Player Matchup

Persephone
Persephone
 
Persephone
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
DEMO7123
Sylvanus
Level 60
God Stats
1W - 0L
1,805 SR
Queue Stats
24W - 24L
1,464 Elo+
Party 1
Tyr
Tyr
ThiefRed69
Tyr
Level 156
God Stats
7W - 4L
1,555 SR
Queue Stats
95W - 91L
1,513 Elo+
Party 1
Charybdis
Charybdis
elpepe1233
Charybdis
Level 22
God Stats
1W - 0L
1,287 SR
Queue Stats
6W - 13L
1,345 Elo+
Solo
Kali
Kali
o Amenadiel
Kali
Level 108
God Stats
2W - 2L
1,319 SR
Queue Stats
123W - 134L
1,426 Elo+
Party 1
Team Averages
Level 101
1,493 SR
1,449 Elo+

VS

Team Averages
Level 139
1,381 SR
1,303 Elo+
Geb
Geb
Alnkma
Geb
Level 141
God Stats
1W - 2L
1,191 SR
Queue Stats
79W - 75L
1,460 Elo+
Party 2
Scylla
Scylla
Faceman11
Scylla
Level 139
God Stats
0W - 1L
1,478 SR
Queue Stats
1W - 4L
1,289 Elo+
Party 3
Janus
Janus
Krewemma19
Janus
Level 123
God Stats
0W - 2L
1,455 SR
Queue Stats
1W - 2L
1,289 Elo+
Party 3
Fenrir
Fenrir
SCCP Person
Fenrir
Level 149
God Stats
2W - 1L
1,257 SR
Queue Stats
52W - 53L
1,074 Elo+
Party 2
Danzaburou
Danzaburou
TiagoRocha2
Danzaburou
Level 142
God Stats
2W - 5L
1,526 SR
Queue Stats
95W - 95L
1,400 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
20
11 / 1 / 8
14,428
962
23,395
11,830
5,411
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
DEMO7123
Sylvanus
17
1 / 3 / 15
11,840
789
8,455
13,856
16,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

20
9 / 2 / 11
13,739
916
14,463
16,936
17,953
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charybdis
elpepe1233
Charybdis
19
6 / 3 / 15
13,095
873
16,664
16,855
6,942
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
5 / 8 / 5
12,728
849
8,858
17,130
10,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Alnkma
Geb
17
3 / 5 / 11
10,804
720
13,239
18,583
23,059
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Scylla
Faceman11
Scylla
18
6 / 5 / 9
11,747
783
12,229
14,779
5,180
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Janus
16
2 / 8 / 10
9,938
663
8,177
14,832
4,944
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
16
4 / 7 / 5
10,345
690
7,242
16,567
8,456
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
TiagoRocha2
Danzaburou
15
1 / 7 / 5
9,028
602
9,382
15,551
5,739
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
56
32
Kills
16
17
Deaths
32
54
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Persephone
 
Persephone
11
1
8
15
L
Geb
Alnkma
Geb
3
5
11
1.7
W
Sylvanus
DEMO7123
Sylvanus
1
3
15
2.83
L
Scylla
Faceman11
Scylla
6
5
9
2.1
L
Janus
2
8
10
0.88
L
Fenrir
4
7
5
0.93
W
9
2
11
7.25
L
Danzaburou
TiagoRocha2
Danzaburou
1
7
5
0.5
W
Charybdis
elpepe1233
Charybdis
6
3
15
4.5
W
5
8
5
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,835
Damage
50,269
76,607
Taken
80,312
56,930
Mitigated
47,378
24,010
Healing
8,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
 
Persephone
23,395
470
354
4,375
11,830
5,411
1,920
7,034
4,795
71,580
0
L
Geb
Alnkma
Geb
13,239
943
0
3,228
18,583
23,059
1
6,253
12,330
37,085
0
W
Sylvanus
DEMO7123
Sylvanus
8,455
3,171
2,313
4,348
13,856
16,122
249
7,646
6,210
24,496
0
L
Scylla
Faceman11
Scylla
12,229
753
266
2,008
14,779
5,180
1
4,432
10,338
31,492
0
L
Janus
8,177
471
0
30
14,832
4,944
1
5,770
9,054
36,501
0
L
Fenrir
7,242
1,460
0
1,636
16,567
8,456
0
8,700
7,867
948
19,049
W
14,463
2,470
0
4,497
16,936
17,953
2,570
6,664
10,272
0
43,118
L
Danzaburou
TiagoRocha2
Danzaburou
9,382
3,292
0
1,603
15,551
5,739
315
7,079
8,472
0
26,328
W
Charybdis
elpepe1233
Charybdis
16,664
9,170
0
4,800
16,855
6,942
1,565
6,894
9,961
0
48,655
W
8,858
3,135
0
3,323
17,130
10,502
150
6,364
10,766
0
21,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,830
Gold Earned
51,862
326
Minions Killed
281
9
Camps Cleared
7
1,366,769
Distance Traveled
1,311,404
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
14,428
962
125
8
4
303,680
3
L
Geb
10,804
720
42
3
0
283,522
0
W
Sylvanus
11,840
789
32
2
0
240,096
2
L
Scylla
11,747
783
71
5
1
272,895
1
L
Janus
9,938
663
82
5
2
274,963
2
L
Fenrir
10,345
690
36
2
4
258,360
1
W
Tyr
13,739
916
67
4
3
312,708
1
L
Danzaburou
9,028
602
50
3
0
221,664
0
W
Charybdis
13,095
873
88
6
2
258,264
1
W
Kali
12,728
849
14
1
0
252,021
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role