Player Matchup

Janus
Janus
 
Janus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
JoeRCB
Sun Wukong
Level 129
God Stats
4W - 6L
1,421 SR
Queue Stats
849W - 862L
1,443 Elo+
Solo
Arachne
Arachne
Pladazik
Arachne
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 29L
1,466 Elo+
Solo
Hun Batz
Hun Batz
Subzera8383
Hun Batz
Level 62
God Stats
0W - 3L
1,305 SR
Queue Stats
118W - 152L
1,274 Elo+
Party 2
Da Ji
Da Ji
jorgelopes1
Da Ji
Level 122
God Stats
1W - 2L
1,458 SR
Queue Stats
74W - 110L
1,234 Elo+
Party 2
Team Averages
Level 122
1,437 SR
1,383 Elo+

VS

Team Averages
Level 120
1,494 SR
1,474 Elo+
Cerberus
Cerberus
 
Cerberus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ElKaloz
Morgan Le Fay
Level 158
God Stats
10W - 13L
1,427 SR
Queue Stats
873W - 911L
1,465 Elo+
Party 1
Janus
Janus
LordAnakim
Janus
Level 160
God Stats
5W - 6L
1,563 SR
Queue Stats
388W - 382L
1,486 Elo+
Solo
Rama
Rama
PICHULATRONICK
Rama
Level 83
God Stats
1W - 1L
1,314 SR
Queue Stats
100W - 109L
1,435 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
TheRobotinXZ
Ah Muzen Cab
Level 128
God Stats
9W - 3L
1,665 SR
Queue Stats
474W - 491L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
20
5 / 4 / 4
11,815
695
25,248
13,193
4,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
JoeRCB
Sun Wukong
20
3 / 3 / 6
11,331
667
14,193
22,073
24,227
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
Pladazik
Arachne
19
4 / 4 / 6
11,199
659
7,742
12,727
5,802
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hun Batz
Subzera8383
Hun Batz
15
1 / 7 / 4
9,636
567
6,584
14,099
5,482
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 6 / 6
10,434
614
4,940
12,525
5,358
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
20
7 / 3 / 15
12,244
720
8,752
20,731
23,475
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Morgan Le Fay
ElKaloz
Morgan Le Fay
20
3 / 3 / 12
12,198
718
13,907
12,056
6,290
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Janus
20
7 / 4 / 10
12,549
738
19,032
11,515
4,722
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
3 / 3 / 12
11,464
674
11,163
12,631
6,073
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ah Muzen Cab
TheRobotinXZ
Ah Muzen Cab
18
4 / 4 / 13
12,045
709
10,343
12,387
5,499
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
86
17
Kills
24
24
Deaths
17
26
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
5
4
4
1.75
W
Cerberus
 
Cerberus
7
3
15
4.83
W
Morgan Le Fay
ElKaloz
Morgan Le Fay
3
3
12
3
L
Sun Wukong
JoeRCB
Sun Wukong
3
3
6
2
W
Janus
7
4
10
3
W
3
3
12
3
L
Arachne
Pladazik
Arachne
4
4
6
1.75
L
Hun Batz
Subzera8383
Hun Batz
1
7
4
0.43
W
Ah Muzen Cab
TheRobotinXZ
Ah Muzen Cab
4
4
13
2.63
L
4
6
6
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,707
Damage
63,197
74,617
Taken
69,320
45,694
Mitigated
46,059
29,307
Healing
18,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
25,248
1,034
1,599
3,534
13,193
4,825
1,101
8,890
4,303
51,824
0
W
Cerberus
 
Cerberus
8,752
401
360
6,112
20,731
23,475
202
7,475
12,206
19,948
0
W
Morgan Le Fay
ElKaloz
Morgan Le Fay
13,907
799
166
977
12,056
6,290
1,084
3,547
7,922
45,871
0
L
Sun Wukong
JoeRCB
Sun Wukong
14,193
993
461
11,869
22,073
24,227
0
10,377
11,696
0
34,620
W
Janus
19,032
382
1,753
2,111
11,515
4,722
483
4,701
6,378
52,701
0
W
11,163
5,022
1,134
2,864
12,631
6,073
1,729
4,636
7,407
0
37,087
L
Arachne
Pladazik
Arachne
7,742
5,657
1,478
3,220
12,727
5,802
10
7,982
4,745
0
14,978
L
Hun Batz
Subzera8383
Hun Batz
6,584
169
1,245
1,906
14,099
5,482
76
8,173
5,926
0
20,887
W
Ah Muzen Cab
TheRobotinXZ
Ah Muzen Cab
10,343
3,799
362
2,963
12,387
5,499
2,313
3,555
8,471
0
28,179
L
4,940
488
1,610
2,385
12,525
5,358
530
6,269
6,256
24
8,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,415
Gold Earned
60,500
192
Minions Killed
265
0
Camps Cleared
0
1,522,282
Distance Traveled
1,554,740
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,815
695
85
5
0
301,200
5
W
Cerberus
12,244
720
26
2
0
339,116
5
W
Morgan Le Fay
12,198
718
68
4
0
325,672
2
L
Sun Wukong
11,331
667
42
2
0
351,743
10
W
Janus
12,549
738
81
5
0
326,218
0
W
Rama
11,464
674
59
3
0
279,171
2
L
Arachne
11,199
659
30
2
0
332,936
0
L
Hun Batz
9,636
567
28
2
0
292,038
2
W
Ah Muzen Cab
12,045
709
31
2
0
284,563
0
L
Da Ji
10,434
614
7
0
0
244,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role