Player Matchup

Ymir
Ymir
BASHIHACECACA
Ymir
Level 29
God Stats
3W - 2L
1,157 SR
Queue Stats
143W - 115L
1,556 Elo+
Party 2
Thor
Thor
Downitos
Thor
Level 3
God Stats
2W - 0L
1,704 SR
Queue Stats
7W - 6L
1,675 Elo+
Party 2
Zeus
Zeus
SercraftQwQ
Zeus
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 7L
1,641 Elo+
Party 2
Anhur
Anhur
agente1500
Anhur
Level 45
God Stats
4W - 2L
1,579 SR
Queue Stats
150W - 140L
1,515 Elo+
Party 2
Geb
Geb
bmendoza05555
Geb
Level 102
God Stats
19W - 21L
1,462 SR
Queue Stats
164W - 156L
1,549 Elo+
Party 2
Team Averages
Level 37
1,481 SR
1,587 Elo+

VS

Team Averages
Level 29
1,545 SR
1,471 Elo+
Ravana
Ravana
FoozyFuzz
Ravana
Level 25
God Stats
1W - 5L
1,270 SR
Queue Stats
34W - 35L
1,445 Elo+
Party 1
Ullr
Ullr
HurtsToPeepee
Ullr
Level 29
God Stats
34W - 36L
1,599 SR
Queue Stats
76W - 95L
1,446 Elo+
Solo
Yemoja
Yemoja
WarmRawBeaver
Yemoja
Level 29
God Stats
5W - 5L
1,788 SR
Queue Stats
200W - 229L
1,500 Elo+
Solo
Arachne
Arachne
incubus9
Arachne
Level 23
God Stats
2W - 3L
1,515 SR
Queue Stats
36W - 33L
1,479 Elo+
Party 1
Ra
Ra
mDumb
Ra
Level 40
God Stats
2W - 3L
1,552 SR
Queue Stats
116W - 123L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 3
11,292
627
9,586
11,786
12,531
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thor
15
5 / 2 / 4
9,923
551
9,080
11,960
4,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 1 / 3
10,181
566
9,832
5,656
2,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anhur
17
3 / 0 / 4
9,996
555
8,136
10,313
3,718
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
0 / 1 / 7
8,791
488
3,226
10,003
10,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
FoozyFuzz
Ravana
15
1 / 2 / 2
9,009
501
7,246
11,281
6,110
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

13
2 / 5 / 0
7,906
439
6,668
11,282
2,513
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 2 / 1
6,887
383
2,807
10,972
6,283
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
incubus9
Arachne
12
1 / 5 / 2
7,826
435
3,871
13,343
5,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ra
15
1 / 1 / 0
8,421
468
5,190
9,947
3,462
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
15
Kills
5
5
Deaths
15
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
5
1
3
6.5
W
Thor
5
2
4
3.5
L
Ravana
FoozyFuzz
Ravana
1
2
2
1
L
2
5
0
0.4
W
2
1
3
3.5
L
0
2
1
0.25
W
Anhur
3
0
4
5
W
0
1
7
3.5
L
Arachne
incubus9
Arachne
1
5
2
0.4
L
Ra
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,860
Damage
25,782
49,718
Taken
56,825
33,071
Mitigated
23,393
16,821
Healing
17,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,586
4,300
0
3,649
11,786
12,531
293
1,340
10,446
68,793
0
W
Thor
9,080
1,583
0
3,767
11,960
4,386
1,219
2,218
9,742
0
59,941
L
Ravana
FoozyFuzz
Ravana
7,246
1,462
0
4,088
11,281
6,110
296
7,025
4,197
0
58,014
L
6,668
3,814
0
2,030
11,282
2,513
336
1,821
9,401
0
50,624
W
9,832
1,270
132
1,690
5,656
2,117
128
916
4,740
64,848
0
L
2,807
603
1,306
1,093
10,972
6,283
26
3,705
7,138
14,554
0
W
Anhur
8,136
5,254
0
5,202
10,313
3,718
3,543
2,142
8,171
0
85,693
W
3,226
331
0
2,381
10,003
10,319
321
1,699
8,304
23,186
0
L
Arachne
incubus9
Arachne
3,871
2,603
0
4,939
13,343
5,025
290
4,609
8,638
0
50,388
L
Ra
5,190
262
1,163
3,347
9,947
3,462
0
4,887
4,807
58,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,183
Gold Earned
40,049
572
Minions Killed
451
0
Camps Cleared
0
1,706,343
Distance Traveled
1,661,132
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,292
627
147
8
0
343,923
5
W
Thor
9,923
551
104
6
0
374,224
0
L
Ravana
9,009
501
129
7
0
341,440
5
L
Ullr
7,906
439
97
5
0
296,018
6
W
Zeus
10,181
566
142
8
0
331,066
3
L
Yemoja
6,887
383
12
1
0
329,719
3
W
Anhur
9,996
555
153
9
0
320,796
6
W
Geb
8,791
488
26
1
0
336,334
3
L
Arachne
7,826
435
93
5
0
397,335
0
L
Ra
8,421
468
120
7
0
296,620
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role