Player Matchup

Sol
Sol
Birdman913
Sol
Level 29
God Stats
2W - 2L
1,562 SR
Queue Stats
35W - 50L
1,386 Elo+
Party 1
Hercules
Hercules
PurplePyrex
Hercules
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 23L
1,460 Elo+
Party 1
Cthulhu
Cthulhu
Vleb
Cthulhu
Level 36
God Stats
3W - 3L
1,547 SR
Queue Stats
73W - 106L
1,391 Elo+
Party 1
Pele
Pele
pragmaticon
Pele
Level 40
God Stats
0W - 1L
1,254 SR
Queue Stats
71W - 105L
1,381 Elo+
Party 1
Rama
Rama
skinnypeen69
Rama
Level 13
God Stats
1W - 3L
1,718 SR
Queue Stats
9W - 22L
1,431 Elo+
Party 1
Team Averages
Level 26
1,516 SR
1,410 Elo+

VS

Team Averages
Level 15
1,506 SR
1,502 Elo+
Medusa
Medusa
 
Medusa
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Charm8
Morgan Le Fay
Level 29
God Stats
2W - 4L
1,483 SR
Queue Stats
423W - 391L
1,657 Elo+
Solo
Nemesis
Nemesis
Immlerith
Nemesis
Level 15
God Stats
3W - 4L
1,548 SR
Queue Stats
17W - 23L
1,425 Elo+
Solo
Nike
Nike
Scarhawks
Nike
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,449 Elo+
Solo
Ymir
Ymir
hysontyr
Ymir
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 12L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 2
8,057
504
12,080
9,579
2,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hercules
PurplePyrex
Hercules
12
0 / 7 / 0
7,267
454
5,227
13,384
10,655
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
Vleb
Cthulhu
9
1 / 6 / 2
6,273
392
5,510
15,288
12,776
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
4 / 5 / 2
7,825
489
8,726
11,818
4,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
2 / 4 / 3
7,086
443
4,410
7,380
1,801
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
18
12 / 1 / 4
11,473
717
20,941
15,829
6,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Charm8
Morgan Le Fay
17
9 / 0 / 4
10,640
665
11,477
11,902
6,214
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
Immlerith
Nemesis
13
3 / 2 / 4
9,088
568
2,697
9,465
4,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nike
13
1 / 2 / 5
8,459
529
4,737
13,595
7,491
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
12
0 / 5 / 3
8,410
526
2,451
12,870
7,273
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
45
10
Kills
25
25
Deaths
10
9
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
12
1
4
14
L
3
3
2
1.33
W
Morgan Le Fay
Charm8
Morgan Le Fay
9
0
4
11
W
Nemesis
Immlerith
Nemesis
3
2
4
2.5
L
Hercules
PurplePyrex
Hercules
0
7
0
0
W
Nike
1
2
5
1.75
L
Cthulhu
Vleb
Cthulhu
1
6
2
0.33
W
Ymir
0
5
3
0.3
L
4
5
2
1
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,953
Damage
42,303
57,449
Taken
63,661
32,554
Mitigated
32,192
12,942
Healing
18,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
20,941
14,213
0
9,564
15,829
6,281
2,784
5,383
10,446
0
107,201
L
12,080
5,038
0
3,742
9,579
2,371
135
1,818
7,701
47,171
0
W
Morgan Le Fay
Charm8
Morgan Le Fay
11,477
1,791
0
3,813
11,902
6,214
782
2,307
9,595
62,059
0
W
Nemesis
Immlerith
Nemesis
2,697
613
0
3,980
9,465
4,933
0
1,756
7,709
0
56,916
L
Hercules
PurplePyrex
Hercules
5,227
906
0
1,908
13,384
10,655
154
7,944
5,440
10,581
27,364
W
Nike
4,737
847
0
1,150
13,595
7,491
230
2,622
10,973
972
41,584
L
Cthulhu
Vleb
Cthulhu
5,510
354
20
3,971
15,288
12,776
210
2,192
13,096
24,857
0
W
Ymir
2,451
227
0
250
12,870
7,273
249
6,946
5,924
28,389
0
L
8,726
1,696
0
2,055
11,818
4,951
0
2,203
9,593
0
48,031
L
4,410
3,455
0
1,246
7,380
1,801
420
106
7,274
0
32,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,508
Gold Earned
48,070
357
Minions Killed
474
0
Camps Cleared
0
1,415,936
Distance Traveled
1,612,704
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,473
717
159
10
0
296,674
7
L
Sol
8,057
504
82
5
0
247,241
4
W
Morgan Le Fay
10,640
665
106
7
0
307,677
2
W
Nemesis
9,088
568
78
5
0
361,308
1
L
Hercules
7,267
454
84
5
0
297,238
1
W
Nike
8,459
529
74
5
0
333,485
0
L
Cthulhu
6,273
392
35
2
0
295,580
1
W
Ymir
8,410
526
57
4
0
313,560
3
L
Pele
7,825
489
75
5
0
313,703
1
L
Rama
7,086
443
81
5
0
262,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role