Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sobek
Sobek
 
Sobek
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Amaterasu
Amaterasu
 
Amaterasu
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
MrPrincipalis
Tiamat
Level 107
God Stats
0W - 4L
1,303 SR
Queue Stats
76W - 60L
1,450 Elo+
Party 2
Ah Puch
Ah Puch
Sprys
Ah Puch
Level 91
God Stats
0W - 1L
1,710 SR
Queue Stats
11W - 6L
1,543 Elo+
Party 2
Team Averages
Level 118
1,503 SR
1,499 Elo+

VS

Team Averages
Level 143
1,520 SR
1,468 Elo+
Da Ji
Da Ji
ExplosoDM
Da Ji
Level 155
God Stats
2W - 0L
1,639 SR
Queue Stats
84W - 87L
1,492 Elo+
Party 1
Tyr
Tyr
PAPALegoLas666
Tyr
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 26L
1,419 Elo+
Party 1
Hel
Hel
SrPiojoso
Hel
Level 123
God Stats
8W - 3L
1,609 SR
Queue Stats
121W - 127L
1,479 Elo+
Solo
Zhong Kui
Zhong Kui
eaexavier_
Zhong Kui
Level 139
God Stats
1W - 2L
1,500 SR
Queue Stats
44W - 48L
1,448 Elo+
Party 1
Bastet
Bastet
olsayd
Bastet
Level 147
God Stats
4W - 7L
1,350 SR
Queue Stats
405W - 348L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
17
4 / 5 / 6
10,762
717
8,997
19,491
18,080
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
 
Sobek
17
2 / 5 / 10
10,249
683
10,669
25,040
34,037
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amaterasu
 
Amaterasu
15
3 / 7 / 6
9,282
619
13,848
25,137
28,999
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
1 / 7 / 11
9,373
625
16,120
16,589
11,373
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ah Puch
Sprys
Ah Puch
19
6 / 9 / 8
11,505
767
23,491
21,952
11,031
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
ExplosoDM
Da Ji
16
7 / 6 / 13
11,450
763
15,187
17,473
10,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
3 / 3 / 17
11,659
777
10,948
18,419
18,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

19
5 / 2 / 20
11,724
782
13,722
18,980
20,012
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Zhong Kui
eaexavier_
Zhong Kui
20
11 / 3 / 14
12,699
847
31,836
25,760
19,130
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
olsayd
Bastet
20
7 / 3 / 20
11,946
796
24,851
15,982
15,425
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
117
16
Kills
33
33
Deaths
17
41
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
4
5
6
1.4
L
Sobek
 
Sobek
2
5
10
1.4
L
Amaterasu
 
Amaterasu
3
7
6
0.86
W
Da Ji
ExplosoDM
Da Ji
7
6
13
2.25
L
1
7
11
0.93
W
3
3
17
3.83
L
Ah Puch
Sprys
Ah Puch
6
9
8
1.11
W
5
2
20
7.5
W
Zhong Kui
eaexavier_
Zhong Kui
11
3
14
6
W
Bastet
olsayd
Bastet
7
3
20
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,125
Damage
96,544
108,209
Taken
96,614
103,520
Mitigated
83,226
37,412
Healing
59,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
8,997
1,620
10,961
5,146
19,491
18,080
0
5,672
13,819
24,897
0
L
Sobek
 
Sobek
10,669
1,184
1,903
5,405
25,040
34,037
0
13,038
12,002
17,538
0
L
Amaterasu
 
Amaterasu
13,848
3,834
914
6,657
25,137
28,999
13
14,548
10,589
0
22,386
W
Da Ji
ExplosoDM
Da Ji
15,187
3,495
338
3,277
17,473
10,292
1,091
10,111
7,362
0
19,518
L
16,120
2,366
157
2,823
16,589
11,373
0
7,044
9,545
24,673
0
W
10,948
1,186
236
4,107
18,419
18,367
462
10,726
7,693
0
20,835
L
Ah Puch
Sprys
Ah Puch
23,491
1,247
560
2,886
21,952
11,031
0
5,256
16,696
52,342
0
W
13,722
1,220
20,123
13,296
18,980
20,012
878
11,901
7,079
24,300
0
W
Zhong Kui
eaexavier_
Zhong Kui
31,836
1,984
0
12,705
25,760
19,130
2,185
18,016
7,744
59,632
0
W
Bastet
olsayd
Bastet
24,851
5,822
1,677
3,871
15,982
15,425
427
8,523
7,459
0
35,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,171
Gold Earned
59,478
160
Minions Killed
152
0
Camps Cleared
0
1,206,621
Distance Traveled
1,630,111
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
10,762
717
34
2
0
236,750
1
L
Sobek
10,249
683
15
1
0
271,080
0
L
Amaterasu
9,282
619
19
1
0
262,032
0
W
Da Ji
11,450
763
4
0
0
292,327
2
L
Tiamat
9,373
625
14
1
0
225,181
0
W
Tyr
11,659
777
24
2
0
377,341
1
L
Ah Puch
11,505
767
78
5
0
211,578
0
W
Hel
11,724
782
27
2
0
312,483
2
W
Zhong Kui
12,699
847
70
5
0
285,105
0
W
Bastet
11,946
796
27
2
0
362,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role