Player Matchup

He Bo
He Bo
Gorklax
He Bo
Level 123
God Stats
2W - 0L
1,285 SR
Queue Stats
55W - 21L
1,815 Elo+
Party 2
Heimdallr
Heimdallr
MrFahrenheit
Heimdallr
Level 159
God Stats
10W - 2L
1,879 SR
Queue Stats
156W - 63L
1,824 Elo+
Party 2
Osiris
Osiris
Mulchdealer
Osiris
Level 26
God Stats
1W - 0L
1,267 SR
Queue Stats
8W - 0L
1,910 Elo+
Party 2
Ymir
Ymir
Sethamphetamine
Ymir
Level 152
God Stats
11W - 5L
1,692 SR
Queue Stats
144W - 61L
1,812 Elo+
Party 2
Team Averages
Level 115
1,531 SR
1,840 Elo+

VS

Team Averages
Level 52
1,836 SR
1,620 Elo+
Xing Tian
Xing Tian
BestAlgorithm
Xing Tian
Level 29
God Stats
0W - 1L
1,886 SR
Queue Stats
13W - 5L
1,755 Elo+
Party 1
Baron Samedi
Baron Samedi
Fateqt
Baron Samedi
Level 29
God Stats
2W - 1L
1,965 SR
Queue Stats
4W - 3L
1,521 Elo+
Party 1
Amaterasu
Amaterasu
KyleStrife
Amaterasu
Level 103
God Stats
0W - 1L
1,834 SR
Queue Stats
25W - 13L
1,633 Elo+
Party 1
Skadi
Skadi
ReverendSurge
Skadi
Level 45
God Stats
1W - 1L
1,660 SR
Queue Stats
19W - 10L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Gorklax
He Bo
16
5 / 0 / 6
10,078
840
9,731
5,689
2,884
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
MrFahrenheit
Heimdallr
16
7 / 0 / 3
10,549
879
14,368
9,182
4,416
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
15
4 / 1 / 5
9,924
827
8,751
8,798
10,155
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
1 / 1 / 10
10,020
835
4,744
12,314
15,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BestAlgorithm
Xing Tian
14
1 / 2 / 0
8,404
700
3,258
12,272
12,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
Fateqt
Baron Samedi
13
0 / 5 / 1
7,735
645
5,837
10,858
6,620
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Amaterasu
KyleStrife
Amaterasu
14
0 / 4 / 1
8,094
675
5,052
11,600
10,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
0 / 6 / 1
7,524
627
3,835
10,128
4,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
4
17
Kills
1
2
Deaths
17
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
BestAlgorithm
Xing Tian
1
2
0
0.5
L
Baron Samedi
Fateqt
Baron Samedi
0
5
1
0.1
W
He Bo
Gorklax
He Bo
5
0
6
8
L
Amaterasu
KyleStrife
Amaterasu
0
4
1
0.13
W
Heimdallr
MrFahrenheit
Heimdallr
7
0
3
8.5
W
Osiris
4
1
5
6.5
L
0
6
1
0.08
W
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,594
Damage
17,982
35,983
Taken
44,858
32,608
Mitigated
34,584
8,353
Healing
6,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
BestAlgorithm
Xing Tian
3,258
99
0
465
12,272
12,907
187
4,450
7,822
23,417
0
L
Baron Samedi
Fateqt
Baron Samedi
5,837
423
614
2,506
10,858
6,620
0
4,600
6,258
28,807
0
W
He Bo
Gorklax
He Bo
9,731
197
130
3,088
5,689
2,884
937
1,551
4,138
33,557
0
L
Amaterasu
KyleStrife
Amaterasu
5,052
1,252
0
2,148
11,600
10,757
576
3,073
8,527
0
27,016
W
Heimdallr
MrFahrenheit
Heimdallr
14,368
8,926
0
2,175
9,182
4,416
5,427
1,929
7,035
0
59,810
W
Osiris
8,751
2,011
192
1,360
8,798
10,155
705
2,811
5,987
0
28,375
L
3,835
1,760
0
614
10,128
4,300
0
2,865
7,263
0
18,115
W
4,744
957
0
1,408
12,314
15,153
484
3,158
8,820
12,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,571
Gold Earned
31,757
209
Minions Killed
180
9
Camps Cleared
10
1,009,774
Distance Traveled
830,067
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
8,404
700
43
4
1
226,910
4
L
Baron Samedi
7,735
645
57
5
2
173,677
1
W
He Bo
10,078
840
64
5
3
252,400
1
L
Amaterasu
8,094
675
52
4
5
277,904
1
W
Heimdallr
10,549
879
94
8
2
252,580
2
W
Osiris
9,924
827
33
3
3
275,520
1
L
Skadi
7,524
627
28
2
2
151,576
0
W
Ymir
10,020
835
18
2
1
229,274
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role