Player Matchup

Serqet
Serqet
Big_Skinny54
Serqet
Level 124
God Stats
4W - 5L
1,460 SR
Queue Stats
301W - 284L
1,572 Elo+
Party 1
Neith
Neith
Blue_Ranger_19
Neith
Level 149
God Stats
3W - 6L
1,517 SR
Queue Stats
98W - 126L
1,518 Elo+
Party 1
Jormungandr
Jormungandr
GoudaBaby32
Jormungandr
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 66L
1,531 Elo+
Party 1
Tiamat
Tiamat
RAM127-
Tiamat
Level 106
God Stats
5W - 4L
1,459 SR
Queue Stats
23W - 30L
1,463 Elo+
Party 1
Terra
Terra
termiteburger01
Terra
Level 158
God Stats
1W - 6L
1,354 SR
Queue Stats
260W - 268L
1,559 Elo+
Party 1
Team Averages
Level 129
1,458 SR
1,529 Elo+

VS

Team Averages
Level 97
1,457 SR
1,545 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
Chimpa2198
Artio
Level 68
God Stats
2W - 2L
1,218 SR
Queue Stats
393W - 298L
1,565 Elo+
Party 2
Medusa
Medusa
emilioMvela
Medusa
Level 122
God Stats
2W - 2L
1,407 SR
Queue Stats
323W - 326L
1,572 Elo+
Party 2
Erlang Shen
Erlang Shen
iHumbleSensei
Erlang Shen
Level 105
God Stats
7W - 4L
1,660 SR
Queue Stats
327W - 296L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
15
3 / 4 / 1
9,281
488
6,419
14,281
4,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
5 / 5 / 1
9,665
509
15,352
13,157
4,314
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
GoudaBaby32
Jormungandr
12
3 / 8 / 5
8,005
421
7,200
21,472
19,232
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
RAM127-
Tiamat
11
0 / 8 / 2
7,076
372
3,700
10,847
4,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 4 / 3
8,552
450
9,066
17,674
17,824
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
18
3 / 1 / 2
11,193
589
10,031
11,651
10,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Merlin
 
Merlin
17
11 / 1 / 5
11,129
586
14,640
10,434
4,830
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artio
14
3 / 3 / 14
9,917
522
5,149
18,922
20,675
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
16
6 / 4 / 7
10,850
571
16,746
13,199
5,856
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Erlang Shen
iHumbleSensei
Erlang Shen
17
6 / 2 / 7
10,856
571
12,743
14,682
8,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
64
11
Kills
29
29
Deaths
11
12
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
3
1
2
4
W
Merlin
 
Merlin
11
1
5
13.5
L
Serqet
3
4
1
0.88
L
5
5
1
1.1
W
Artio
3
3
14
3.33
L
Jormungandr
GoudaBaby32
Jormungandr
3
8
5
0.69
L
Tiamat
RAM127-
Tiamat
0
8
2
0.13
W
Medusa
6
4
7
2.38
W
Erlang Shen
iHumbleSensei
Erlang Shen
6
2
7
4.75
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,737
Damage
59,309
77,431
Taken
68,888
51,086
Mitigated
49,748
15,948
Healing
22,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
10,031
2,307
630
4,104
11,651
10,255
1,774
3,963
6,910
67,546
16,288
W
Merlin
 
Merlin
14,640
1,388
0
4,146
10,434
4,830
1,509
2,884
6,957
78,585
0
L
Serqet
6,419
586
0
3,463
14,281
4,754
0
4,734
9,547
0
47,041
L
15,352
7,282
0
3,126
13,157
4,314
160
5,007
8,150
0
65,505
W
Artio
5,149
740
877
3,582
18,922
20,675
182
3,804
14,966
23,522
0
L
Jormungandr
GoudaBaby32
Jormungandr
7,200
2,651
0
1,753
21,472
19,232
0
7,690
13,782
24,975
0
L
Tiamat
RAM127-
Tiamat
3,700
703
0
1,364
10,847
4,962
0
4,208
6,639
25,621
0
W
Medusa
16,746
9,846
0
3,517
13,199
5,856
4,424
2,747
10,210
0
81,626
W
Erlang Shen
iHumbleSensei
Erlang Shen
12,743
6,934
0
5,642
14,682
8,132
0
6,136
8,017
0
82,682
L
9,066
1,889
957
5,285
17,674
17,824
0
7,292
10,382
51,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,579
Gold Earned
53,945
421
Minions Killed
558
0
Camps Cleared
0
1,695,620
Distance Traveled
1,709,656
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,193
589
153
8
0
285,696
0
W
Merlin
11,129
586
123
6
0
352,186
4
L
Serqet
9,281
488
82
4
0
381,925
4
L
Neith
9,665
509
119
6
0
310,893
5
W
Artio
9,917
522
25
1
0
363,106
6
L
Jormungandr
8,005
421
37
2
0
345,448
4
L
Tiamat
7,076
372
62
3
0
283,180
1
W
Medusa
10,850
571
135
7
0
310,065
1
W
Erlang Shen
10,856
571
122
6
0
398,603
0
L
Terra
8,552
450
121
6
0
374,174
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role