Player Matchup

Izanami
Izanami
Gold V
 
Izanami
Gold V
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Silver I
 
Zhong Kui
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Silver III
 
Bellona
Silver III
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Silver I
IDarkMagicI
Arachne
Silver I
Level 65
God Stats
7W - 9L
1,467 SR
Queue Stats
251W - 263L
1,205 MMR
Solo
Ymir
Ymir
Bronze III
Níne
Ymir
Bronze III
Level 81
God Stats
2W - 0L
1,563 SR
Queue Stats
38W - 38L
1,310 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 110
1,506 SR
1,403 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 112
1,493 SR
1,186 MMR
Mercury
Mercury
Silver II
MYYN
Mercury
Silver II
Level 143
God Stats
0W - 1L
1,430 SR
Queue Stats
89W - 108L
999 MMR
Party 1
Hou Yi
Hou Yi
Bronze IV
NooberVN
Hou Yi
Bronze IV
Level 87
God Stats
0W - 1L
1,550 SR
Queue Stats
3W - 11L
1,012 MMR
Solo
Geb
Geb
Silver II
XJUSTREY
Geb
Silver II
Level 43
God Stats
6W - 6L
1,537 SR
Queue Stats
22W - 25L
1,354 MMR
Party 1
Cthulhu
Cthulhu
Silver I
hefty78o
Cthulhu
Silver I
Level 127
God Stats
2W - 4L
1,269 SR
Queue Stats
35W - 35L
1,330 MMR
Solo
Janus
Janus
Gold V
joseconrado10
Janus
Gold V
Level 160
God Stats
4W - 7L
1,677 SR
Queue Stats
98W - 94L
1,233 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
18
9 / 1 / 2
11,585
644
14,978
9,883
3,573
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zhong Kui
 
Zhong Kui
18
5 / 1 / 3
11,325
629
13,853
13,770
11,263
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
 
Bellona
14
0 / 3 / 6
9,407
523
5,246
14,933
12,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Arachne
IDarkMagicI
Arachne
16
8 / 2 / 4
10,751
597
8,235
14,054
8,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
Níne
Ymir
14
2 / 0 / 8
8,820
490
6,237
8,649
5,936
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
ArtemisMorgan Le FayAthenaGilgameshSet

VS

Bans
TiamatTsukuyomiDanzaburouOdinChernobog
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
MYYN
Mercury
15
5 / 5 / 2
9,408
523
6,532
11,660
4,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hou Yi
NooberVN
Hou Yi
11
0 / 9 / 1
7,160
398
3,709
14,848
3,912
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
0 / 4 / 3
7,172
398
2,439
15,003
6,235
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
hefty78o
Cthulhu
15
1 / 4 / 3
9,090
505
10,190
11,548
10,256
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
1 / 2 / 1
9,995
555
6,435
10,384
3,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
17
24
Kills
7
7
Deaths
24
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
9
1
2
10
W
Zhong Kui
 
Zhong Kui
5
1
3
6.5
W
Bellona
 
Bellona
0
3
6
1
W
Arachne
IDarkMagicI
Arachne
8
2
4
5
L
Mercury
MYYN
Mercury
5
5
2
1.2
L
Hou Yi
NooberVN
Hou Yi
0
9
1
0.06
W
Ymir
Níne
Ymir
2
0
8
6
L
0
4
3
0.38
L
Cthulhu
hefty78o
Cthulhu
1
4
3
0.63
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,549
Damage
29,305
61,289
Taken
63,443
41,203
Mitigated
28,062
26,107
Healing
8,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
14,978
9,461
0
2,726
9,883
3,573
3,317
1,989
7,852
0
115,630
W
Zhong Kui
 
Zhong Kui
13,853
1,898
230
10,215
13,770
11,263
606
5,369
8,017
88,881
0
W
Bellona
 
Bellona
5,246
1,143
0
5,773
14,933
12,140
322
5,346
9,587
0
53,245
W
Arachne
IDarkMagicI
Arachne
8,235
6,127
0
6,535
14,054
8,291
349
2,715
11,273
0
67,828
L
Mercury
MYYN
Mercury
6,532
2,463
0
1,735
11,660
4,625
701
2,150
9,510
0
66,791
L
Hou Yi
NooberVN
Hou Yi
3,709
2,129
0
1,158
14,848
3,912
480
3,049
11,799
0
39,510
W
Ymir
Níne
Ymir
6,237
611
0
628
8,649
5,936
66
3,985
4,616
25,492
0
L
2,439
195
0
1,390
15,003
6,235
72
4,485
10,518
16,722
0
L
Cthulhu
hefty78o
Cthulhu
10,190
650
0
2,618
11,548
10,256
39
3,126
8,422
51,290
0
L
6,435
554
0
1,250
10,384
3,034
0
7,410
2,974
61,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,888
Gold Earned
42,825
569
Minions Killed
470
0
Camps Cleared
0
1,735,359
Distance Traveled
1,851,904
26
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,585
644
183
10
0
341,975
8
W
Zhong Kui
11,325
629
160
9
0
331,464
4
W
Bellona
9,407
523
93
5
0
317,037
7
W
Arachne
10,751
597
90
5
0
384,570
2
L
Mercury
9,408
523
111
6
0
453,258
3
L
Hou Yi
7,160
398
80
4
0
308,761
5
W
Ymir
8,820
490
43
2
0
360,313
5
L
Geb
7,172
398
24
1
0
358,897
3
L
Cthulhu
9,090
505
111
6
0
352,735
4
L
Janus
9,995
555
144
8
0
378,253
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role