Player Matchup

Janus
Janus
 
Janus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Mckcamp
Artemis
Level 103
God Stats
4W - 5L
1,451 SR
Queue Stats
56W - 74L
1,559 Elo+
Solo
Anhur
Anhur
chilacayote99
Anhur
Level 160
God Stats
9W - 12L
1,486 SR
Queue Stats
221W - 181L
1,622 Elo+
Solo
Hercules
Hercules
whalebert
Hercules
Level 154
God Stats
7W - 3L
1,687 SR
Queue Stats
157W - 164L
1,560 Elo+
Solo
Team Averages
Level 140
1,525 SR
1,548 Elo+

VS

Team Averages
Level 127
1,567 SR
1,544 Elo+
Ymir
Ymir
 
Ymir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Baylenator
Scylla
Level 119
God Stats
10W - 6L
1,642 SR
Queue Stats
236W - 189L
1,573 Elo+
Party 2
Hercules
Hercules
Gunlodr
Hercules
Level 120
God Stats
0W - 3L
1,580 SR
Queue Stats
14W - 18L
1,528 Elo+
Party 1
Janus
Janus
Luteytoons
Janus
Level 123
God Stats
32W - 33L
1,564 SR
Queue Stats
449W - 414L
1,520 Elo+
Party 2
Jing Wei
Jing Wei
Vezoroze
Jing Wei
Level 124
God Stats
2W - 3L
1,550 SR
Queue Stats
56W - 51L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
1 / 2 / 3
7,372
737
7,032
5,484
1,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
 
Bacchus
12
1 / 1 / 3
6,937
694
4,148
7,880
6,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
Mckcamp
Artemis
13
2 / 2 / 5
7,364
736
4,772
4,820
1,619
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 0 / 5
8,028
803
5,239
4,066
1,350
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hercules
whalebert
Hercules
14
5 / 0 / 6
8,320
832
10,605
9,789
9,211
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
1 / 4 / 1
6,443
644
4,020
12,720
8,518
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Scylla
Baylenator
Scylla
14
1 / 2 / 2
7,042
704
8,305
6,450
2,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
Gunlodr
Hercules
9
1 / 3 / 0
5,747
575
1,257
5,162
2,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Janus
13
0 / 2 / 2
6,666
667
4,952
6,515
2,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
Vezoroze
Jing Wei
15
2 / 0 / 0
7,814
781
4,144
6,120
2,202
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
11
Kills
5
5
Deaths
11
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
2
3
1.25
W
Bacchus
 
Bacchus
1
1
3
2.5
L
Ymir
 
Ymir
1
4
1
0.38
L
Scylla
Baylenator
Scylla
1
2
2
1
L
Hercules
Gunlodr
Hercules
1
3
0
0.33
L
Janus
0
2
2
0.5
W
Artemis
Mckcamp
Artemis
2
2
5
2.25
L
Jing Wei
Vezoroze
Jing Wei
2
0
0
2
W
2
0
5
4.5
W
Hercules
whalebert
Hercules
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,796
Damage
22,678
32,039
Taken
36,967
20,763
Mitigated
18,336
10,525
Healing
4,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
7,032
247
0
1,618
5,484
1,897
324
2,828
2,656
29,549
0
W
Bacchus
 
Bacchus
4,148
31
0
1,310
7,880
6,686
1
5,121
2,720
13,039
0
L
Ymir
 
Ymir
4,020
1,128
0
1,052
12,720
8,518
0
1,919
10,265
13,100
0
L
Scylla
Baylenator
Scylla
8,305
888
0
460
6,450
2,349
1
4,531
1,761
24,896
0
L
Hercules
Gunlodr
Hercules
1,257
578
0
936
5,162
2,935
0
862
4,120
0
1,421
L
Janus
4,952
33
437
575
6,515
2,332
0
2,918
3,385
27,607
0
W
Artemis
Mckcamp
Artemis
4,772
1,856
0
1,193
4,820
1,619
1,402
2,970
1,850
0
22,723
L
Jing Wei
Vezoroze
Jing Wei
4,144
3,287
0
929
6,120
2,202
306
460
5,435
0
37,005
W
5,239
2,787
0
500
4,066
1,350
712
1,664
2,325
0
38,095
W
Hercules
whalebert
Hercules
10,605
4,340
0
5,904
9,789
9,211
157
5,200
4,467
0
18,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,021
Gold Earned
33,712
243
Minions Killed
225
9
Camps Cleared
7
965,471
Distance Traveled
861,651
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,372
737
73
7
0
201,564
1
W
Bacchus
6,937
694
16
2
1
214,066
3
L
Ymir
6,443
644
22
2
3
170,967
0
L
Scylla
7,042
704
45
5
1
179,904
2
L
Hercules
5,747
575
1
0
1
90,671
0
L
Janus
6,666
667
65
7
1
198,324
7
W
Artemis
7,364
736
42
4
2
171,087
3
L
Jing Wei
7,814
781
92
9
1
221,785
3
W
Anhur
8,028
803
86
9
4
181,568
4
W
Hercules
8,320
832
26
3
2
197,186
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role