Player Matchup

Geb
Geb
Elipie01
Geb
Level 35
God Stats
2W - 1L
1,500 SR
Queue Stats
47W - 41L
1,532 Elo+
Solo
Charybdis
Charybdis
MaulKiller80
Charybdis
Level 142
God Stats
32W - 35L
1,647 SR
Queue Stats
748W - 623L
1,648 Elo+
Party 2
Arachne
Arachne
Xenon78
Arachne
Level 49
God Stats
1W - 5L
1,374 SR
Queue Stats
191W - 168L
1,488 Elo+
Party 2
Janus
Janus
j212427
Janus
Level 159
God Stats
1W - 2L
1,305 SR
Queue Stats
222W - 153L
1,537 Elo+
Party 2
King Arthur
King Arthur
tripleA75
King Arthur
Level 160
God Stats
1W - 2L
1,694 SR
Queue Stats
295W - 196L
1,564 Elo+
Party 2
Team Averages
Level 109
1,504 SR
1,554 Elo+

VS

Team Averages
Level 77
1,560 SR
1,597 Elo+
Thoth
Thoth
Chuckkle
Thoth
Level 124
God Stats
9W - 6L
1,602 SR
Queue Stats
282W - 214L
1,627 Elo+
Party 1
Ullr
Ullr
Dabonare
Ullr
Level 29
God Stats
7W - 2L
1,500 SR
Queue Stats
105W - 66L
1,652 Elo+
Party 1
Nemesis
Nemesis
ItsGarry
Nemesis
Level 69
God Stats
19W - 14L
1,564 SR
Queue Stats
457W - 395L
1,526 Elo+
Party 3
Hou Yi
Hou Yi
RadicalHydra139
Hou Yi
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,558 Elo+
Party 3
Sylvanus
Sylvanus
TVAUSSIE
Sylvanus
Level 146
God Stats
18W - 12L
1,637 SR
Queue Stats
386W - 320L
1,621 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 3
5,222
475
2,009
8,234
2,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
MaulKiller80
Charybdis
9
3 / 2 / 0
5,765
524
4,648
6,495
1,450
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Arachne
Xenon78
Arachne
9
0 / 1 / 1
5,470
497
2,910
7,230
2,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Janus
j212427
Janus
10
0 / 1 / 2
5,740
522
2,987
4,920
1,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
tripleA75
King Arthur
10
0 / 3 / 0
5,444
495
4,077
9,221
5,355
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Chuckkle
Thoth
12
2 / 0 / 1
6,604
600
4,930
2,516
847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ullr
13
3 / 0 / 0
7,241
658
6,701
7,260
2,390
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
ItsGarry
Nemesis
11
1 / 0 / 3
6,354
578
3,072
6,223
2,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
4 / 1 / 5
7,080
644
7,106
7,492
2,522
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
TVAUSSIE
Sylvanus
9
2 / 2 / 5
5,881
535
4,749
6,997
5,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
3
Kills
12
12
Deaths
3
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Thoth
Chuckkle
Thoth
2
0
1
2.5
W
Ullr
3
0
0
3
L
0
5
3
0.3
W
Nemesis
ItsGarry
Nemesis
1
0
3
2.5
L
Charybdis
MaulKiller80
Charybdis
3
2
0
1.5
W
4
1
5
6.5
W
Sylvanus
TVAUSSIE
Sylvanus
2
2
5
2.25
L
Arachne
Xenon78
Arachne
0
1
1
0.5
L
Janus
j212427
Janus
0
1
2
1
L
King Arthur
tripleA75
King Arthur
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,631
Damage
26,558
36,100
Taken
30,488
13,135
Mitigated
13,943
10,624
Healing
10,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
Chuckkle
Thoth
4,930
38
0
941
2,516
847
126
823
1,693
41,603
0
W
Ullr
6,701
4,157
0
3,212
7,260
2,390
264
340
6,448
0
42,917
L
2,009
403
0
1,588
8,234
2,563
0
2,213
5,943
8,835
0
W
Nemesis
ItsGarry
Nemesis
3,072
1,768
0
920
6,223
2,568
0
362
5,861
0
41,911
L
Charybdis
MaulKiller80
Charybdis
4,648
2,341
0
1,531
6,495
1,450
0
2,548
3,895
0
29,511
W
7,106
4,227
0
2,582
7,492
2,522
509
606
6,766
0
45,476
W
Sylvanus
TVAUSSIE
Sylvanus
4,749
1,612
851
2,280
6,997
5,616
854
2,633
4,252
18,021
4,862
L
Arachne
Xenon78
Arachne
2,910
1,702
0
3,065
7,230
2,481
0
335
6,883
0
31,097
L
Janus
j212427
Janus
2,987
454
0
1,058
4,920
1,286
0
3,597
1,029
38,408
0
L
King Arthur
tripleA75
King Arthur
4,077
193
0
3,382
9,221
5,355
0
0
9,221
0
27,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,641
Gold Earned
33,160
270
Minions Killed
407
0
Camps Cleared
0
1,129,455
Distance Traveled
1,022,981
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
6,604
600
87
8
0
208,483
4
W
Ullr
7,241
658
99
9
0
192,610
0
L
Geb
5,222
475
9
1
0
220,532
4
W
Nemesis
6,354
578
83
8
0
250,135
3
L
Charybdis
5,765
524
54
5
0
210,322
5
W
Hou Yi
7,080
644
88
8
0
197,014
1
W
Sylvanus
5,881
535
50
5
0
174,739
0
L
Arachne
5,470
497
71
6
0
256,189
3
L
Janus
5,740
522
85
8
0
227,825
2
L
King Arthur
5,444
495
51
5
0
214,587
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role