Player Matchup

Mulan
Mulan
Corrupt_Soulzz
Mulan
Level 100
God Stats
1W - 1L
1,649 SR
Queue Stats
58W - 60L
1,500 Elo+
Solo
Bacchus
Bacchus
PHATTTKAACKK69
Bacchus
Level 62
God Stats
2W - 0L
1,755 SR
Queue Stats
14W - 20L
1,421 Elo+
Party 2
Izanami
Izanami
PrinceRusso
Izanami
Level 104
God Stats
31W - 17L
1,700 SR
Queue Stats
214W - 106L
1,691 Elo+
Party 2
Scylla
Scylla
TheGreats733
Scylla
Level 122
God Stats
70W - 34L
1,602 SR
Queue Stats
209W - 111L
1,618 Elo+
Party 2
Charybdis
Charybdis
Tyreckus
Charybdis
Level 117
God Stats
13W - 10L
1,646 SR
Queue Stats
194W - 205L
1,559 Elo+
Solo
Team Averages
Level 101
1,670 SR
1,558 Elo+

VS

Team Averages
Level 103
1,487 SR
1,555 Elo+
Bacchus
Bacchus
BWasTaken
Bacchus
Level 125
God Stats
7W - 8L
1,584 SR
Queue Stats
431W - 424L
1,573 Elo+
Party 1
Baron Samedi
Baron Samedi
Haseoroxas
Baron Samedi
Level 89
God Stats
14W - 10L
1,592 SR
Queue Stats
246W - 221L
1,566 Elo+
Party 1
Thanatos
Thanatos
RainyDevil11
Thanatos
Level 103
God Stats
42W - 39L
1,388 SR
Queue Stats
1,078W - 1,076L
1,513 Elo+
Solo
Bellona
Bellona
ScottyWasTaken
Bellona
Level 110
God Stats
11W - 9L
1,521 SR
Queue Stats
171W - 160L
1,566 Elo+
Party 1
Vulcan
Vulcan
SirSagely
Vulcan
Level 88
God Stats
11W - 19L
1,349 SR
Queue Stats
390W - 413L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 18
10,339
1,034
11,324
12,300
15,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
4 / 2 / 14
9,687
969
7,848
11,926
6,296
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
PrinceRusso
Izanami
17
3 / 2 / 17
10,177
1,018
14,018
6,807
2,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Scylla
17
10 / 1 / 11
11,456
1,146
18,529
7,458
2,279
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
Tyreckus
Charybdis
16
5 / 2 / 8
10,180
1,018
10,496
5,637
1,958
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Team 1 Tickets

258

VS

Team 2 Tickets

148

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BWasTaken
Bacchus
15
4 / 1 / 4
9,973
997
7,583
9,266
11,167
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
Haseoroxas
Baron Samedi
15
0 / 3 / 5
8,736
874
6,038
10,090
4,450
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
RainyDevil11
Thanatos
15
2 / 9 / 2
8,975
898
5,489
15,576
6,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
0 / 6 / 5
8,773
877
10,717
21,434
20,765
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
SirSagely
Vulcan
15
2 / 6 / 3
9,563
956
10,444
9,907
3,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
27
25
Kills
8
8
Deaths
25
68
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Bacchus
BWasTaken
Bacchus
4
1
4
6
W
3
1
18
12
L
Baron Samedi
Haseoroxas
Baron Samedi
0
3
5
0.83
W
4
2
14
5.5
W
Izanami
PrinceRusso
Izanami
3
2
17
5.75
L
Thanatos
RainyDevil11
Thanatos
2
9
2
0.33
L
0
6
5
0.42
L
Vulcan
SirSagely
Vulcan
2
6
3
0.58
W
Scylla
10
1
11
15.5
W
Charybdis
Tyreckus
Charybdis
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,215
Damage
40,271
44,128
Taken
66,273
28,186
Mitigated
46,553
1,635
Healing
4,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
BWasTaken
Bacchus
7,583
567
0
608
9,266
11,167
0
2,091
7,094
21,221
0
W
11,324
2,120
0
1,120
12,300
15,262
0
6,331
5,969
0
19,456
L
Baron Samedi
Haseoroxas
Baron Samedi
6,038
346
763
746
10,090
4,450
0
4,386
5,612
21,006
0
W
7,848
933
126
111
11,926
6,296
0
7,519
4,407
12,927
0
W
Izanami
PrinceRusso
Izanami
14,018
8,291
0
31
6,807
2,391
0
4,274
2,533
0
36,670
L
Thanatos
RainyDevil11
Thanatos
5,489
813
0
1,834
15,576
6,383
0
7,626
7,722
0
11,644
L
10,717
2,599
0
72
21,434
20,765
0
8,536
12,394
6,295
16,244
L
Vulcan
SirSagely
Vulcan
10,444
2,969
0
486
9,907
3,788
0
3,738
5,895
43,902
0
W
Scylla
18,529
1,763
0
0
7,458
2,279
0
4,632
2,826
33,218
0
W
Charybdis
Tyreckus
Charybdis
10,496
5,192
0
247
5,637
1,958
0
4,167
1,470
0
40,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,839
Gold Earned
46,020
212
Minions Killed
189
5
Camps Cleared
5
936,438
Distance Traveled
912,585
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,973
997
33
3
2
191,499
0
W
Mulan
10,339
1,034
26
3
2
200,832
0
L
Baron Samedi
8,736
874
34
3
1
180,437
0
W
Bacchus
9,687
969
10
1
1
199,330
0
W
Izanami
10,177
1,018
58
6
1
173,648
0
L
Thanatos
8,975
898
15
2
1
162,752
0
L
Bellona
8,773
877
18
2
0
188,712
0
L
Vulcan
9,563
956
89
9
1
189,185
0
W
Scylla
11,456
1,146
34
3
1
205,282
0
W
Charybdis
10,180
1,018
84
8
0
157,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role