Player Matchup

Loki
Loki
 
Loki
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Faceman11
Zeus
Level 139
God Stats
3W - 0L
1,843 SR
Queue Stats
25W - 21L
1,533 Elo+
Party 1
Guan Yu
Guan Yu
Krewemma19
Guan Yu
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 23L
1,540 Elo+
Party 1
Team Averages
Level 129
1,614 SR
1,524 Elo+

VS

Team Averages
Level 76
1,500 SR
1,500 Elo+
He Bo
He Bo
 
He Bo
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Osayoh
Arachne
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Janus
Janus
T1T4Nz
Janus
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
15
8 / 3 / 10
10,580
882
11,370
11,097
4,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zeus
14
9 / 2 / 7
10,160
847
8,698
6,297
2,404
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
Krewemma19
Guan Yu
13
5 / 4 / 14
9,773
814
6,668
11,367
8,868
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
5 / 8 / 2
9,397
783
9,961
10,278
3,046
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Osayoh
Arachne
13
4 / 7 / 4
9,733
811
5,724
14,315
5,408
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
T1T4Nz
Janus
12
0 / 7 / 9
8,555
713
3,262
10,317
2,891
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
24
22
Kills
9
9
Deaths
22
31
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
8
3
10
4.33
L
He Bo
 
He Bo
5
8
2
0.75
W
Zeus
9
2
7
6.25
W
Guan Yu
Krewemma19
Guan Yu
5
4
14
3
L
Arachne
Osayoh
Arachne
4
7
4
0.86
L
Janus
T1T4Nz
Janus
0
7
9
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,736
Damage
18,947
28,761
Taken
34,910
15,411
Mitigated
11,345
6,863
Healing
2,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
11,370
2,125
0
3,524
11,097
4,139
1,070
5,556
5,541
0
47,313
L
He Bo
 
He Bo
9,961
255
0
50
10,278
3,046
0
2,248
8,030
24,703
0
W
Zeus
8,698
847
112
1,062
6,297
2,404
789
3,526
2,771
31,250
0
W
Guan Yu
Krewemma19
Guan Yu
6,668
1,266
480
1,685
11,367
8,868
383
4,568
6,799
701
16,675
L
Arachne
Osayoh
Arachne
5,724
2,944
0
2,075
14,315
5,408
0
3,484
10,831
0
21,751
L
Janus
T1T4Nz
Janus
3,262
221
0
492
10,317
2,891
0
3,420
6,897
23,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,513
Gold Earned
27,685
164
Minions Killed
107
7
Camps Cleared
4
685,924
Distance Traveled
648,254
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,580
882
71
6
5
249,752
4
L
He Bo
9,397
783
33
3
2
209,061
0
W
Zeus
10,160
847
56
5
2
215,809
2
W
Guan Yu
9,773
814
37
3
0
220,363
2
L
Arachne
9,733
811
34
3
1
227,908
2
L
Janus
8,555
713
40
3
1
211,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role