Player Matchup

Xing Tian
Xing Tian
CoolGer
Xing Tian
Level 17
God Stats
37W - 28L
1,696 SR
Queue Stats
371W - 314L
1,603 Elo+
Party 1
Rama
Rama
Jungly
Rama
Level 156
God Stats
21W - 11L
1,650 SR
Queue Stats
417W - 403L
1,549 Elo+
Party 1
He Bo
He Bo
Karrameli
He Bo
Level 73
God Stats
7W - 4L
1,589 SR
Queue Stats
124W - 127L
1,532 Elo+
Party 1
Cu Chulainn
Cu Chulainn
itzbinn1
Cu Chulainn
Level 85
God Stats
3W - 2L
1,231 SR
Queue Stats
17W - 18L
1,500 Elo+
Party 1
Janus
Janus
mTonn1
Janus
Level 85
God Stats
16W - 19L
1,504 SR
Queue Stats
356W - 319L
1,614 Elo+
Party 1
Team Averages
Level 83
1,534 SR
1,560 Elo+

VS

Team Averages
Level 54
1,376 SR
1,518 Elo+
Rama
Rama
DonPelamen
Rama
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 87L
1,518 Elo+
Solo
Sylvanus
Sylvanus
IceT333
Sylvanus
Level 65
God Stats
0W - 3L
1,162 SR
Queue Stats
33W - 33L
1,576 Elo+
Party 2
Sol
Sol
IsseiDragoon
Sol
Level 45
God Stats
0W - 11L
1,122 SR
Queue Stats
94W - 108L
1,327 Elo+
Solo
Tsukuyomi
Tsukuyomi
KereTheShadow
Tsukuyomi
Level 48
God Stats
11W - 6L
1,596 SR
Queue Stats
95W - 65L
1,532 Elo+
Party 2
Hun Batz
Hun Batz
Megum1n
Hun Batz
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 29L
1,639 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CoolGer
Xing Tian
10
3 / 1 / 4
6,813
568
4,225
8,600
4,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Rama
Jungly
Rama
11
3 / 2 / 3
6,446
537
5,339
5,540
1,539
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
Karrameli
He Bo
14
5 / 1 / 1
8,098
675
5,275
5,307
1,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
itzbinn1
Cu Chulainn
13
4 / 4 / 2
7,649
637
8,567
10,319
5,577
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Janus
mTonn1
Janus
12
2 / 2 / 2
6,911
576
3,570
5,557
1,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 1
5,039
420
3,590
8,222
2,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sylvanus
IceT333
Sylvanus
10
1 / 3 / 2
5,467
456
4,848
7,514
4,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

7
0 / 2 / 1
4,871
406
1,112
3,319
1,288
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tsukuyomi
KereTheShadow
Tsukuyomi
10
1 / 5 / 1
5,859
488
4,763
10,465
4,501
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hun Batz
Megum1n
Hun Batz
13
7 / 3 / 0
7,618
635
6,077
9,111
3,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
17
Kills
10
10
Deaths
18
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
CoolGer
Xing Tian
3
1
4
5
L
1
5
1
0.3
L
Sylvanus
IceT333
Sylvanus
1
3
2
0.67
L
0
2
1
0.25
W
Rama
Jungly
Rama
3
2
3
2.25
W
He Bo
Karrameli
He Bo
5
1
1
5.5
L
Tsukuyomi
KereTheShadow
Tsukuyomi
1
5
1
0.3
L
Hun Batz
Megum1n
Hun Batz
7
3
0
2.33
W
Cu Chulainn
itzbinn1
Cu Chulainn
4
4
2
1.25
W
Janus
mTonn1
Janus
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,976
Damage
20,390
35,323
Taken
38,631
15,164
Mitigated
16,143
10,229
Healing
10,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
CoolGer
Xing Tian
4,225
591
0
1,518
8,600
4,976
0
1,594
7,006
10,908
0
L
3,590
2,773
0
1,073
8,222
2,687
0
3,768
4,454
0
18,729
L
Sylvanus
IceT333
Sylvanus
4,848
1,721
703
1,824
7,514
4,519
0
3,661
3,853
17,548
4,568
L
1,112
171
0
880
3,319
1,288
82
1,067
2,252
14,202
0
W
Rama
Jungly
Rama
5,339
4,342
0
1,983
5,540
1,539
464
2,172
3,368
0
39,617
W
He Bo
Karrameli
He Bo
5,275
283
0
3,210
5,307
1,516
430
515
4,792
54,332
0
L
Tsukuyomi
KereTheShadow
Tsukuyomi
4,763
1,206
0
3,776
10,465
4,501
0
1,678
8,223
0
32,913
L
Hun Batz
Megum1n
Hun Batz
6,077
2,176
0
2,542
9,111
3,148
0
3,585
5,365
0
41,462
W
Cu Chulainn
itzbinn1
Cu Chulainn
8,567
2,473
0
2,718
10,319
5,577
170
0
10,319
2,449
43,900
W
Janus
mTonn1
Janus
3,570
331
0
800
5,557
1,556
148
911
4,646
36,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,917
Gold Earned
28,854
383
Minions Killed
280
0
Camps Cleared
0
1,156,203
Distance Traveled
990,152
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
6,813
568
16
1
0
236,855
2
L
Rama
5,039
420
32
3
0
185,575
0
L
Sylvanus
5,467
456
49
4
0
204,982
2
L
Sol
4,871
406
37
3
0
118,253
0
W
Rama
6,446
537
74
6
0
209,276
2
W
He Bo
8,098
675
112
9
0
248,321
3
L
Tsukuyomi
5,859
488
65
5
0
222,605
3
L
Hun Batz
7,618
635
97
8
0
258,737
1
W
Cu Chulainn
7,649
637
107
9
0
227,280
0
W
Janus
6,911
576
74
6
0
234,471
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role