Player Matchup

Loki
Loki
Amayrik
Loki
Level 36
God Stats
16W - 8L
1,564 SR
Queue Stats
66W - 52L
1,434 Elo+
Party 1
Rama
Rama
DeftCashew85374
Rama
Level 17
God Stats
5W - 2L
1,204 SR
Queue Stats
84W - 62L
1,487 Elo+
Solo
Terra
Terra
Graplay
Terra
Level 27
God Stats
2W - 0L
1,656 SR
Queue Stats
30W - 29L
1,515 Elo+
Solo
Tiamat
Tiamat
floriparules
Tiamat
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 39L
1,522 Elo+
Solo
Sun Wukong
Sun Wukong
iDiegOz
Sun Wukong
Level 8
God Stats
2W - 3L
1,324 SR
Queue Stats
25W - 14L
1,269 Elo+
Party 1
Team Averages
Level 23
1,450 SR
1,445 Elo+

VS

Team Averages
Level 19
1,453 SR
1,554 Elo+
Thor
Thor
Tiuibs
Thor
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 17L
1,662 Elo+
Solo
Horus
Horus
Zapphirx
Horus
Level 22
God Stats
6W - 11L
1,110 SR
Queue Stats
38W - 32L
1,408 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
iDotto
Morgan Le Fay
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 78L
1,570 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
kingdyogo
Ah Muzen Cab
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,645 Elo+
Solo
Athena
Athena
valuso14
Athena
Level 29
God Stats
26W - 12L
1,654 SR
Queue Stats
98W - 70L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Amayrik
Loki
10
3 / 2 / 3
6,168
561
3,416
6,970
1,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
6 / 0 / 3
7,370
670
6,850
6,302
1,885
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Terra
Graplay
Terra
9
3 / 0 / 5
6,139
558
2,432
6,110
3,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
12
7 / 1 / 1
6,896
627
6,718
6,014
3,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
iDiegOz
Sun Wukong
10
1 / 0 / 3
5,895
536
2,259
3,989
1,832
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Tiuibs
Thor
8
2 / 2 / 1
5,596
509
3,013
6,909
2,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
Zapphirx
Horus
8
0 / 4 / 0
4,943
449
855
5,671
2,053
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Morgan Le Fay
iDotto
Morgan Le Fay
8
1 / 4 / 0
5,237
476
4,024
6,164
2,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Muzen Cab
kingdyogo
Ah Muzen Cab
8
0 / 5 / 0
4,215
383
1,138
4,798
1,069
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Athena
valuso14
Athena
5
0 / 5 / 0
4,081
371
2,403
7,638
3,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
4
20
Kills
3
3
Deaths
20
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Loki
Amayrik
Loki
3
2
3
2.25
W
6
0
3
7.5
W
Terra
Graplay
Terra
3
0
5
5.5
L
Thor
Tiuibs
Thor
2
2
1
1.25
L
Horus
Zapphirx
Horus
0
4
0
0
W
Tiamat
7
1
1
7.5
W
Sun Wukong
iDiegOz
Sun Wukong
1
0
3
2.5
L
Morgan Le Fay
iDotto
Morgan Le Fay
1
4
0
0.25
L
Ah Muzen Cab
kingdyogo
Ah Muzen Cab
0
5
0
0
L
Athena
valuso14
Athena
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,675
Damage
11,433
29,385
Taken
31,180
12,727
Mitigated
10,453
13,520
Healing
4,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
Amayrik
Loki
3,416
1,260
0
3,036
6,970
1,943
0
1,041
5,861
0
29,451
W
6,850
6,185
0
4,798
6,302
1,885
758
745
5,443
0
46,438
W
Terra
Graplay
Terra
2,432
898
22
2,037
6,110
3,876
50
1,575
4,332
11,741
0
L
Thor
Tiuibs
Thor
3,013
1,393
0
557
6,909
2,037
0
1,033
5,824
0
20,696
L
Horus
Zapphirx
Horus
855
423
92
610
5,671
2,053
0
519
5,112
0
17,439
W
Tiamat
6,718
911
0
1,943
6,014
3,191
263
2,116
3,559
37,492
0
W
Sun Wukong
iDiegOz
Sun Wukong
2,259
644
0
1,684
3,989
1,832
913
405
3,538
0
25,195
L
Morgan Le Fay
iDotto
Morgan Le Fay
4,024
314
0
1,481
6,164
2,025
532
4,065
1,765
21,424
0
L
Ah Muzen Cab
kingdyogo
Ah Muzen Cab
1,138
455
0
649
4,798
1,069
126
1,262
3,536
0
13,510
L
Athena
valuso14
Athena
2,403
873
0
816
7,638
3,269
203
1,783
5,793
12,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,468
Gold Earned
24,072
303
Minions Killed
178
0
Camps Cleared
0
1,026,664
Distance Traveled
927,045
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,168
561
64
6
0
211,637
0
W
Rama
7,370
670
99
9
0
168,387
0
W
Terra
6,139
558
15
1
0
214,962
2
L
Thor
5,596
509
46
4
0
202,428
4
L
Horus
4,943
449
41
4
0
198,383
0
W
Tiamat
6,896
627
81
7
0
210,850
4
W
Sun Wukong
5,895
536
44
4
0
220,828
2
L
Morgan Le Fay
5,237
476
48
4
0
197,665
0
L
Ah Muzen Cab
4,215
383
21
2
0
139,368
0
L
Athena
4,081
371
22
2
0
189,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role