
0
7,611
4,453
14,625
0
L
Kuzenbo
7,442
2,668
0
1,358
16,481
23,824
0
6,222
10,259
15,258
0
W
6,686
1,060
0
2,604
8,874
4,946
0
5,112
3,762
0
16,100
W
Ah Muzen Cab
Shamer32
Ah Muzen Cab
25,585
9,432
0
3,896
8,961
4,119
0
6,222
2,739
0
69,859
W
17,215
1,426
151
2,917
8,962
4,267
0
6,045
2,917
48,211
0
L
Merlin
10,077
686
0
129
10,450
3,685
0
2,871
7,579
43,695
0
L
11,032
345
0
1,394
8,230
3,215
0
2,748
5,482
38,036
0
L
Bellona
goatzonaboat
Bellona
6,128
591
0
118
19,786
12,142
0
7,343
12,443
634
11,537
L
9,623
3,734
0
1,478
17,121
6,018
0
3,959
13,162
0
33,020
W
Horus
lulzhard
Horus
13,402
6,090
404
1,712
11,180
10,946
0
4,195
6,985
0
19,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,347
Gold Earned
59,847
236
Minions Killed
239
6
Camps Cleared
9
1,034,421
Distance Traveled
1,159,230
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,789
1,072
8
1
0
196,442
0
L
Kuzenbo
10,615
965
19
2
0
226,759
0
W
Kali
12,051
1,096
26
2
1
274,785
1
W
Ah Muzen Cab
12,195
1,109
110
10
0
214,328
0
W
Raijin
11,427
1,039
84
8
5
241,913
2
L
Merlin
10,048
913
74
7
1
204,984
0
L
Raijin
10,365
942
68
6
3
185,914
2
L
Bellona
9,792
890
8
1
1
217,414
0
L
Neith
9,527
866
67
6
1
199,350
1
W
Horus
12,385
1,126
11
1
3
231,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role