Player Matchup

King Arthur
King Arthur
Dhanctor
King Arthur
Level 16
God Stats
0W - 1L
1,223 SR
Queue Stats
1W - 5L
1,170 Elo+
Solo
Xbalanque
Xbalanque
I1AbouveAll
Xbalanque
Level 20
God Stats
2W - 1L
1,500 SR
Queue Stats
84W - 82L
1,465 Elo+
Solo
Medusa
Medusa
JohnLeito
Medusa
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,291 Elo+
Party 2
Olorun
Olorun
JuKovalenkinas
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,291 Elo+
Party 2
Yemoja
Yemoja
daniSelles
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,291 Elo+
Party 2
Team Averages
Level 11
1,445 SR
1,301 Elo+

VS

Team Averages
Level 22
1,551 SR
1,443 Elo+
Bellona
Bellona
BlardKiller
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,365 Elo+
Solo
Terra
Terra
MathOurique
Terra
Level 44
God Stats
2W - 3L
1,309 SR
Queue Stats
66W - 75L
1,370 Elo+
Party 1
Jing Wei
Jing Wei
Schestatsky
Jing Wei
Level 19
God Stats
4W - 2L
1,500 SR
Queue Stats
16W - 20L
1,339 Elo+
Party 1
Serqet
Serqet
TeyTei
Serqet
Level 27
God Stats
3W - 0L
1,826 SR
Queue Stats
18W - 12L
1,512 Elo+
Solo
Sol
Sol
leozinreidelas
Sol
Level 17
God Stats
7W - 1L
1,619 SR
Queue Stats
21W - 10L
1,630 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dhanctor
King Arthur
5
0 / 2 / 1
3,479
497
793
3,300
1,167
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xbalanque
I1AbouveAll
Xbalanque
6
1 / 3 / 0
3,923
560
1,781
4,528
1,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Medusa
JohnLeito
Medusa
5
1 / 3 / 0
3,639
520
2,200
3,495
791
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

5
0 / 3 / 0
3,631
519
856
2,309
688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
daniSelles
Yemoja
4
0 / 6 / 1
3,421
489
1,323
5,180
1,954
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BlardKiller
Bellona
8
2 / 1 / 2
4,774
682
2,706
4,224
2,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

7
3 / 0 / 5
4,648
664
2,497
3,950
1,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jing Wei
Schestatsky
Jing Wei
8
4 / 1 / 5
4,957
708
2,105
2,647
702
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Serqet
TeyTei
Serqet
8
2 / 0 / 3
4,762
680
1,355
2,695
690
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
6 / 0 / 4
5,175
739
4,688
3,372
1,187
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
36
2
Kills
17
17
Deaths
2
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bellona
BlardKiller
Bellona
2
1
2
3
L
King Arthur
Dhanctor
King Arthur
0
2
1
0.25
L
Xbalanque
I1AbouveAll
Xbalanque
1
3
0
0.33
L
Medusa
JohnLeito
Medusa
1
3
0
0.33
L
0
3
0
0
W
3
0
5
5.5
W
Jing Wei
Schestatsky
Jing Wei
4
1
5
6.5
W
Serqet
TeyTei
Serqet
2
0
3
3.5
L
Yemoja
daniSelles
Yemoja
0
6
1
0.08
W
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,953
Damage
13,351
18,812
Taken
16,888
6,168
Mitigated
6,983
2,220
Healing
6,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
BlardKiller
Bellona
2,706
930
0
1,785
4,224
2,512
1,013
72
4,152
0
17,518
L
King Arthur
Dhanctor
King Arthur
793
257
0
100
3,300
1,167
0
0
3,300
0
4,951
L
Xbalanque
I1AbouveAll
Xbalanque
1,781
740
0
1,151
4,528
1,568
0
1,474
3,054
0
16,066
L
Medusa
JohnLeito
Medusa
2,200
1,512
0
740
3,495
791
0
1,581
1,914
0
11,476
L
856
474
73
106
2,309
688
0
2,161
148
10,038
1,045
W
2,497
781
169
2,629
3,950
1,892
288
729
3,221
6,681
0
W
Jing Wei
Schestatsky
Jing Wei
2,105
1,164
0
417
2,647
702
624
504
2,143
0
17,780
W
Serqet
TeyTei
Serqet
1,355
963
0
291
2,695
690
44
209
2,486
0
23,200
L
Yemoja
daniSelles
Yemoja
1,323
661
26
24
5,180
1,954
0
1,969
3,211
3,687
0
W
4,688
1,168
0
1,687
3,372
1,187
1,180
490
2,882
23,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,093
Gold Earned
24,316
96
Minions Killed
169
0
Camps Cleared
0
600,237
Distance Traveled
610,792
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
4,774
682
37
5
0
102,516
0
L
King Arthur
3,479
497
10
1
0
133,368
0
L
Xbalanque
3,923
560
35
5
0
124,239
0
L
Medusa
3,639
520
20
3
0
117,307
0
L
Olorun
3,631
519
25
4
0
85,907
0
W
Terra
4,648
664
10
1
0
130,584
5
W
Jing Wei
4,957
708
36
5
0
120,265
3
W
Serqet
4,762
680
48
7
0
141,255
0
L
Yemoja
3,421
489
6
1
0
139,416
0
W
Sol
5,175
739
38
5
0
116,172
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role