Player Matchup

He Bo
He Bo
GodlyGhost16
He Bo
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 15L
1,709 Elo+
Solo
Artemis
Artemis
Imcuming4thatass
Artemis
Level 29
God Stats
4W - 3L
1,555 SR
Queue Stats
108W - 82L
1,643 Elo+
Solo
Bellona
Bellona
Mighty7963
Bellona
Level 29
God Stats
2W - 2L
1,478 SR
Queue Stats
101W - 102L
1,539 Elo+
Solo
Zhong Kui
Zhong Kui
NaCl the troll
Zhong Kui
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
145W - 116L
1,663 Elo+
Solo
Sylvanus
Sylvanus
jokeson_u-troll
Sylvanus
Level 25
God Stats
8W - 10L
1,323 SR
Queue Stats
44W - 57L
1,627 Elo+
Solo
Team Averages
Level 23
1,471 SR
1,636 Elo+

VS

Team Averages
Level 17
1,614 SR
1,601 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Itzcat99
Loki
Level 16
God Stats
0W - 2L
1,851 SR
Queue Stats
21W - 26L
1,624 Elo+
Solo
Hachiman
Hachiman
KenvKurth
Hachiman
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 37L
1,719 Elo+
Solo
Sol
Sol
KyraBear22
Sol
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 27L
1,673 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
PreciousTaters
Morgan Le Fay
Level 17
God Stats
3W - 2L
1,721 SR
Queue Stats
52W - 61L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 3
9,423
524
5,312
12,809
3,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
2 / 2 / 1
10,207
567
9,381
11,752
4,165
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Mighty7963
Bellona
15
1 / 2 / 2
9,136
508
5,176
10,557
8,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zhong Kui
NaCl the troll
Zhong Kui
18
14 / 0 / 2
11,327
629
25,378
21,281
16,936
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
14
1 / 4 / 6
8,285
460
5,851
16,196
15,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
4 / 1 / 2
8,375
465
9,336
14,750
13,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Loki
14
1 / 5 / 3
8,172
454
4,760
12,368
4,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
KenvKurth
Hachiman
13
1 / 3 / 3
8,027
446
10,450
11,307
3,091
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
1 / 6 / 2
8,602
478
9,661
17,343
6,121
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
PreciousTaters
Morgan Le Fay
14
1 / 7 / 1
8,390
466
9,161
12,963
4,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
19
22
Kills
8
8
Deaths
22
14
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
4
1
2
5
W
4
0
3
5.5
W
2
2
1
1.25
L
Loki
1
5
3
0.5
L
Hachiman
KenvKurth
Hachiman
1
3
3
0.83
L
1
6
2
0.33
W
Bellona
Mighty7963
Bellona
1
2
2
1
W
Zhong Kui
NaCl the troll
Zhong Kui
14
0
2
15
L
Morgan Le Fay
PreciousTaters
Morgan Le Fay
1
7
1
0.21
W
Sylvanus
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,098
Damage
43,368
72,595
Taken
68,731
49,583
Mitigated
31,964
36,083
Healing
16,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
9,336
284
683
1,714
14,750
13,638
219
9,286
5,464
33,499
0
W
5,312
307
172
6,276
12,809
3,953
0
4,480
8,267
64,495
0
W
9,381
5,298
0
4,306
11,752
4,165
904
2,406
9,346
0
93,325
L
Loki
4,760
461
0
3,203
12,368
4,470
475
6,573
5,795
0
42,120
L
Hachiman
KenvKurth
Hachiman
10,450
7,116
0
2,496
11,307
3,091
499
3,591
7,716
0
53,581
L
9,661
3,182
0
7,231
17,343
6,121
685
6,694
10,649
57,448
0
W
Bellona
Mighty7963
Bellona
5,176
539
582
3,744
10,557
8,917
506
5,038
5,479
0
50,487
W
Zhong Kui
NaCl the troll
Zhong Kui
25,378
3,091
0
12,594
21,281
16,936
705
9,683
11,172
77,918
0
L
Morgan Le Fay
PreciousTaters
Morgan Le Fay
9,161
704
0
1,530
12,963
4,644
0
9,653
3,310
56,381
0
W
Sylvanus
5,851
2,014
2,232
6,177
16,196
15,612
94
6,043
9,999
26,013
8,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,378
Gold Earned
41,566
542
Minions Killed
429
0
Camps Cleared
0
1,734,105
Distance Traveled
1,610,049
10
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,375
465
38
2
0
368,445
10
W
He Bo
9,423
524
108
6
0
352,718
2
W
Artemis
10,207
567
139
8
0
321,090
2
L
Loki
8,172
454
76
4
0
347,791
0
L
Hachiman
8,027
446
107
6
0
281,678
4
L
Sol
8,602
478
110
6
0
296,812
6
W
Bellona
9,136
508
104
6
0
360,196
4
W
Zhong Kui
11,327
629
136
8
0
378,809
0
L
Morgan Le Fay
8,390
466
98
5
0
315,323
4
W
Sylvanus
8,285
460
55
3
0
321,292
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role