Player Matchup

Ymir
Ymir
Deadra Knight
Ymir
Level 48
God Stats
11W - 9L
1,525 SR
Queue Stats
45W - 55L
1,370 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Dominus Sal
Tsukuyomi
Level 114
God Stats
1W - 2L
1,143 SR
Queue Stats
144W - 150L
1,459 Elo+
Party 1
Merlin
Merlin
Groh Khan
Merlin
Level 86
God Stats
4W - 2L
1,218 SR
Queue Stats
130W - 140L
1,460 Elo+
Party 1
Zhong Kui
Zhong Kui
PremumRegim
Zhong Kui
Level 84
God Stats
14W - 14L
1,560 SR
Queue Stats
99W - 100L
1,461 Elo+
Party 1
Artemis
Artemis
xShuMomo
Artemis
Level 4
God Stats
1W - 1L
1,326 SR
Queue Stats
7W - 8L
1,189 Elo+
Party 1
Team Averages
Level 67
1,354 SR
1,388 Elo+

VS

Team Averages
Level 56
1,529 SR
1,426 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Lilyface25
Cerberus
Level 89
God Stats
11W - 6L
1,728 SR
Queue Stats
494W - 499L
1,425 Elo+
Party 2
Danzaburou
Danzaburou
PapaTut9701
Danzaburou
Level 61
God Stats
85W - 90L
1,519 SR
Queue Stats
239W - 299L
1,419 Elo+
Party 2
Cthulhu
Cthulhu
TLK superGman28
Cthulhu
Level 29
God Stats
60W - 53L
1,493 SR
Queue Stats
249W - 271L
1,391 Elo+
Party 2
Vulcan
Vulcan
toastydonkey333
Vulcan
Level 66
God Stats
6W - 16L
1,405 SR
Queue Stats
240W - 301L
1,396 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 4
9,094
455
3,297
16,787
11,518
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Tsukuyomi
Dominus Sal
Tsukuyomi
19
10 / 1 / 4
12,029
601
15,426
16,758
5,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
Groh Khan
Merlin
19
5 / 0 / 5
11,458
573
10,846
9,383
3,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Zhong Kui
PremumRegim
Zhong Kui
18
2 / 2 / 2
11,319
566
14,203
14,810
8,858
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
xShuMomo
Artemis
14
2 / 5 / 3
9,091
455
5,696
7,677
2,441
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
14
0 / 5 / 3
8,518
426
6,122
17,757
6,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
Lilyface25
Cerberus
17
2 / 2 / 1
9,790
490
8,422
22,277
17,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
PapaTut9701
Danzaburou
14
6 / 3 / 0
9,945
497
5,982
10,336
3,626
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

13
1 / 5 / 5
8,490
425
9,600
16,269
12,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
1 / 5 / 1
9,858
493
11,156
9,784
3,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
20
20
Kills
10
10
Deaths
20
18
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
0
5
3
0.3
W
1
2
4
1.5
W
Tsukuyomi
Dominus Sal
Tsukuyomi
10
1
4
12
W
Merlin
Groh Khan
Merlin
5
0
5
7.5
L
Cerberus
Lilyface25
Cerberus
2
2
1
1.25
L
Danzaburou
PapaTut9701
Danzaburou
6
3
0
2
W
Zhong Kui
PremumRegim
Zhong Kui
2
2
2
1.5
L
1
5
5
0.7
L
1
5
1
0.3
W
Artemis
xShuMomo
Artemis
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,468
Damage
41,282
65,415
Taken
76,423
31,913
Mitigated
43,212
25,745
Healing
23,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
6,122
1,452
0
3,826
17,757
6,025
0
4,867
12,890
67,844
0
W
3,297
576
0
2,234
16,787
11,518
262
7,088
9,222
31,680
0
W
Tsukuyomi
Dominus Sal
Tsukuyomi
15,426
5,218
0
8,659
16,758
5,970
707
7,526
8,953
0
91,706
W
Merlin
Groh Khan
Merlin
10,846
561
570
3,737
9,383
3,126
2,508
5,578
3,573
83,223
0
L
Cerberus
Lilyface25
Cerberus
8,422
787
0
13,040
22,277
17,239
928
11,974
10,303
65,201
0
L
Danzaburou
PapaTut9701
Danzaburou
5,982
3,356
0
2,769
10,336
3,626
882
1,124
9,212
0
55,819
W
Zhong Kui
PremumRegim
Zhong Kui
14,203
2,541
202
10,343
14,810
8,858
3,071
8,965
4,282
74,082
0
L
9,600
569
634
3,246
16,269
12,668
0
5,174
11,095
33,968
0
L
11,156
1,585
0
130
9,784
3,654
608
5,692
4,092
68,929
0
W
Artemis
xShuMomo
Artemis
5,696
3,709
0
0
7,677
2,441
577
3,271
4,085
0
34,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,991
Gold Earned
46,601
567
Minions Killed
561
0
Camps Cleared
0
1,842,943
Distance Traveled
1,755,239
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,518
426
104
5
0
361,223
5
W
Ymir
9,094
455
41
2
0
349,933
3
W
Tsukuyomi
12,029
601
140
7
0
444,447
1
W
Merlin
11,458
573
145
7
0
378,168
6
L
Cerberus
9,790
490
170
9
0
342,808
2
L
Danzaburou
9,945
497
103
5
0
338,032
1
W
Zhong Kui
11,319
566
164
8
0
337,250
4
L
Cthulhu
8,490
425
53
3
0
364,386
5
L
Vulcan
9,858
493
131
7
0
348,790
2
W
Artemis
9,091
455
77
4
0
333,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role