Player Matchup

Cthulhu
Cthulhu
AvocadoCrocs
Cthulhu
Level 26
God Stats
7W - 8L
1,516 SR
Queue Stats
85W - 123L
1,406 Elo+
Solo
Hel
Hel
PusPusioden
Hel
Level 149
God Stats
2W - 0L
1,701 SR
Queue Stats
235W - 138L
1,752 Elo+
Party 1
Fenrir
Fenrir
Кабард
Fenrir
Level 28
God Stats
10W - 6L
1,630 SR
Queue Stats
10W - 6L
1,543 Elo+
Party 1
Team Averages
Level 68
1,616 SR
1,567 Elo+

VS

Team Averages
Level 43
1,476 SR
1,417 Elo+
Thoth
Thoth
ShiftyShafty
Thoth
Level 63
God Stats
5W - 7L
1,432 SR
Queue Stats
143W - 156L
1,416 Elo+
Party 2
Nox
Nox
SoMuchChub
Nox
Level 21
God Stats
162W - 161L
1,556 SR
Queue Stats
180W - 180L
1,511 Elo+
Party 2
Hercules
Hercules
TheYellowPickle
Hercules
Level 45
God Stats
8W - 12L
1,440 SR
Queue Stats
52W - 77L
1,324 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AvocadoCrocs
Cthulhu
13
4 / 1 / 9
10,737
716
8,882
22,870
24,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
4 / 1 / 9
10,361
691
13,823
11,160
5,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
15
7 / 1 / 7
10,781
719
7,777
10,894
7,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 2
8,461
564
11,600
12,293
3,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
2 / 5 / 1
9,063
604
10,645
9,690
3,532
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hercules
11
1 / 4 / 1
8,803
587
6,368
15,211
12,896
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
15
Kills
3
3
Deaths
15
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AvocadoCrocs
Cthulhu
4
1
9
8.5
W
4
1
9
8.5
L
0
6
2
0.17
L
2
5
1
0.5
L
Hercules
1
4
1
0.38
W
Fenrir
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,482
Damage
28,613
44,924
Taken
37,194
37,866
Mitigated
20,063
27,387
Healing
2,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AvocadoCrocs
Cthulhu
8,882
1,070
506
5,172
22,870
24,911
177
10,084
12,786
23,062
0
W
13,823
542
11,248
8,088
11,160
5,247
1,065
5,797
5,363
67,701
0
L
11,600
632
0
582
12,293
3,635
28
8,062
3,949
39,171
0
L
10,645
920
0
0
9,690
3,532
0
7,102
2,588
28,120
0
L
Hercules
6,368
1,007
0
2,241
15,211
12,896
0
7,755
7,144
946
20,783
W
Fenrir
7,777
913
0
2,373
10,894
7,708
1,217
7,157
3,737
0
15,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,879
Gold Earned
26,327
178
Minions Killed
131
10
Camps Cleared
3
926,812
Distance Traveled
829,840
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,737
716
31
2
1
308,664
4
W
Hel
10,361
691
128
9
8
298,301
3
L
Thoth
8,461
564
59
4
2
267,203
0
L
Nox
9,063
604
39
3
1
265,450
0
L
Hercules
8,803
587
33
2
0
297,187
0
W
Fenrir
10,781
719
19
1
1
319,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role