Player Matchup

Sol
Sol
BestMedicSenpai
Sol
Level 76
God Stats
1W - 0L
1,666 SR
Queue Stats
6W - 6L
1,330 Elo+
Solo
Thoth
Thoth
Gamaxy
Thoth
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Charybdis
Charybdis
brunoromanos
Charybdis
Level 142
God Stats
5W - 6L
1,235 SR
Queue Stats
981W - 1,082L
1,438 Elo+
Solo
Tsukuyomi
Tsukuyomi
flamingojuice39
Tsukuyomi
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
137W - 115L
1,535 Elo+
Solo
Bacchus
Bacchus
iHUMALIEN
Bacchus
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 86L
1,421 Elo+
Solo
Team Averages
Level 99
1,480 SR
1,445 Elo+

VS

Team Averages
Level 74
1,561 SR
1,413 Elo+
Medusa
Medusa
 
Medusa
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
AGodNamedJae
Bastet
Level 95
God Stats
0W - 1L
1,238 SR
Queue Stats
2W - 11L
1,265 Elo+
Party 1
Ganesha
Ganesha
GanjaLord420700
Ganesha
Level 65
God Stats
1W - 1L
1,799 SR
Queue Stats
64W - 97L
1,391 Elo+
Party 1
Chaac
Chaac
Smacks NS
Chaac
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Ares
Ares
fontila101
Ares
Level 106
God Stats
1W - 2L
1,770 SR
Queue Stats
40W - 52L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 11
8,543
1,068
10,016
7,689
2,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thoth
Gamaxy
Thoth
14
4 / 1 / 12
8,273
1,034
5,952
4,472
1,704
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
brunoromanos
Charybdis
14
2 / 3 / 16
7,865
983
8,952
6,697
2,677
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
flamingojuice39
Tsukuyomi
16
12 / 2 / 7
9,403
1,175
12,142
8,063
3,407
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
iHUMALIEN
Bacchus
13
1 / 2 / 13
7,786
973
5,810
10,510
13,015
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
5 / 6 / 2
8,004
1,001
7,242
10,449
4,571
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bastet
12
3 / 7 / 4
7,111
889
7,577
8,608
3,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
1 / 5 / 5
6,274
784
7,019
12,175
6,979
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Breastplate

Breastplate

+20
Physical Protection

Chaac
Smacks NS
Chaac
12
0 / 3 / 3
6,177
772
3,734
7,805
9,324
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 4 / 3
5,977
747
2,381
9,836
10,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
26
25
Kills
9
9
Deaths
25
59
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
5
6
2
1
L
Bastet
3
7
4
0.71
W
6
1
11
11.5
W
Thoth
Gamaxy
Thoth
4
1
12
10
L
1
5
5
0.7
L
Chaac
Smacks NS
Chaac
0
3
3
0.5
W
Charybdis
brunoromanos
Charybdis
2
3
16
3.33
W
Tsukuyomi
flamingojuice39
Tsukuyomi
12
2
7
7.75
L
0
4
3
0.38
W
Bacchus
iHUMALIEN
Bacchus
1
2
13
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,872
Damage
27,953
37,431
Taken
48,873
23,543
Mitigated
35,458
10,367
Healing
7,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
7,242
3,384
1,385
1,791
10,449
4,571
0
5,181
5,268
0
17,123
L
Bastet
7,577
1,618
0
0
8,608
3,675
0
3,476
5,132
0
10,649
W
10,016
2,109
721
3,021
7,689
2,740
1,753
2,748
4,941
22,724
0
W
Thoth
Gamaxy
Thoth
5,952
269
73
249
4,472
1,704
562
892
3,580
14,673
0
L
7,019
507
617
608
12,175
6,979
155
5,426
6,749
11,942
0
L
Chaac
Smacks NS
Chaac
3,734
806
101
1,252
7,805
9,324
94
4,199
3,606
0
10,837
W
Charybdis
brunoromanos
Charybdis
8,952
4,191
927
800
6,697
2,677
1,267
1,619
5,078
0
16,480
W
Tsukuyomi
flamingojuice39
Tsukuyomi
12,142
3,538
606
1,397
8,063
3,407
1,167
1,848
6,215
0
21,173
L
2,381
81
752
1,313
9,836
10,909
0
3,496
6,340
3,584
0
W
Bacchus
iHUMALIEN
Bacchus
5,810
522
828
1,745
10,510
13,015
222
2,293
8,217
11,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,870
Gold Earned
33,543
93
Minions Killed
60
0
Camps Cleared
0
821,001
Distance Traveled
718,268
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,004
1,001
33
4
0
130,794
0
L
Bastet
7,111
889
13
2
0
158,796
0
W
Sol
8,543
1,068
35
4
0
165,505
1
W
Thoth
8,273
1,034
27
3
0
165,945
0
L
Ganesha
6,274
784
0
0
0
151,759
0
L
Chaac
6,177
772
12
2
0
152,531
0
W
Charybdis
7,865
983
15
2
0
144,031
0
W
Tsukuyomi
9,403
1,175
8
1
0
183,331
0
L
Ares
5,977
747
2
0
0
124,388
0
W
Bacchus
7,786
973
8
1
0
162,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role