Player Matchup

Achilles
Achilles
BandoTrippin
Achilles
Level 119
God Stats
1W - 1L
1,492 SR
Queue Stats
128W - 147L
1,473 Elo+
Party 4
Cthulhu
Cthulhu
JUJUWEED
Cthulhu
Level 43
God Stats
1W - 2L
1,312 SR
Queue Stats
102W - 107L
1,506 Elo+
Solo
Scylla
Scylla
MRS PEEP9454
Scylla
Level 29
God Stats
26W - 39L
1,461 SR
Queue Stats
104W - 133L
1,414 Elo+
Party 4
Gilgamesh
Gilgamesh
PROTOSOUND8712
Gilgamesh
Level 86
God Stats
88W - 75L
1,611 SR
Queue Stats
479W - 506L
1,505 Elo+
Party 2
Merlin
Merlin
chonky_lover
Merlin
Level 29
God Stats
129W - 137L
1,530 SR
Queue Stats
156W - 163L
1,470 Elo+
Party 2
Team Averages
Level 61
1,481 SR
1,473 Elo+

VS

Team Averages
Level 40
1,504 SR
1,436 Elo+
Nu Wa
Nu Wa
Chibinarii
Nu Wa
Level 42
God Stats
43W - 48L
1,482 SR
Queue Stats
45W - 51L
1,454 Elo+
Party 1
Scylla
Scylla
DAT_BIT_CHANEL
Scylla
Level 37
God Stats
118W - 133L
1,468 SR
Queue Stats
308W - 369L
1,385 Elo+
Solo
Cerberus
Cerberus
DJSimo
Cerberus
Level 28
God Stats
15W - 12L
1,497 SR
Queue Stats
41W - 39L
1,474 Elo+
Party 1
Neith
Neith
N0VA XXI
Neith
Level 39
God Stats
16W - 19L
1,506 SR
Queue Stats
19W - 31L
1,415 Elo+
Party 3
Charybdis
Charybdis
gatogee
Charybdis
Level 56
God Stats
31W - 32L
1,567 SR
Queue Stats
84W - 91L
1,449 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BandoTrippin
Achilles
16
4 / 9 / 8
10,625
1,063
13,840
17,121
7,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
JUJUWEED
Cthulhu
16
1 / 8 / 6
9,630
963
10,014
26,841
17,668
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Scylla
16
3 / 8 / 6
9,939
994
5,497
12,970
3,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
PROTOSOUND8712
Gilgamesh
16
4 / 6 / 7
10,348
1,035
12,343
14,631
9,077
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
16
3 / 4 / 4
9,734
973
14,262
10,845
2,984
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

122

VS

Team 2 Tickets

223

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
18
7 / 1 / 18
11,983
1,198
14,083
8,971
2,976
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
12 / 6 / 9
11,952
1,195
19,498
10,674
3,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
DJSimo
Cerberus
17
2 / 2 / 17
10,067
1,007
8,847
14,575
15,548
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
N0VA XXI
Neith
18
3 / 2 / 19
10,780
1,078
11,886
11,735
4,110
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charybdis
gatogee
Charybdis
18
11 / 4 / 14
12,355
1,236
20,343
14,127
4,852
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
112
15
Kills
35
35
Deaths
15
31
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Achilles
BandoTrippin
Achilles
4
9
8
0.89
W
Nu Wa
7
1
18
16
W
12
6
9
2.75
W
Cerberus
DJSimo
Cerberus
2
2
17
5.25
L
Cthulhu
JUJUWEED
Cthulhu
1
8
6
0.5
L
Scylla
3
8
6
0.75
W
Neith
N0VA XXI
Neith
3
2
19
6.25
L
Gilgamesh
PROTOSOUND8712
Gilgamesh
4
6
7
1.25
L
Merlin
3
4
4
1.25
W
Charybdis
gatogee
Charybdis
11
4
14
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,956
Damage
74,657
82,408
Taken
60,082
41,007
Mitigated
31,255
3,385
Healing
10,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
BandoTrippin
Achilles
13,840
4,767
0
856
17,121
7,834
0
8,952
7,921
0
35,662
W
Nu Wa
14,083
3,734
91
1,089
8,971
2,976
0
5,277
3,694
40,449
0
W
19,498
2,229
16
484
10,674
3,769
0
3,529
7,145
28,654
0
W
Cerberus
DJSimo
Cerberus
8,847
979
216
1,561
14,575
15,548
0
5,307
9,268
15,778
0
L
Cthulhu
JUJUWEED
Cthulhu
10,014
703
0
2,039
26,841
17,668
0
9,399
17,342
30,330
0
L
Scylla
5,497
674
0
138
12,970
3,444
0
7,783
5,065
16,207
0
W
Neith
N0VA XXI
Neith
11,886
7,524
118
3,831
11,735
4,110
0
6,936
4,799
0
37,669
L
Gilgamesh
PROTOSOUND8712
Gilgamesh
12,343
4,541
0
58
14,631
9,077
0
8,545
5,966
0
24,611
L
Merlin
14,262
863
0
294
10,845
2,984
0
6,985
3,686
40,237
0
W
Charybdis
gatogee
Charybdis
20,343
13,852
21
2,831
14,127
4,852
0
8,724
5,403
0
32,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,276
Gold Earned
57,137
192
Minions Killed
181
5
Camps Cleared
9
914,249
Distance Traveled
882,255
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,625
1,063
46
5
3
185,558
0
W
Nu Wa
11,983
1,198
44
4
5
181,593
0
W
Scylla
11,952
1,195
30
3
2
169,487
0
W
Cerberus
10,067
1,007
7
1
1
189,942
0
L
Cthulhu
9,630
963
54
5
0
168,848
6
L
Scylla
9,939
994
30
3
0
158,405
0
W
Neith
10,780
1,078
72
7
1
169,158
0
L
Gilgamesh
10,348
1,035
22
2
2
212,855
3
L
Merlin
9,734
973
40
4
0
188,583
0
W
Charybdis
12,355
1,236
28
3
0
172,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role