Player Matchup

Ymir
Ymir
FGerman
Ymir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
MARKITUZUWU
Cupid
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,224 Elo+
Party 1
Nemesis
Nemesis
SkappleBlap
Nemesis
Level 4
God Stats
1W - 0L
1,357 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Neith
Neith
TaddXD
Neith
Level 3
God Stats
2W - 6L
1,252 SR
Queue Stats
5W - 10L
1,455 Elo+
Solo
Serqet
Serqet
uphr
Serqet
Level 2
God Stats
3W - 1L
1,500 SR
Queue Stats
112W - 108L
1,500 Elo+
Solo
Team Averages
Level 4
1,422 SR
1,436 Elo+

VS

Team Averages
Level 21
1,398 SR
1,317 Elo+
Neith
Neith
Akilla97
Neith
Level 20
God Stats
2W - 1L
1,562 SR
Queue Stats
2W - 5L
1,404 Elo+
Party 2
Cthulhu
Cthulhu
GXReid
Cthulhu
Level 11
God Stats
0W - 4L
984 SR
Queue Stats
7W - 15L
1,065 Elo+
Solo
Bellona
Bellona
JRey131
Bellona
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
127W - 127L
1,230 Elo+
Solo
Kukulkan
Kukulkan
Retribution96
Kukulkan
Level 29
God Stats
4W - 7L
1,579 SR
Queue Stats
116W - 140L
1,371 Elo+
Solo
Arachne
Arachne
thechaycer
Arachne
Level 41
God Stats
0W - 4L
1,368 SR
Queue Stats
3W - 8L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
FGerman
Ymir
19
4 / 3 / 10
13,522
483
6,702
20,882
18,639
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
5 / 5 / 10
13,452
480
10,705
17,554
7,959
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
SkappleBlap
Nemesis
3
0 / 0 / 0
6,312
225
0
0
0
Neith
TaddXD
Neith
20
8 / 1 / 11
14,741
526
19,566
11,463
4,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Serqet
uphr
Serqet
20
18 / 4 / 6
17,602
629
25,865
21,978
13,987
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Akilla97
Neith
18
1 / 5 / 2
11,977
428
4,094
11,298
4,063
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
GXReid
Cthulhu
13
0 / 9 / 1
9,681
346
990
20,808
17,520
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bellona
JRey131
Bellona
14
0 / 7 / 2
10,453
373
5,294
13,813
10,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
Retribution96
Kukulkan
20
4 / 8 / 3
14,028
501
19,989
19,663
13,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Arachne
thechaycer
Arachne
20
7 / 6 / 1
14,461
516
12,936
24,213
9,216
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
21
35
Kills
12
13
Deaths
35
37
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Neith
Akilla97
Neith
1
5
2
0.4
W
Ymir
FGerman
Ymir
4
3
10
3
L
Cthulhu
GXReid
Cthulhu
0
9
1
0.06
L
Bellona
JRey131
Bellona
0
7
2
0.14
W
5
5
10
2
L
Kukulkan
Retribution96
Kukulkan
4
8
3
0.69
W
Nemesis
SkappleBlap
Nemesis
0
0
0
0
W
Neith
TaddXD
Neith
8
1
11
13.5
L
Arachne
thechaycer
Arachne
7
6
1
1.25
W
Serqet
uphr
Serqet
18
4
6
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,838
Damage
43,303
71,877
Taken
89,795
45,346
Mitigated
54,115
13,593
Healing
10,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Akilla97
Neith
4,094
1,983
0
908
11,298
4,063
1,240
335
10,963
0
58,963
W
Ymir
FGerman
Ymir
6,702
1,254
0
1,870
20,882
18,639
1,394
5,641
15,241
45,262
0
L
Cthulhu
GXReid
Cthulhu
990
358
0
890
20,808
17,520
168
1,071
19,230
38,496
0
L
Bellona
JRey131
Bellona
5,294
2,750
0
1,942
13,813
10,225
762
1,476
11,713
0
39,202
W
10,705
6,043
207
4,527
17,554
7,959
8,454
6,813
10,741
0
72,759
L
Kukulkan
Retribution96
Kukulkan
19,989
2,621
13
2,582
19,663
13,091
1,714
2,425
15,321
78,672
2,816
W
Nemesis
SkappleBlap
Nemesis
0
0
0
0
0
0
0
0
0
0
0
W
Neith
TaddXD
Neith
19,566
9,565
172
5,817
11,463
4,761
4,499
4,052
7,411
0
94,505
L
Arachne
thechaycer
Arachne
12,936
9,377
0
4,630
24,213
9,216
515
1,736
21,483
0
110,717
W
Serqet
uphr
Serqet
25,865
6,917
0
1,000
21,978
13,987
778
3,776
18,202
0
154,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,629
Gold Earned
60,600
603
Minions Killed
561
0
Camps Cleared
0
2,044,354
Distance Traveled
1,988,037
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,977
428
117
4
0
382,003
2
W
Ymir
13,522
483
80
3
0
443,517
3
L
Cthulhu
9,681
346
65
2
0
291,704
4
L
Bellona
10,453
373
73
3
0
270,621
3
W
Cupid
13,452
480
136
5
0
467,310
2
L
Kukulkan
14,028
501
151
5
0
485,939
4
W
Nemesis
6,312
225
0
0
0
0
0
W
Neith
14,741
526
159
6
0
526,074
1
L
Arachne
14,461
516
155
6
0
557,770
1
W
Serqet
17,602
629
228
8
0
607,453
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role