Player Matchup

Janus
Janus
IndyPlaysTwitch
Janus
Level 67
God Stats
12W - 3L
1,686 SR
Queue Stats
170W - 88L
1,743 Elo+
Party 1
Danzaburou
Danzaburou
NyaughtyCat
Danzaburou
Level 29
God Stats
2W - 0L
1,849 SR
Queue Stats
72W - 20L
1,908 Elo+
Party 1
Geb
Geb
OneScoopPoodle
Geb
Level 143
God Stats
4W - 3L
1,451 SR
Queue Stats
238W - 260L
1,581 Elo+
Party 1
Da Ji
Da Ji
Starkzy7890
Da Ji
Level 101
God Stats
5W - 3L
1,591 SR
Queue Stats
176W - 196L
1,373 Elo+
Party 1
Tyr
Tyr
xxxhieixxx
Tyr
Level 143
God Stats
5W - 5L
1,701 SR
Queue Stats
111W - 85L
1,685 Elo+
Party 1
Team Averages
Level 97
1,656 SR
1,658 Elo+

VS

Team Averages
Level 42
1,508 SR
1,506 Elo+
Izanami
Izanami
 
Izanami
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
Amakki7
Fenrir
Level 67
God Stats
8W - 7L
1,636 SR
Queue Stats
203W - 196L
1,499 Elo+
Solo
Hel
Hel
NinjaAllah
Hel
Level 16
God Stats
4W - 8L
1,439 SR
Queue Stats
6W - 9L
1,572 Elo+
Party 2
Artio
Artio
PyrusRovan
Artio
Level 46
God Stats
2W - 2L
1,466 SR
Queue Stats
12W - 17L
1,476 Elo+
Party 2
Yemoja
Yemoja
SwaGxKingZz69
Yemoja
Level 25
God Stats
3W - 4L
1,500 SR
Queue Stats
6W - 9L
1,482 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 3
7,686
591
6,818
3,912
1,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
NyaughtyCat
Danzaburou
13
4 / 2 / 2
7,939
611
8,000
8,619
2,844
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
2 / 0 / 5
7,036
541
3,734
8,005
6,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
5 / 1 / 1
7,496
577
4,508
9,148
3,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 1 / 10
7,301
562
5,877
12,212
6,989
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
1 / 3 / 1
7,098
546
5,998
7,788
1,859
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Amakki7
Fenrir
11
3 / 3 / 0
6,808
524
6,031
11,887
5,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
0 / 5 / 0
5,477
421
1,341
7,789
2,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
10
0 / 1 / 0
6,137
472
3,230
6,283
5,274
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

8
1 / 2 / 1
6,127
471
3,526
7,292
4,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
14
Kills
5
5
Deaths
14
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
3
1
0.5
L
Fenrir
Amakki7
Fenrir
3
3
0
1
W
3
1
3
4.5
L
0
5
0
0
W
Danzaburou
NyaughtyCat
Danzaburou
4
2
2
2.5
W
2
0
5
4.5
L
Artio
0
1
0
0
W
5
1
1
5.5
L
1
2
1
0.75
W
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,937
Damage
20,126
41,896
Taken
41,039
20,924
Mitigated
19,908
14,330
Healing
12,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,998
4,781
0
1,508
7,788
1,859
900
356
7,432
0
56,792
L
Fenrir
Amakki7
Fenrir
6,031
1,862
0
3,168
11,887
5,864
0
3,780
7,969
0
32,700
W
6,818
232
0
868
3,912
1,190
296
1,202
2,686
54,214
0
L
1,341
256
517
1,835
7,789
2,040
588
3,094
4,495
27,183
0
W
Danzaburou
NyaughtyCat
Danzaburou
8,000
3,945
0
3,748
8,619
2,844
0
1,323
7,296
0
61,693
W
3,734
302
0
1,539
8,005
6,742
0
1,196
6,730
15,149
0
L
Artio
3,230
72
65
2,668
6,283
5,274
0
1,574
4,691
25,297
0
W
4,508
1,015
0
4,360
9,148
3,159
69
1,238
7,910
0
36,804
L
3,526
615
727
1,829
7,292
4,871
0
2,068
5,142
11,669
0
W
5,877
790
0
3,815
12,212
6,989
25
3,004
9,020
3,519
29,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,458
Gold Earned
31,647
369
Minions Killed
300
0
Camps Cleared
0
1,374,997
Distance Traveled
1,217,307
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,098
546
108
8
0
240,843
5
L
Fenrir
6,808
524
69
5
0
255,323
3
W
Janus
7,686
591
102
8
0
263,625
3
L
Hel
5,477
421
53
4
0
218,405
0
W
Danzaburou
7,939
611
97
7
0
255,911
3
W
Geb
7,036
541
23
2
0
282,695
2
L
Artio
6,137
472
56
4
0
262,381
4
W
Da Ji
7,496
577
76
6
0
291,105
2
L
Yemoja
6,127
471
14
1
0
240,355
0
W
Tyr
7,301
562
71
5
0
281,661
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role