Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Nameplate
Izanami
Level 108
God Stats
20W - 20L
1,530 SR
Queue Stats
195W - 156L
1,527 Elo+
Party 1
Set
Set
NuxTaku-
Set
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,470 Elo+
Party 1
Yemoja
Yemoja
OMEGAMITE
Yemoja
Level 129
God Stats
102W - 87L
1,586 SR
Queue Stats
863W - 762L
1,621 Elo+
Party 1
Ravana
Ravana
TiraTira1
Ravana
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
374W - 300L
1,671 Elo+
Party 1
Team Averages
Level 91
1,523 SR
1,558 Elo+

VS

Team Averages
Level 72
1,554 SR
1,528 Elo+
Cthulhu
Cthulhu
Alphakicker
Cthulhu
Level 17
God Stats
33W - 24L
1,679 SR
Queue Stats
74W - 59L
1,607 Elo+
Party 2
Mercury
Mercury
Arkkat
Mercury
Level 157
God Stats
6W - 4L
1,500 SR
Queue Stats
181W - 160L
1,598 Elo+
Party 2
Sol
Sol
B0N3RK1NG91
Sol
Level 37
God Stats
5W - 8L
1,796 SR
Queue Stats
158W - 172L
1,396 Elo+
Solo
Nike
Nike
ManyBlackFriends
Nike
Level 64
God Stats
0W - 1L
1,351 SR
Queue Stats
39W - 42L
1,508 Elo+
Party 2
Tyr
Tyr
MilitiaForHire
Tyr
Level 83
God Stats
1W - 4L
1,446 SR
Queue Stats
205W - 186L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
8
0 / 1 / 2
5,086
509
3,055
4,669
2,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
Nameplate
Izanami
11
1 / 0 / 1
6,078
608
3,836
4,707
1,449
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 2 / 3
6,090
609
4,366
8,100
5,816
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yemoja
OMEGAMITE
Yemoja
11
7 / 0 / 2
6,897
690
6,189
2,801
778
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ravana
TiraTira1
Ravana
10
3 / 0 / 5
6,345
635
2,929
4,318
1,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alphakicker
Cthulhu
8
1 / 3 / 2
5,110
511
2,031
5,967
3,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
Arkkat
Mercury
9
2 / 3 / 1
5,512
551
3,840
7,392
2,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 3 / 0
5,314
531
2,494
6,004
1,824
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 2 / 0
5,055
506
3,791
6,419
2,794
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

7
0 / 1 / 1
4,581
458
2,207
7,178
3,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
12
Kills
3
3
Deaths
12
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
0
1
2
1
L
Cthulhu
Alphakicker
Cthulhu
1
3
2
0.67
L
Mercury
Arkkat
Mercury
2
3
1
0.83
L
0
3
0
0
L
0
2
0
0
L
0
1
1
0.5
W
Izanami
Nameplate
Izanami
1
0
1
1.5
W
1
2
3
1.25
W
Yemoja
OMEGAMITE
Yemoja
7
0
2
8
W
Ravana
TiraTira1
Ravana
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,375
Damage
14,363
24,595
Taken
32,960
11,590
Mitigated
14,300
9,518
Healing
7,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
3,055
1,085
0
664
4,669
2,119
0
1,478
3,191
17,201
0
L
Cthulhu
Alphakicker
Cthulhu
2,031
53
235
1,047
5,967
3,862
0
1,681
4,286
12,217
0
L
Mercury
Arkkat
Mercury
3,840
2,204
0
140
7,392
2,421
0
2,245
5,147
0
28,889
L
2,494
1,139
0
1,634
6,004
1,824
368
3,652
2,352
26,562
0
L
3,791
990
0
1,350
6,419
2,794
555
31
6,388
0
25,871
L
2,207
240
0
2,859
7,178
3,399
0
1,635
5,543
0
17,982
W
Izanami
Nameplate
Izanami
3,836
3,229
0
2,074
4,707
1,449
0
712
3,995
0
46,131
W
4,366
1,486
0
3,120
8,100
5,816
0
750
7,350
0
29,465
W
Yemoja
OMEGAMITE
Yemoja
6,189
576
189
1,151
2,801
778
250
1,102
1,699
31,588
0
W
Ravana
TiraTira1
Ravana
2,929
885
0
2,320
4,318
1,428
0
545
3,773
0
30,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,496
Gold Earned
25,572
335
Minions Killed
239
0
Camps Cleared
0
1,004,004
Distance Traveled
972,367
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
5,086
509
30
3
0
197,509
3
L
Cthulhu
5,110
511
12
1
0
187,220
1
L
Mercury
5,512
551
51
5
0
220,279
1
L
Sol
5,314
531
65
7
0
186,131
1
L
Nike
5,055
506
71
7
0
190,467
0
L
Tyr
4,581
458
40
4
0
188,270
4
W
Izanami
6,078
608
99
10
0
179,090
2
W
Set
6,090
609
67
7
0
183,327
3
W
Yemoja
6,897
690
71
7
0
216,235
4
W
Ravana
6,345
635
68
7
0
227,843
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role