Player Matchup

Osiris
Osiris
Gold IV
BigIrishMan88
Osiris
Gold IV
Level 159
God Stats
1W - 0L
1,462 SR
Queue Stats
23W - 25L
1,571 MMR
Party 1
Sol
Sol
Gold V
G S RipperRoo
Sol
Gold V
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 15L
1,532 MMR
Party 1
Ares
Ares
Gold V
OG InTOXICated
Ares
Gold V
Level 160
God Stats
1W - 0L
1,675 SR
Queue Stats
11W - 9L
1,542 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 154
1,546 SR
1,548 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 100
1,645 SR
1,532 MMR
Medusa
Medusa
Gold V
Buekle
Medusa
Gold V
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 20L
1,510 MMR
Solo
Scylla
Scylla
Bronze III
Chastity Girl
Scylla
Bronze III
Level 67
God Stats
0W - 1L
1,807 SR
Queue Stats
10W - 16L
1,538 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
Maxito7X
Kuzenbo
Bronze III
Level 106
God Stats
1W - 1L
1,628 SR
Queue Stats
12W - 10L
1,547 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 8 / 8
12,931
718
11,152
17,312
9,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
2 / 2 / 10
11,945
664
13,188
18,985
8,350
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
6 / 4 / 6
13,343
741
14,550
21,472
28,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
ThothGilgameshArtioAthenaDanzaburou

VS

Bans
CthulhuArtemisChaacCernunnosTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Buekle
Medusa
15
6 / 5 / 5
12,091
672
15,674
14,013
4,700
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
5 / 7 / 9
12,558
698
15,011
14,470
4,619
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kuzenbo
Maxito7X
Kuzenbo
14
3 / 3 / 7
11,163
620
10,221
16,041
20,716
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
35
15
Kills
14
14
Deaths
15
24
Assists
21
Player
Kills
Deaths
Assists
KDA
W
7
8
8
1.38
L
Medusa
Buekle
Medusa
6
5
5
1.7
L
5
7
9
1.36
W
2
2
10
3.5
L
Kuzenbo
Maxito7X
Kuzenbo
3
3
7
2.17
W
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,890
Damage
40,906
57,769
Taken
44,524
46,585
Mitigated
30,035
20,003
Healing
6,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,152
4,243
0
3,543
17,312
9,602
1,626
9,592
7,720
0
45,363
L
Medusa
Buekle
Medusa
15,674
6,810
0
3,141
14,013
4,700
1,014
7,000
7,013
0
66,024
L
15,011
1,193
0
2,307
14,470
4,619
0
8,926
5,544
38,793
0
W
13,188
5,399
0
11,955
18,985
8,350
2,235
8,707
10,278
63,575
0
L
Kuzenbo
Maxito7X
Kuzenbo
10,221
3,377
0
1,027
16,041
20,716
408
12,207
3,834
28,287
0
W
14,550
298
0
4,505
21,472
28,633
173
7,968
13,504
26,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,219
Gold Earned
35,812
170
Minions Killed
186
8
Camps Cleared
5
980,382
Distance Traveled
999,674
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
12,931
718
52
3
6
319,029
4
L
Medusa
12,091
672
107
6
3
332,384
5
L
Scylla
12,558
698
40
2
1
341,091
5
W
Sol
11,945
664
104
6
2
309,908
2
L
Kuzenbo
11,163
620
39
2
1
326,199
4
W
Ares
13,343
741
14
1
0
351,445
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role