Player Matchup

Sylvanus
Sylvanus
BoundedSine02
Sylvanus
Level 40
God Stats
1W - 1L
1,860 SR
Queue Stats
94W - 14L
1,876 Elo+
Party 2
Izanami
Izanami
MoreDeeze
Izanami
Level 29
God Stats
2W - 2L
1,918 SR
Queue Stats
98W - 16L
1,866 Elo+
Party 2
Nox
Nox
Timmy2thumbs505
Nox
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 16L
1,866 Elo+
Party 2
Team Averages
Level 35
1,759 SR
1,869 Elo+

VS

Team Averages
Level 55
1,409 SR
1,390 Elo+
Sol
Sol
DraeShizzle
Sol
Level 85
God Stats
1W - 1L
1,285 SR
Queue Stats
27W - 34L
1,393 Elo+
Party 1
Medusa
Medusa
fludorianarcher
Medusa
Level 69
God Stats
5W - 10L
1,421 SR
Queue Stats
24W - 34L
1,421 Elo+
Party 1
Sun Wukong
Sun Wukong
zOlOkTheVast
Sun Wukong
Level 12
God Stats
4W - 3L
1,520 SR
Queue Stats
12W - 25L
1,356 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BoundedSine02
Sylvanus
14
6 / 0 / 19
11,583
827
7,994
13,750
18,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
MoreDeeze
Izanami
16
16 / 1 / 9
12,174
870
20,504
13,103
5,508
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
4 / 1 / 18
10,030
716
12,884
8,167
3,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 8 / 0
8,271
591
13,370
13,011
3,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
1 / 9 / 1
8,590
614
9,720
14,708
4,073
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
zOlOkTheVast
Sun Wukong
11
0 / 9 / 2
8,097
578
4,810
20,375
14,351
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
5
26
Kills
2
2
Deaths
26
46
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
BoundedSine02
Sylvanus
6
0
19
15.5
W
1
8
0
0.13
L
Izanami
MoreDeeze
Izanami
16
1
9
20.5
L
4
1
18
13
W
1
9
1
0.17
W
Sun Wukong
zOlOkTheVast
Sun Wukong
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,382
Damage
27,900
35,020
Taken
48,094
28,006
Mitigated
21,552
14,713
Healing
5,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
BoundedSine02
Sylvanus
7,994
1,659
4,541
5,551
13,750
18,924
374
4,604
8,700
25,525
0
W
13,370
1,899
98
2,486
13,011
3,128
0
6,711
6,179
28,378
0
L
Izanami
MoreDeeze
Izanami
20,504
15,088
0
3,649
13,103
5,508
1,683
4,738
7,945
0
71,203
L
12,884
1,084
0
972
8,167
3,574
595
3,166
4,704
27,613
0
W
9,720
3,476
0
0
14,708
4,073
0
5,661
9,013
0
32,000
W
Sun Wukong
zOlOkTheVast
Sun Wukong
4,810
695
93
3,148
20,375
14,351
0
8,541
11,708
0
17,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,787
Gold Earned
24,958
183
Minions Killed
128
10
Camps Cleared
3
716,104
Distance Traveled
660,012
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
11,583
827
41
3
3
221,148
5
W
Sol
8,271
591
51
4
0
220,367
0
L
Izanami
12,174
870
113
8
6
250,940
2
L
Nox
10,030
716
29
2
1
244,016
4
W
Medusa
8,590
614
44
3
2
220,092
0
W
Sun Wukong
8,097
578
33
2
1
219,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role