Player Matchup

Chaac
Chaac
Riser75
Chaac
Level 108
God Stats
2W - 1L
1,505 SR
Queue Stats
26W - 11L
1,774 Elo+
Party 2
Hel
Hel
SnipeYoFace
Hel
Level 160
God Stats
2W - 1L
1,801 SR
Queue Stats
28W - 10L
1,834 Elo+
Party 2
Cthulhu
Cthulhu
milk my goats
Cthulhu
Level 21
God Stats
2W - 0L
1,568 SR
Queue Stats
8W - 2L
1,596 Elo+
Party 2
Team Averages
Level 96
1,625 SR
1,735 Elo+

VS

Team Averages
Level 85
1,547 SR
1,408 Elo+
Hades
Hades
Sloopd
Hades
Level 29
God Stats
19W - 17L
1,378 SR
Queue Stats
58W - 80L
1,341 Elo+
Solo
Ganesha
Ganesha
Timberjr6
Ganesha
Level 111
God Stats
1W - 1L
1,849 SR
Queue Stats
254W - 293L
1,493 Elo+
Party 1
Cupid
Cupid
thannak13
Cupid
Level 116
God Stats
6W - 12L
1,413 SR
Queue Stats
107W - 177L
1,391 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Riser75
Chaac
11
2 / 1 / 7
7,872
656
10,851
13,987
11,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
4 / 3 / 4
8,517
710
10,365
12,421
4,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
12
4 / 2 / 6
9,031
753
5,897
12,851
13,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Sloopd
Hades
12
3 / 2 / 3
7,703
642
12,552
10,226
4,140
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Ganesha
Timberjr6
Ganesha
10
0 / 3 / 6
7,849
654
7,795
12,667
8,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Cupid
thannak13
Cupid
11
3 / 5 / 1
7,710
643
7,431
9,822
3,136
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

PASSIVE - Enemy gods hit by your Basic Attacks have 20% reduced Healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
16
10
Kills
6
6
Deaths
10
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chaac
Riser75
Chaac
2
1
7
5.5
L
Hades
Sloopd
Hades
3
2
3
2.25
W
4
3
4
2
L
Ganesha
Timberjr6
Ganesha
0
3
6
1
W
Cthulhu
4
2
6
3.5
L
Cupid
thannak13
Cupid
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,113
Damage
27,778
39,259
Taken
32,715
29,493
Mitigated
15,764
22,447
Healing
10,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Riser75
Chaac
10,851
1,242
0
4,761
13,987
11,729
315
7,763
6,224
0
18,468
L
Hades
Sloopd
Hades
12,552
1,978
1,530
4,319
10,226
4,140
252
5,193
4,476
28,392
0
W
10,365
915
7,229
7,703
12,421
4,434
258
6,941
5,480
33,358
0
L
Ganesha
Timberjr6
Ganesha
7,795
621
0
3,654
12,667
8,488
120
6,598
5,420
18,977
0
W
Cthulhu
5,897
774
147
2,607
12,851
13,330
383
5,885
6,966
15,568
0
L
Cupid
thannak13
Cupid
7,431
4,044
60
1,134
9,822
3,136
342
4,349
4,909
0
21,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,420
Gold Earned
23,262
111
Minions Killed
97
4
Camps Cleared
3
628,511
Distance Traveled
602,865
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,872
656
27
2
1
218,075
1
L
Hades
7,703
642
44
4
1
190,513
4
W
Hel
8,517
710
63
5
3
199,275
0
L
Ganesha
7,849
654
4
0
0
207,238
1
W
Cthulhu
9,031
753
21
2
0
211,161
0
L
Cupid
7,710
643
49
4
2
205,114
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role